Warp Ammo Mechanics
#26
Posté 29 octobre 2012 - 03:58
#27
Posté 29 octobre 2012 - 03:59
#28
Posté 29 octobre 2012 - 04:02
BuckshotSamurai wrote...
Additionally, if I'm using this setup on a Turian Marksman and I headshot a teammate's primed target, my total damage output for that single shot would be 2450 x 1.25 = 3062.5?
Close. Ammo damage doesn't do headshot damage. Also, warp 4 is 60%, not 65%. Thirdly, the ammo damage will apply to health and armor at 60%, and to barriers at 120%, and 0% to shields. Ammo damage call is also before the weapon damage call, so it will not do anything to shielded enemies. Not all that useful against geth and limited vs. cerberus, but awesome against reapers and collectors.
Modifié par tyhw, 29 octobre 2012 - 04:11 .
#29
Posté 29 octobre 2012 - 04:07
BuckshotSamurai wrote...
So if I am understanding this correctly, a Warped target takes 15% extra weapon damage from the gun because of the debuff, then another 65% weapon damage from Warp Ammo IV and then another 65% of the weapon's damage just because the target has a biotic primer applied to it? This means a gun that does 1000 damage per shot will do 2450 damage on a Warped target while using Warp Ammo IV?
It would explain why my Paladin + Warp IV + Fury always mowed **** down on Platinum.
#30
Posté 29 octobre 2012 - 04:07
Asari Infiltrator +Warp Ammo
#31
Posté 29 octobre 2012 - 04:09
#32
Posté 29 octobre 2012 - 04:10
Again, thanks.
#33
Posté 29 octobre 2012 - 04:13
#34
Posté 29 octobre 2012 - 04:17
Yep, now I want my Asari Infiltrator a little more than my Drell Infiltrator. Well, its close.Heggy wrote...
All I can think of right now:
Asari Infiltrator +Warp Ammo
#35
Posté 29 octobre 2012 - 04:28
#36
Guest_alum2_*
Posté 29 octobre 2012 - 05:10
Guest_alum2_*
#37
Posté 29 octobre 2012 - 01:10
#38
Posté 02 novembre 2012 - 02:38
Cyonan wrote...
After Bioware posted that Warp Ammo has the extra damage applied to all primed targets when everyone was sure it was lifted targets, I ran some tests using Warp Ammo I(15% increased damage, 25% increased with biotics) on a Phalanx X(143.5 base damage).
Here are the health values of the target(a Cannibal on Bronze) for the tests.
First without the target being primed:
900.00
878.475 -- 21.525 damage -- 143.5 * 0.15 = 21.525 damage checks out
Next with it being primed with Warp:
627.865
600.959 -- 26.91 damage -- 21.525 * 1.25 = 26.91
Warp Ammo does deal extra damage to primed targets, but the multiplier affects the ammo damage rather than gun damage. In the case of Warp Ammo my 15% damage is increased by 25% against a primed target.
Other damage modifiers such as Warp's +15% damage from Expose does not effect Warp Ammo.
The values for all Warp Ammo ranks are:
Warp Ammo I - 15% normal damage, 18.75% damage vs primed targets
Warp Ammo II - 25% normal damage, 37.5% damage vs primed targets
Warp Ammo III - 35% normal damage, 61.25% damage vs primed targets
Warp Ammo IV - 60% normal damage, 120% damage vs primed targets
Ill be testing later to see if the game still considers a target as being "primed" for the purposes of this bonus after you have detonated a Biotic Explosion.
Edit: Based on tests from Corlist, detonating the biotic effect will cause the bonus to no longer apply.
You know what? Before this post i never used the Warp ammo since i didn't understand really what it does (yeah it can be a bit stupid sometimes). Thanks to YOU Cyonan, i will use them from now on my "priming" characters!
Thanks A LOT!!
#39
Posté 02 novembre 2012 - 03:14
#40
Posté 12 novembre 2012 - 05:48





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