Non playable origins stories
#1
Posté 29 octobre 2012 - 02:20
I don't think this sounds good. Instead of having references to something you have actually played, you will have references to something you selected in a menu. That's not very appealing if you ask me.
I would rather have a game that let's me experience the story - perhaps make choices, or at least let me define my character - and then have the game show me the significance of that origin story.
Instead of reminding me about what I experienced and did early in the game, this new solution will remind me of something I clicked on in a menu, and then moved on and perhaps forgot about. Playing and experiencing something leaves a way bigger inprint, than just selecting some option in a menu, and read a small text about it, see a cutscene or whatever.
Non playable origins seems like a bit of a cop out.
#2
Posté 29 octobre 2012 - 02:26
Origins probably took too much time and resources, so they went for a middle ground between the variety of DAO and the fixed background of DA2.
#3
Posté 29 octobre 2012 - 02:26
But then, 6 full on Origins might not be feasible without reducing total game length significantly. DA:O had a pretty long development cycle. With any feature, you have to give something to get something.
#4
Posté 29 octobre 2012 - 02:34
#5
Posté 29 octobre 2012 - 02:36
#6
Posté 29 octobre 2012 - 02:40
iakus wrote...
I'm withholding judgement until we learn more about what effect these backstories have. Who knows, maybe they will affect how the game itself unfolds, or how certain events play out?
Same, but I also want to know what backstories there are. Even as a human, (ugh), there are lots of different backstories available, like Tevinter Apprentice maybe, or even Tal-Vashoth?
#7
Posté 29 octobre 2012 - 02:52
I would have loved for them to try to simply make much shorter Origins.
#8
Guest_EntropicAngel_*
Posté 29 octobre 2012 - 02:53
Guest_EntropicAngel_*
#9
Posté 29 octobre 2012 - 02:55
#10
Posté 29 octobre 2012 - 03:04
iakus wrote...
Who knows, maybe they will affect how the game itself unfolds, or how certain events play out?
I do believe you can expect something like that to some degree. I seem to recall that Allan S. wrote that he was testing a part of the game, where your origin backstory impacted certain events.
I would rather have the game being impacted by me - actually plaing the game - running around exploring, talking, fighting, making choices, and so on.
I don't see selecting an origin in a menu as gameplay. Having the game being impacted by a menu selection, don't seem as interesting as having the game being impacted by what I decided to do while playing the game.
#11
Posté 29 octobre 2012 - 03:14
These two things are not antithetical.Sejborg wrote...
iakus wrote...
Who knows, maybe they will affect how the game itself unfolds, or how certain events play out?
I do believe you can expect something like that to some degree. I seem to recall that Allan S. wrote that he was testing a part of the game, where your origin backstory impacted certain events.
I would rather have the game being impacted by me - actually plaing the game - running around exploring, talking, fighting, making choices, and so on.
I don't see selecting an origin in a menu as gameplay. Having the game being impacted by a menu selection, don't seem as interesting as having the game being impacted by what I decided to do while playing the game.
#12
Posté 29 octobre 2012 - 03:16
#13
Posté 29 octobre 2012 - 03:19
Atakuma wrote...
These two things are not antithetical.Sejborg wrote...
iakus wrote...
Who knows, maybe they will affect how the game itself unfolds, or how certain events play out?
I do believe you can expect something like that to some degree. I seem to recall that Allan S. wrote that he was testing a part of the game, where your origin backstory impacted certain events.
I would rather have the game being impacted by me - actually plaing the game - running around exploring, talking, fighting, making choices, and so on.
I don't see selecting an origin in a menu as gameplay. Having the game being impacted by a menu selection, don't seem as interesting as having the game being impacted by what I decided to do while playing the game.
I don't think you get the point.
#14
Posté 29 octobre 2012 - 03:30
Is the point that you just don't like having a choice on a menu affect your game? I had just assumed that you thought one would supersede the other.Sejborg wrote...
Atakuma wrote...
These two things are not antithetical.Sejborg wrote...
iakus wrote...
Who knows, maybe they will affect how the game itself unfolds, or how certain events play out?
I do believe you can expect something like that to some degree. I seem to recall that Allan S. wrote that he was testing a part of the game, where your origin backstory impacted certain events.
I would rather have the game being impacted by me - actually plaing the game - running around exploring, talking, fighting, making choices, and so on.
I don't see selecting an origin in a menu as gameplay. Having the game being impacted by a menu selection, don't seem as interesting as having the game being impacted by what I decided to do while playing the game.
I don't think you get the point.
#15
Posté 29 octobre 2012 - 03:31
Atakuma wrote...
Is the point that you just don't like having a choice on a menu affect your game? I had just assumed that you thought one would supersede the other.Sejborg wrote...
Atakuma wrote...
These two things are not antithetical.Sejborg wrote...
iakus wrote...
Who knows, maybe they will affect how the game itself unfolds, or how certain events play out?
I do believe you can expect something like that to some degree. I seem to recall that Allan S. wrote that he was testing a part of the game, where your origin backstory impacted certain events.
I would rather have the game being impacted by me - actually plaing the game - running around exploring, talking, fighting, making choices, and so on.
I don't see selecting an origin in a menu as gameplay. Having the game being impacted by a menu selection, don't seem as interesting as having the game being impacted by what I decided to do while playing the game.
I don't think you get the point.
Now your catching on.
#16
Posté 29 octobre 2012 - 03:37
#17
Posté 29 octobre 2012 - 03:40
#18
Guest_Trista Faux Hawke_*
Posté 29 octobre 2012 - 03:46
Guest_Trista Faux Hawke_*
Sejborg wrote...
So DA3 will not have origins like we saw in DA:O, but will have some selectable origins options akin to what was seen in Mass Effect. But these options in DA3 will have a bigger significance than what was seen in Mass Effect.
I don't think this sounds good. Instead of having references to something you have actually played, you will have references to something you selected in a menu. That's not very appealing if you ask me.
I would rather have a game that let's me experience the story - perhaps make choices, or at least let me define my character - and then have the game show me the significance of that origin story.
Instead of reminding me about what I experienced and did early in the game, this new solution will remind me of something I clicked on in a menu, and then moved on and perhaps forgot about. Playing and experiencing something leaves a way bigger inprint, than just selecting some option in a menu, and read a small text about it, see a cutscene or whatever.
Non playable origins seems like a bit of a cop out.
I don't really even need to comment on this thread. The OP summed up my feelings, exactly.
#19
Posté 29 octobre 2012 - 03:48
I however hope it will be a short narrated story and not just a few lines we pick while creating the character.
Something similar to ME2:Genesis (with or without decisions)
#20
Posté 29 octobre 2012 - 04:04
Expanding it does carry risks. Lots of strangers turning up to say "hey, I'm your childhood friend" would be annoying. But references to your status as a noble would work, and could easily be frequent.
#21
Posté 29 octobre 2012 - 04:18
TsaiMeLemoni wrote...
I'm thinking I won't get too worked up about it until we know more about it.
You're not gonna fit in around here with that attitude.
*****
But seriously, Tsai is right. We don't know the impact these "backgrounds" will have. Maybe it will just be a few lines of dialogue. Maybe it will be huge, branching questlines with unique locations, weapons, armor, stat and skill bonuses, and characters, specific to your background. Maybe it will be somewhere in between.
We just don't know. No sense in working yourselves into a frenzy yet.





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