Save File Imports: A Poll
#1
Posté 29 octobre 2012 - 03:52
#2
Posté 29 octobre 2012 - 04:03
#3
Posté 29 octobre 2012 - 04:04
#4
Posté 29 octobre 2012 - 04:05
#5
Posté 29 octobre 2012 - 04:06
#6
Posté 29 octobre 2012 - 04:07
Asch Lavigne wrote...
What is with all this "yay nor nay save import" stuff lately? Didn't BW say there will be imports?
Yes. I don't understand the point of this thread.
#7
Posté 29 octobre 2012 - 04:08
#8
Posté 29 octobre 2012 - 04:12
Maria Caliban wrote...
My indifference is so deep, it could be a Zen master.
Lmao, sigging that.
#9
Posté 29 octobre 2012 - 04:14
#10
Posté 29 octobre 2012 - 05:26
Emzamination wrote...
What is the point of this poll? It's inevitable we'll have imports just like it was inevitable we'd be playing as humans.Why you guys choose to fight against, instead of accepting destiny, I'll never know.
I'm in the keep save file imports/ I'm cool with alternatives camp. I just want to have an idea of how people feel.
#11
Posté 29 octobre 2012 - 05:28
ladyofpayne wrote...
I hope on alternatives. I don't have time to play DAo and DA 2.
You don't have any completed playthroughs from either game you can use?
#12
Posté 29 octobre 2012 - 08:02
#13
Posté 29 octobre 2012 - 08:34
#14
Posté 29 octobre 2012 - 09:44
#15
Posté 29 octobre 2012 - 12:58
ElitePinecone wrote...
Asch Lavigne wrote...
What is with all this "yay nor nay save import" stuff lately? Didn't BW say there will be imports?
Yes. I don't understand the point of this thread.
Some people believe save imports limit the narrative freedom within the series in exchange for some occasional cameo and minor gimmicks.
I see their point, but disagree with it.
Neither DA2 nor ME3 suffered to a great extent from the "save imports burden" for me- they had plenty of other problems (DA2= bad combat, small game world, lousy cliffhanger ending / ME3= linearity with little exploration, weak last act). ME3 actually had some situations in which save imports were used well (the whole Wrex/genophage/keep or destroy the data stuff). Others were admittedly handled poorly (destroy the Rachni or not, what's the difference?). Ironically, I think an issue with this was that the suicide mission in ME2, while awesome, was way too easy, so I suspect most of the players saved the entire squad. So they "wasted" resources for alternative characters few people actually saw.
The DA series, in particular, seems to be moving around Thedas, so I doubt that with no save imports we would have seen more consequences to our previous actions (example: in DA2, it would have mattered little who is the King of Ferelden, even if they could have a canon one and not "bother" with save imports with different outcomes).
Modifié par Pedrak, 29 octobre 2012 - 02:35 .
#16
Posté 29 octobre 2012 - 01:42
marshalleck wrote...
I wonder if you said "should Bioware remove save imports to create more diversity of choice and consequence in each game" would it have different results. Since that's the real motivation for people who have been asking for Bioware to stop importing save data...it's not because we're just big meanies who want you to stop having fun.
I never suggested you were big meanies, I just think that the anti-save import crowd are overstating the effect save imports actually have on diversity of choice and consequences. With each game having its own central conflict and its own themes and of course its own protagonist, they are in effect standalone games, each one set in a different country.
The mage and templar conflict in DA II, while a running issue throughout the game, wasn't really front and center until the final act and cliffhanger, setting up what I assume will be the central problem in DA III.
What happens if they drop save imports for Inquisition (and future titles) and the resolution of the main conflict in DA III has, let's say, four vastly different endings, the consequences of which are far-reaching and impact several nations surrounding Orlais. In the next game would it be down to BioWare to just pick the one they like best and call it official, making our choice ultimately meaningless?
Now I realize that the next game would probably only be able to feature fairly shallow differences based on the consequences of the different endings, but in my opinion that's preferable to one ending being made official and the plot utterly railroaded (which could be somewhat averted were alternatives explored; alternatives BioWare is currently exploring, I believe). Correct me if I'm wrong, but an "official storyline" seems to be a common anti-save file import crowds main argument against that particular game mechanic returning.
In any event, the best parts of the next game, those elements that keep us on the edge of our seats and compell us to keep playing (and replaying) the game should stand alone on their own merit, no doubt about it, but I don't doubt they will. Cameos and sidequests related to previous games shouldn't and likely won't effect the main plot.
The save file import system is somewhat broken and needs fixing. I don't think it needs to be discarded outright. God, this is becoming such a divissive issue...
