Here are the health values of the target(a Cannibal on Bronze) for the tests.
First without the target being primed:
900.00
878.475 -- 21.525 damage -- 143.5 * 0.15 = 21.525 damage checks out
Next with it being primed with Warp:
627.865
600.959 -- 26.91 damage -- 21.525 * 1.25 = 26.91
Warp Ammo does deal extra damage to primed targets, but the multiplier affects the ammo damage rather than gun damage. In the case of Warp Ammo my 15% damage is increased by 25% against a primed target.
Other damage modifiers such as Warp's +15% damage from Expose does not effect Warp Ammo.
The values for all Warp Ammo ranks are:
Warp Ammo I - 15% normal damage, 18.75% damage vs primed targets
Warp Ammo II - 25% normal damage, 37.5% damage vs primed targets
Warp Ammo III - 35% normal damage, 61.25% damage vs primed targets
Warp Ammo IV - 60% normal damage, 120% damage vs primed targets
Ill be testing later to see if the game still considers a target as being "primed" for the purposes of this bonus after you have detonated a Biotic Explosion.
Edit: Based on tests from Corlist, detonating the biotic effect will cause the bonus to no longer apply.
Modifié par Cyonan, 29 octobre 2012 - 02:19 .





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