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Executioner Pistol


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#1
Athenau

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So this thing is pretty much a pocket widow.  It does widow damage per shot, has widow cover penetration, but is a third of the weight, reloads much faster, carries more spare ammo, doesn't have a hipfire penalty...basically it's better in pretty much every way.

Now, normally I'd say single shot, single projectile weapons are crappy in SP insanity, because of shield gate, but when reload canceled this thing can actually deliver the follow up shot before you die of old age...so it's not that bad.

In fact, the insane ammo efficiency, burst damage, coupled with good sustained dps (when reload canceled) and accuracy make it pretty damn good.

Plus it's just really satisfying to use.  It makes an awesome sound when you fire it, produces screen shaking recoil, and it's super fun to one-two shot everything with bodyshots (headshots only useful on phantoms, geth primes, and pyros because of shield gate).

Oh yeah, and if you mod it with piercing you have a pocket javelin too.  They can run but they can't hide!

Anyone else tried it?

Modifié par Athenau, 28 octobre 2012 - 11:57 .


#2
RedCaesar97

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I tried it. It is now my favorite pistol. I was wondering what the actual damage numbers were, but you say it is the same as the Widow? Holy crap. I thought it was only about equivalent to the Mantis in terms of damage.

Athenau, I assume the Executioner is now the go-to pistol of choice for your SMG Soldier build? Punisher + Executioner: Blood Pack weapons for the win.

#3
Athenau

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Athenau, I assume the Executioner is now the go-to pistol of choice for your SMG Soldier build? Punisher + Executioner: Blood Pack weapons for the win.

Yeah, though I'm doing a NG+ playthrough with my marksman infiltrator. I'll put up some vids soon. I've also been experimenting with the Venom, which is also pretty ridiculous.

Executioner + Venom feels very "tactical" for lack of a better word. You can do indirect fire with the Venom and shoot through cover with the executioner. Also charged shots with the Venom are incredibly strong against big enemies--I've one shotted a brute while cloaked.

#4
dielveio

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This pistol has only one problem:
You can't defeat dr. Eva in Mars after she beats the crap out of VS.

#5
archiev1976

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any thoughts how Executioner works on companions? I though about giving it to Tali and let her use pistol as main weapon instead of shotgun

#6
known_hero

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Yeah, blowing a guardian's brains out while his shield is up is definitely one of the more satisfying experiences in this game.

Great gun for Infiltrators and Engineers.

#7
Athenau

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 Here's some more gameplay with the Executioner, for those who are interested.  

Apologies for the terrible quality.  Youtube's recommended encoding settings don't seem to help much with a sub 720p source.

#8
Drayce333

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https://docs.google....put=html&gid=11

Looks like stats are out.

lmao, it does pretty much the same damage as the widow at half the weight and has the same cover penetration.

BUT widow is a sniper so it can get the sniper damage boost from tactical cloak, time slowdown from the sniper mod + barrel damage and widow has a scope that doesn't need to be modded in.

I really NEED this and every SP dlc weapons for MP like now!

#9
Athenau

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Yeah, the tac cloak bonus is really the only thing going for the widow, but it's not enough IMO, since it doesn't change the # of shots needed to kill mooks, and the Executioner starts with a pretty substantial sustained dps advantage to begin with, so even with the cloak bonus the widow only comes out with a ~16% dps bonus against big targets (with perfect reload canceling you get the cloak bonus for 2 out of 3 shots).

I actually prefer the Executioner without a scope, so the free scope isn't really important.

Modifié par Athenau, 30 octobre 2012 - 01:41 .


#10
capn233

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Drayce333 wrote...

lmao, it does pretty much the same damage as the widow at half the weight and has the same cover penetration.

Yeah... you can tell that there is no such thing as weapon balance in this game.

#11
Athenau

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Well, there's weapon balance in MP, kinda. In SP there's uhh....DLC balance? The DLC weapons are all about equally overpowered (except for the ones that are just lazy ports of the preorder bonuses, those suck uniformly).

#12
known_hero

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The lack of weapon balance wouldn't be as much of an issue if enemies mobs weren't so weak.

Give an average player the most OP weapon in the game and tell him to solo gold. You think that person will be successful? That player probably won't make pass the first wave.

Right now, enemies are too weak and go down to fast. Your weapons(at high levels) and powers are insanely strong. This is a bad combination. The game as a whole needs to be rebalanced.

