[quote]AlexJK wrote...
[quote]Lotion Soronnar wrote...
Yes. But the quest itself is complete and life goes on. So the "faliure" is to get the perfect outcome.[/quote]
Yes, but it doesn't matter what the failure is. It's a failure of a virtual random number generator, and so made my actions pointless.
[/quote]
Of course it matter. It always does.
Why would it make your actions pointless? Do you think everything is defined only by the result?
That only the destination of a journey matters, and not the trip itself?
How does trying NOT help define the character? Regardless if you suceeded or failed at the end.
[quote]
[quote]Risk is tied to randomness.[/quote]
Randomness produces risk, yes. But risk can exist without a truly random factor. A lack of knowledge or simply an unpredictable (but notably not random) factor is sufficient. (This is probably semantics though at this point.) [/quote]
Except by your own admission it's not unpredictable. The result is known. The "risk" is illusory.
[quote]
[quote]You're equating winning the game with a perfect playtrough. And again, you demanding that a certainty of a perfect playtrough be the ONLY way to design or make a game. Why should that be so?[/quote]
No... the point was that people are free to play games however they want, whether striving to achieve a "perfect" result (in games where that term makes sense), a hardcore playthrough (no reloads), a completionist playthrough, or maybe just to complete the game, and that your assertion that they should either write their own story or mod the game in order to play how they want didn't make sense to me. I wasn't suggesting the inclusion or otherwise of any particular type of content.[/quote]
You say no. But that is exactly what you are saying.
Because if you campaing agaisnt a specifc game design and decalre it wrong and invalid, then you are actively demanding that the game to be made to fit your tastes - and that the other design should not be made.
It's irnoy that you are declaring me wantign to take away something from you, when you are trying to do exactly the same thing.
It's even more ironic because doing it as I mentioned before (the externalized switch), still enables you to paly "your way".
[quote]
[quote]And here is the crux of the problem.
You see it as a punishment (which it is not)
Instead of just accepting and seeing it as a challenge.[/quote]
How is randomness a challenge? Seriously, if I do everything in my power as a player to accomplish a goal, but fail because of a random number generator, how is that challenging?[/quote]
Adapting to it, your characters reaction to it, moving and and continuing despite the setback - that is a challenge.
Accepting non-perfection is a challenge in itself.
[quote]
[quote]And I've yet to see how anything I said DOESN'T make sense in the context of the what the PC did.[/quote]
Using the 80/50/20 example - neither failing despite preparing as much as possible, nor succeeding despite failing to prepare at all, make much sense in context.[/quote]
But it does. the PC is not in control of Redcliffe. It makes PERFECT sense.
[quote]
I don't have a problem with randomness being used to vary content (simple examples; the position of quest NPCs, the build of different encounters), but for me there is a huge difference between those kinds of random events, and outright unpredictability to the consequences of my actions.[/quote]
It's not true unpredictabiltiy to begin with. You can deduce the possible consequences.
Modifié par Lotion Soronnar, 31 octobre 2012 - 09:04 .