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I wonder if we will get spears in DA3 I mean.....


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#26
henkez3

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Frocharocha wrote...

henkez3 wrote...

Xewaka wrote...

Maria Caliban wrote...
I like spears and think they'd be a nice inclusion to Thedas. I find their absence a bit odd.

It's a different group of weapons, which require their own combat animations (you can't really use two handed weapon animations for a spear) and likely their own skill tree as well. DA:O already had to build everything from the ground and DA2 didn't have enough time to add them and make them justice. They'd be welcome in DA3, but I'm not holding my breath for them. It's the kind of thing that while nice to have, would probably be inefficient from a budgeting/content use perspective.



I will never understand why it's more obvious to BioWare to include giant sledgehammers than spears and halberds.


They included warhammers already. The Staff of Parlathan is a mix of spear and staff.



I'm abundantly aware of that. You may have misunderstood me. What I said was why it was more important for them to include giant sledgehammers (ridiculous weapon, really, I never use them) rather than spears and halberds? Real warhammers have nothing in common with the sledgehammers in DA. I know this is fantasy and all, but that doesn't mean you have to include the absurd two-handed maces and hammers that the DA-games have.

#27
freche

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mousestalker wrote...

We need a magic helmet to go with the spear.

Wearing the helmet you will automaticly fall in love with a nug named Brynhildr.

#28
Xewaka

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henkez3 wrote...

Frocharocha wrote...

henkez3 wrote...
I will never understand why it's more obvious to BioWare to include giant sledgehammers than spears and halberds.

They included warhammers already. The Staff of Parlathan is a mix of spear and staff.


I'm abundantly aware of that. You may have misunderstood me. What I said was why it was more important for them to include giant sledgehammers (ridiculous weapon, really, I never use them) rather than spears and halberds? Real warhammers have nothing in common with the sledgehammers in DA. I know this is fantasy and all, but that doesn't mean you have to include the absurd two-handed maces and hammers that the DA-games have.

Carnival mauls can share the animation group and skills trees with the two-handed axes, no need to animate them separately. That's why.

Modifié par Xewaka, 30 octobre 2012 - 09:26 .


#29
Kerilus

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whogotsalami wrote...

It sure worked in D&D games but I dunno if implementing them in DAI will be a good idea. New animations would have to be made though I'm not sure that would derail the Bioware somehow.

For F*** sake , man. Stop coddling them like that. They got the money and time, and this demand is more than reasonable.

#30
Firle Fanz

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I'd love to see spears included in DA3 - I wanted to play a character who fights with spears ever since I've watched "Moribito - Guardian of the Spirit" - I guess I´m susceptible like that.
I usually don´t play warriors, but if spears are going to be an option I wouldn't hestitate one moment^^

Though I do think it's rather unlikely - I think spear-fightig needs more (and also more complex) animations than other fightig styles to look decent, so I doubt they'd go for it.

#31
nightscrawl

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henkez3 wrote...

Xewaka wrote...

Maria Caliban wrote...
I like spears and think they'd be a nice inclusion to Thedas. I find their absence a bit odd.

It's a different group of weapons, which require their own combat animations (you can't really use two handed weapon animations for a spear) and likely their own skill tree as well. DA:O already had to build everything from the ground and DA2 didn't have enough time to add them and make them justice. They'd be welcome in DA3, but I'm not holding my breath for them. It's the kind of thing that while nice to have, would probably be inefficient from a budgeting/content use perspective.



I will never understand why it's more obvious to BioWare to include giant sledgehammers than spears and halberds.

You use those two types of things differently. The animation for 2h sword and mace are the same, but together would be different from a spear. As far as animations go, I think they could adapt the melee animation (different from the range animation) that mages got for staves into a spear animation.

#32
Madosu

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I'd say that many of the mage staffs in DA2 is equal to spears...

#33
henkez3

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nightscrawl wrote...

henkez3 wrote...

Xewaka wrote...

Maria Caliban wrote...
I like spears and think they'd be a nice inclusion to Thedas. I find their absence a bit odd.

It's a different group of weapons, which require their own combat animations (you can't really use two handed weapon animations for a spear) and likely their own skill tree as well. DA:O already had to build everything from the ground and DA2 didn't have enough time to add them and make them justice. They'd be welcome in DA3, but I'm not holding my breath for them. It's the kind of thing that while nice to have, would probably be inefficient from a budgeting/content use perspective.