A new difficulty would be perfect!!!

Modifié par known_hero, 30 octobre 2012 - 07:23 .


#13
StarcloudSWG

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So... on the one hand you argue that the enemies are too easy and weapons overpowered, and then you argue that a solo player on gold will drop in the first wave regardless of power and weapon combinations, and THEN you say we need a new difficulty?

Focus. Pick a stance and stay with it.

#14
known_hero

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My point was that weapon balance is a big problem because enemies go down too easily. If you increase the overall difficulty of the game(I went into specifics in my "Is it possible to add another difficulty thread"), weapon balance wouldn't be much of an issue.

I used MP to prove this point.

#15
Athenau

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Increased difficulty doesn't solve the problem of 90% of the game's arsenal being complete trash though. In fact it makes it worse since even fewer weapons will be viable on the highest difficulty.

#16
Drayce333

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known_hero wrote...

My point was that weapon balance is a big problem because enemies go down too easily. If you increase the overall difficulty of the game(I went into specifics in my "Is it possible to add another difficulty thread"), weapon balance wouldn't be much of an issue.

I used MP to prove this point.


That doesn't fix the issue that there is a severe lack of enemy variety in SP and at this point everything is predictable,  the game only has like 2 real bosses.... SP is what it is. If you want a challenge that is what MP is for.

#17
known_hero

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I don't buy into the "if you want a challenge, play MP" way of thinking. I honestly think if bioware tried hard enough, they could make this game more difficult. Like I said before, my SP difficulty thread had some great ideas on ways to make the game more challenging.

Sorry OP, I didn't mean to hijack your thread.

#18
capn233

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I was referring to SP specifically, and I agree with the above, MP is better balanced, even if it isn't perfect yet.

They haven't made any pretense about balancing things in SP. To me that means reigning in the massively OP, but also helping out a lot of the "filler" guns.

As far as ease, you can still get away with less than optimal guns in SP. I have done runs with vanilla gun Infiltrator (Mantis, Predator, Katana), Soldier (Viper, Vindicator, Katana, Carnifex), etc.

#19
Binary_Helix 1

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ME2 had perfect gameplay. It had something for everybody. They needed to stick with that instead of revamping everything.

I'm looking forward to using the executioner pistol and punisher SMG. I always knew the bloodpack were the coolest mercs.

Modifié par Binary_Helix 1, 31 octobre 2012 - 07:29 .


#20
Cantable

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Binary_Helix 1 wrote...

ME2 had perfect gameplay. It had something for everybody. They needed to stick with that instead of revamping everything.


I loved ME2 but it wasn't really perfect. The ME3 gameplay was better in most respects, the main fault being the aforementioned dodgy weapon progression.

#21
Binary_Helix 1

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People can always nitpick but the trilogy really peaked with ME2 in so many ways.

Great class balance, strong shooter aspects, and high difficulty, were missing in ME3.

DLC has remedied the first two somewhat but overall I preferred the presentation of ME2.

Modifié par Binary_Helix 1, 31 octobre 2012 - 10:37 .


#22
capn233

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Binary_Helix 1 wrote...

People can always nitpick but the trilogy really peaked with ME2 in so many ways.

Great class balance, strong shooter aspects, and high difficulty, were missing in ME3.

DLC has remedied the first two somewhat but overall I preferred the presentation of ME2.

I agree.

The managed to make combat slightly more exciting in ME3, but a lot of that is flash as opposed to substance.

Add in revamped dodge system and new melee to the ME2 style mechanics and it would have been even better.

Oh and give nearly all enemies protection on Insanity. ;)

#23
Athenau

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The combat and shooting mechanics are better in ME3. ME3's problems lie mostly in power/weapon/enemy balance, which is something solvable with numbers tweaking (just look at the MP balance between now and release if you don't believe me).

#24
known_hero

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Capn hit the nail on the head: ME3 is all flash with very little substance. The funny thing is that ME2 was the complete opposite: all substance, no flash.

Combine ME3's gameplay with ME2's combat system and you'd have the greatest game of all time.

#25
capn233

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Athenau wrote...

The combat and shooting mechanics are better in ME3.

What shooting mechanics are better exactly?  Or what mechanics even exist outside of armor damage reduction (which is essentially a simplification of damage multipliers), and cover penetration (which could have been added)?