Canon!Warden/Hawke or No!Warden/Hawke
#1
Posté 29 octobre 2012 - 01:32
... what would be the lesser evil? Meeting a Canon! version of Warden/Hawke, with maybe gender and race (and almost certainly appearance) different than yours, or not meeting them at all?
Poll here:
http://social.biowar...33/polls/41055/
Of course meeting the RIGHT Warden/Hawke would be the best solution,but what' if it can't be done? What would be the next best thing?
#2
Posté 29 octobre 2012 - 01:49
Modifié par Bernhardtbr, 29 octobre 2012 - 01:50 .
#3
Posté 29 octobre 2012 - 02:01
#4
Posté 29 octobre 2012 - 02:08
#5
Posté 29 octobre 2012 - 02:20
#6
Posté 29 octobre 2012 - 02:22
#7
Posté 29 octobre 2012 - 02:27
#8
Posté 29 octobre 2012 - 02:51
#9
Posté 29 octobre 2012 - 02:54
#10
Posté 29 octobre 2012 - 02:58
Elfman wrote...
Keep the Warden and Hawke out of DA3. It'll only cause problems and won't improve the game at all, mark my words. At most, tell us where they are and what happened to them, but don't actually give them an in game representation for crying out loud, unless whatever happened to them left their bodies twisted and corrupted or something.
...which would also infuriate people here beyond belief
#11
Posté 29 octobre 2012 - 03:00
#12
Posté 29 octobre 2012 - 03:06
#13
Posté 29 octobre 2012 - 03:37
#14
Posté 29 octobre 2012 - 03:39
However I'd like to see the BSN rage when the Warden or Hawke with wrong appearance/gender(/race) shows up.
#15
Posté 29 octobre 2012 - 03:39
#16
Posté 29 octobre 2012 - 04:08
freche wrote...
Just as Glitspur says.
However I'd like to see the BSN rage when the Warden or Hawke with wrong appearance/gender(/race) shows up.
So would I. I'd know to consider it when deciding whether or not to spend my cash for this game.
#17
Posté 29 octobre 2012 - 04:17
#18
Posté 29 octobre 2012 - 04:18
Bernhardtbr wrote...
The problem is, the narrative structure of Dragon Age has more to do with TES games (that is, same universe, but each narrative on its own) than Mass Effect or The Witcher (where continuity is more important), and thus I don´t think it´s really a good idea to make characters from the past be very important, simply because it would be quite hard to make them "fit in".
no need to import the character itself, just the information about the character.
#19
Posté 29 octobre 2012 - 04:43
#20
Posté 29 octobre 2012 - 04:47
Ah, but they DO know the personality of Hawke... it's with DA2's tallying of the tone responses you chose.Sylvius the Mad wrote...
I don't see how "our" Warden/Hawke could be implemented. It's not just the appearance that makes them ours; it's the personality. And BioWare doesn't know the personality.
It's why meeting Hawke would be the only feasible option I can foresee...
At least without pissing off a large portion of the fanbase.
#21
Posté 29 octobre 2012 - 04:55
FaeQueenCory wrote...
Ah, but they DO know the personality of Hawke... it's with DA2's tallying of the tone responses you chose.Sylvius the Mad wrote...
I don't see how "our" Warden/Hawke could be implemented. It's not just the appearance that makes them ours; it's the personality. And BioWare doesn't know the personality.
It's why meeting Hawke would be the only feasible option I can foresee...
At least without pissing off a large portion of the fanbase.
I honestly don't expect the Warden/Hawke's appearances to amount to anything more than a cameo (and I doubt even that is necessary, but still...). In that context, a "neutral" personality for the Warden ( even better, a silent cameo as he rides by, or seen from afar, or whatever) and the "dominant" tone for Hawke could probably be adopted without being exceedingly jarring to the player.
If race/gender/appearance are correct, that is
Modifié par Pedrak, 29 octobre 2012 - 04:58 .
#22
Guest_FemaleMageFan_*
Posté 29 octobre 2012 - 05:01
Guest_FemaleMageFan_*
#23
Posté 29 octobre 2012 - 05:01
FaeQueenCory wrote...
Ah, but they DO know the personality of Hawke... it's with DA2's tallying of the tone responses you chose.Sylvius the Mad wrote...
I don't see how "our" Warden/Hawke could be implemented. It's not just the appearance that makes them ours; it's the personality. And BioWare doesn't know the personality.
It's why meeting Hawke would be the only feasible option I can foresee...
At least without pissing off a large portion of the fanbase.
A Hawke controlled by dominant tone?
No... that wouldn't end well.
#24
Posté 29 octobre 2012 - 05:13
My thinking on the matter is that each time you have old characters running into the new PC, it makes the world feel smaller, especially if the events are taking place somewhere other than the previous story. Some of the cameos in DA2 made sense, Alistair as King turning up briefly for a diplomatic meeting makes sense IMO. Others did kind of seem like parading old characters out just to say "Look, remember this guy? He still exists!"
NPCs taking on a larger role and becoming party members is a bit different, but again, could cause the same problems. I say, include a character in the story if they actually need to be in the story, if you have something to do with them, some development that is worthwhile. Don't just chuck in as many characters from previous installments to fill some sort of quota.
Bringing in the Warden or Hawke as NPCs just doesn't seem to advance anything. As far as I can see, all it will do is cause problems with how they are portrayed, what they look like, whether the Warden is voiced, etc.
#25
Posté 29 octobre 2012 - 05:30
However if a default Warden just had an unexplained altered appearance and personality, then it would defeat the point entirely and create a lot of inconsistency within each game world. No Warden appearance would be preferable here.
It also depends, obviously, on how well the appearance is handled. No appearance would be better than a pointless cameo, even if faithfully rendered.
I'm guessing Hawke would be less of an issue to import in a way that is faithful to his or her DA2 appearance and personality, but the same logic applies here regardless.
I should also point out that any appearance of either character would be canon, even if the two of them appeared exactly as they did in previous games. The canon of Dragon Age is just the combined body of literature than can be attributed to the writers of the series, even where this literature contains multiple versions of events.
Modifié par JWvonGoethe, 29 octobre 2012 - 05:31 .





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