I will never understand why it's more obvious to BioWare to include giant sledgehammers than spears and halberds.

You use those two types of things differently. The animation for 2h sword and mace are the same, but together would be different from a spear. As far as animations go, I think they could adapt the melee animation (different from the range animation) that mages got for staves into a spear animation.


That's true, they could've adopted the mage staff animation for spears in DA2 for warriors, it would've been a bit of a cheap move, but it would have worked I guess. The damn huge sledgehammers are still silly weapons, but that's just my opinion.

This whole thing is rather irrelevant now I guess since they're starting from scratch with a new engine, so they have the chance to finally include proper spears and other polearms for warriors.

#34
fdgvdddvdfdfbdfb

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If dragon age continues to have "let's stand here and take turns hitting each other" combat, then a spear is pointless and the animations wouldn't work at all.

Think about the length of a spear. It's designed keep people away, using Bioware's combat system the person with the shorter weapon would never be able to reach the spear user. Conversely once you get inside the spear's range it's pretty useless.

But yes, if you ask me, give us spears and a real combat system

Modifié par fdgvdddvdfdfbdfb, 30 octobre 2012 - 11:03 .


#35
NRieh

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Spears are a classic martial weapon, used honestly probably more often than swords ever were

Spear may have few purposes.
1. To throw it ( one time event, and then - it's gone)
2. To keep enemy at some distance (eg defensive line of pikemen) .
3. To charge into enemy (much same as 1.)

I can not really see any single unit that will choose spear as his primary close-combat offensive weapon.

Unless you were talking about some eastern spears (like yari, that is more like short swords with long hilt - they can both cut and thrust) or some kind of halberd.

Spears were popular mostly because it's easy and cheap to make. And when you have a lot of them - you may have some extra tactics.

And purely design issue - it's hard to "holster" a spear, which means that character has to hold it all the time. Any attempt to "stick" it to back would look even worse than all those Fenris' oversized swords combined. 8) And no it won't work same as for staves - staves are blunt weapon, not to mention that none of DA used staves for close melee combat.

#36
Sidney

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Here's the problem -- if you don't like the rogues stuff in DA2 then spears aren't gonna work. The only way a spear is interesting is used like a Asian movie martial artist not as it would have been used in European battle.

#37
henkez3

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Nrieh wrote...

Spears are a classic martial weapon, used honestly probably more often than swords ever were

Spear may have few purposes.
1. To throw it ( one time event, and then - it's gone)
2. To keep enemy at some distance (eg defensive line of pikemen) .
3. To charge into enemy (much same as 1.)

I can not really see any single unit that will choose spear as his primary close-combat offensive weapon.

Unless you were talking about some eastern spears (like yari, that is more like short swords with long hilt - they can both cut and thrust) or some kind of halberd.

Spears were popular mostly because it's easy and cheap to make. And when you have a lot of them - you may have some extra tactics.

And purely design issue - it's hard to "holster" a spear, which means that character has to hold it all the time. Any attempt to "stick" it to back would look even worse than all those Fenris' oversized swords combined. 8) And no it won't work same as for staves - staves are blunt weapon, not to mention that none of DA used staves for close melee combat.



Spears were quite common dueling weapons in the 15th century. Search on google for Spear + Fiore, Talhoffer also describes spear techniques in 1vs1 combat. Also, there are TONNES of different kinds of european spears.

The pollaxe was probably the weapon of choice for knights in the 14th and 15th century, they were great weapons all around and one of the best weapons vs armour out there.

#38
Plaintiff

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There are lots of different weapons that Thedas could potentially have, given its apparent level of technology, that simply haven't been seen.

#39
Bernhardtbr

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I think halberds and naginatas are more cool than spears.

Adding pole arms would be nice specially if they try to put several different fighting styles, which would be a fresh idea.

#40
vortex216

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DPSSOC wrote...

I'd like to see the addition of more weapons in general. Maybe 3 new weapon classes one for each class. Warriors get polearms (Spears, Halberds, etc.) and then wizards and rogue's get something (wands/rods perhaps and...can't think of anything for the rogue)


no...i liked it how it was. changing it too much would ruin it.