Modifié par The Teryn of Whatever, 29 octobre 2012 - 02:07 .
#17
Posté 29 octobre 2012 - 01:43
Pedrak wrote...
snip
Oh, I get the debate around save imports and narrative constriction imposed by previously available choices. It's a really interesting discussion and probably immensely important when considering the future of the series.
I just don't understand why it's even a topic of discusson for DA3. David Gaider said save file imports would be a part of the game, that there'd be some tweaks to the system (which will be revealed at some point in the future) and that the team was hoping to avoid the errors and bugs that were present in DA2's imports, while also doing justice to decisions like the Old God Baby. All reasonable, and I'm interested to see how it turns out.
But what good is a thread that gauges player opinions on something that's already set in stone for the next game? Bioware know this is a contentious issue, but it's not like they can change the entire plot structure of DA3 - which has been in full production for months - just because some people on the forum find it restricting.
This is not an issue that is even remotely negotiable. It's fundamental to the entire plot of the game, the dialogue system, characters, levels, design of quests, marketing, the scope of the story and the initial pitch. Changing the entire idea of player-world continuity would be done far earlier than halfway through production. What were people expecting the developers to do, announce they're abandoning years of work on DA3 in order to begin it again as a story with a set canon?
#18
Posté 29 octobre 2012 - 01:51
We should probably see most of the threads here from a "That's what I like/dislike about the games, whether they will change it or not, and that's why" perspective.
#19
Posté 29 octobre 2012 - 02:14
ElitePinecone wrote...
Pedrak wrote...
snip
Oh, I get the debate around save imports and narrative constriction imposed by previously available choices. It's a really interesting discussion and probably immensely important when considering the future of the series.
I just don't understand why it's even a topic of discusson for DA3. David Gaider said save file imports would be a part of the game, that there'd be some tweaks to the system (which will be revealed at some point in the future) and that the team was hoping to avoid the errors and bugs that were present in DA2's imports, while also doing justice to decisions like the Old God Baby. All reasonable, and I'm interested to see how it turns out.
But what good is a thread that gauges player opinions on something that's already set in stone for the next game? Bioware know this is a contentious issue, but it's not like they can change the entire plot structure of DA3 - which has been in full production for months - just because some people on the forum find it restricting.
This is not an issue that is even remotely negotiable. It's fundamental to the entire plot of the game, the dialogue system, characters, levels, design of quests, marketing, the scope of the story and the initial pitch. Changing the entire idea of player-world continuity would be done far earlier than halfway through production. What were people expecting the developers to do, announce they're abandoning years of work on DA3 in order to begin it again as a story with a set canon?
Perhaps the issue we should be discussing, and probably in an off-topic forum unrelated directly to DA III, is to what extent we think previous decisions should affect future games in franchises.
Clearly the save import issue is something some of us feel very strongly about. I expect to be seeing "Pro" and "Anti" sig banners by the time DA IV is announced.
Still, I'm going to post poll results in about a week.
#20
Posté 29 octobre 2012 - 02:25
In that respect, I agree with your [edit: Pedrak's] point above that constricted narratives as a result of the save imports were far down on my list of quibbles with DA2 and ME3, and indeed many of the most positive, engaging, enjoyable and moving moments in both games came directly from the save import system.
The save imports might not be perfect, but it's something almost nobody else is doing - and while Bioware can support it I'd definitely rather that they did. The payoff from even minor decisions and cameos showing up in later games - even a dialogue change that resonates in the right place - is so very, very worth it.
(From my perspective, frank communication is a must for DA3's development. John Epler shooting down the idea of playable-races-DLC might've disappointed those people who argue for racial customisation, but at least there won't be a thread about that possibility for the next year. There's a fine line between letting speculation go and actually encouraging patently unrealistic expectations, and I think a greater willingness to explain what is just not possible can only be a good thing.)
Modifié par ElitePinecone, 29 octobre 2012 - 02:26 .
#21
Posté 05 novembre 2012 - 04:23
BioWare should keep them. 50% 73
BioWare should get rid of them outright. 10% 15
BioWare should explore alternatives while still keeping save file imports. 32% 47
I don't care either way 8% 12
Thanks to everyone who participated.
Modifié par The Teryn of Whatever, 05 novembre 2012 - 04:25 .
#22
Posté 08 décembre 2012 - 06:26
I don't see how this could be that large of a challenge or how it could affect their income (hell it may raise it). All they would need to do is pick out 5 or 6 people and tell them to work on it, I'm sure they could get it done by the time DAIII comes out (over a year). And btw I'm not saying play the same game on multiple consoles, I'm saying this could be a good way to jump into the next-gen games.





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