It wasn't explicitly mentioned, but it was implied in the Witch Hunt DLC.
Not really. It's speculation to assume it leads to the Black City, which isn't really supported by anything in-game.
That she says it's beyond the Fade implies more that it leads to somewhere without a presence in the Fade at all. Like a Planeswalker.
But how does something that isn't even organic get tainted?
The Blight corrupts everything it touches. The land, people, rocks, man-made objects.
There are weapons in both games that were tainted by the Darkspawn. Staves, maces, etc. Some were made by the Darkspawn themselves, while others were in fact twisted by the Blight disease -- the Mage staff you get in the basement levels of the Mage Origin tells us this.
Nothíng is bade obvious and Merrill never says it does anything but connect. Tamlen doesn't say anything about black but that he can see a city underground, which I pressume is some other elven ruins by some other eluvian somewhere else in Thedas.
My guess is that it's Arlathan, which was reputedly sunk underground by the Magisters. And my guess is that Arlathan rests beneath the Silent Plains, an area that was the climactic battle of the First Blight and has resulted in them being a permanently blighted area.
So the connection the Eluvians might have to the Blight isn't directly related to them being evil, but to them being indirectly tied to it.
They rest beneath Blighted land, and unless a group of Warden Mages can go to the Silent Plains and use the blood of numerous Darkspawn to cleanse the land of the Taint as well as Arlathan -- which we know blood magic can do, as it can heal withered crops and cleanse inanimate objects -- it's best to avoid Arlathan entirely.
But other Eluvians? Completely safe.
Modifié par The Ethereal Writer Redux, 29 octobre 2012 - 05:05 .