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Non playable origins stories


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#1
Sejborg

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So DA3 will not have origins like we saw in DA:O, but will have some selectable origins options akin to what was seen in Mass Effect. But these options in DA3 will have a bigger significance than what was seen in Mass Effect.

I don't think this sounds good. Instead of having references to something you have actually played, you will have references to something you selected in a menu. That's not very appealing if you ask me.

I would rather have a game that let's me experience the story - perhaps make choices, or at least let me define my character - and then have the game show me the significance of that origin story. 

Instead of reminding me about what I experienced and did early in the game, this new solution will remind me of something I clicked on in a menu, and then moved on and perhaps forgot about. Playing and experiencing something leaves a way bigger inprint, than just selecting some option in a menu, and read a small text about it, see a cutscene or whatever.

Non playable origins seems like a bit of a cop out. 

#2
Pedrak

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It is *not* very appealing, but it's better than nothing, I guess.

Origins probably took too much time and resources, so they went for a middle ground between the variety of DAO and the fixed background of DA2.

#3
Il Divo

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Better than nothing, I guess. But you do bring up a good point. I had alot of fun with the Origins, while the Mass Effect backgrounds, which at first glance is what Bioware is following, were on the bland side.

But then, 6 full on Origins might not be feasible without reducing total game length significantly. DA:O had a pretty long development cycle. With any feature, you have to give something to get something.

#4
wright1978

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Think it sounds like it has potential but obviously depends how well it is implemented.

#5
Iakus

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I'm withholding judgement until we learn more about what effect these backstories have. Who knows, maybe they will affect how the game itself unfolds, or how certain events play out?

#6
Potato Cat

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iakus wrote...

I'm withholding judgement until we learn more about what effect these backstories have. Who knows, maybe they will affect how the game itself unfolds, or how certain events play out?


Same, but I also want to know what backstories there are. Even as a human, (ugh), there are lots of different backstories available, like Tevinter Apprentice maybe, or even Tal-Vashoth?

#7
Medhia Nox

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Many of the Origins were split into several parts - the mage Origin alone has "The Fade" "The Stockroom" "Irving and Tower Exploration" and finally "Jowan and his phylactery".

I would have loved for them to try to simply make much shorter Origins.

#8
Guest_EntropicAngel_*

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I'm worried about them as well, but my reason is that unplayable origins will make certain choices, and if those choices are extensive, the game may assume your motivations, your personality--a very bad thing, and, while not fatal, darn nearly so to RPing.

#9
esper

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Well, I would rather have origin stories, but we won't get them so I am withholding judgement untill I see how the backgrounds are implented.

#10
Sejborg

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iakus wrote...
Who knows, maybe they will affect how the game itself unfolds, or how certain events play out?


I do believe you can expect something like that to some degree. I seem to recall that Allan S. wrote that he was testing a part of the game, where your origin backstory impacted certain events.

I would rather have the game being impacted by me - actually plaing the game - running around exploring, talking, fighting, making choices, and so on. 

I don't see selecting an origin in a menu as gameplay. Having the game being impacted by a menu selection, don't seem as interesting as having the game being impacted by what I decided to do while playing the game. 

#11
Atakuma

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Sejborg wrote...

iakus wrote...
Who knows, maybe they will affect how the game itself unfolds, or how certain events play out?


I do believe you can expect something like that to some degree. I seem to recall that Allan S. wrote that he was testing a part of the game, where your origin backstory impacted certain events.

I would rather have the game being impacted by me - actually plaing the game - running around exploring, talking, fighting, making choices, and so on. 

I don't see selecting an origin in a menu as gameplay. Having the game being impacted by a menu selection, don't seem as interesting as having the game being impacted by what I decided to do while playing the game. 

These two things are not antithetical.

#12
RandomSyhn

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The problem is likely that some of these origins could relate back to childhood and there might be too much time between to get to the point where the game begins. The biggest problem is bringing them together to follow the main plot like Ostagar did. I'm interested to see what they come up with, and what these origins might be.

#13
Sejborg

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Atakuma wrote...

Sejborg wrote...

iakus wrote...
Who knows, maybe they will affect how the game itself unfolds, or how certain events play out?


I do believe you can expect something like that to some degree. I seem to recall that Allan S. wrote that he was testing a part of the game, where your origin backstory impacted certain events.

I would rather have the game being impacted by me - actually plaing the game - running around exploring, talking, fighting, making choices, and so on. 

I don't see selecting an origin in a menu as gameplay. Having the game being impacted by a menu selection, don't seem as interesting as having the game being impacted by what I decided to do while playing the game. 

These two things are not antithetical.


I don't think you get the point. 

#14
Atakuma

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Sejborg wrote...

Atakuma wrote...

Sejborg wrote...

iakus wrote...
Who knows, maybe they will affect how the game itself unfolds, or how certain events play out?


I do believe you can expect something like that to some degree. I seem to recall that Allan S. wrote that he was testing a part of the game, where your origin backstory impacted certain events.

I would rather have the game being impacted by me - actually plaing the game - running around exploring, talking, fighting, making choices, and so on. 

I don't see selecting an origin in a menu as gameplay. Having the game being impacted by a menu selection, don't seem as interesting as having the game being impacted by what I decided to do while playing the game. 

These two things are not antithetical.


I don't think you get the point. 

Is the point that you just don't like having a choice on a menu affect your game? I had just assumed that you thought one would supersede the other.

#15
Sejborg

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Atakuma wrote...

Sejborg wrote...

Atakuma wrote...

Sejborg wrote...

iakus wrote...
Who knows, maybe they will affect how the game itself unfolds, or how certain events play out?


I do believe you can expect something like that to some degree. I seem to recall that Allan S. wrote that he was testing a part of the game, where your origin backstory impacted certain events.

I would rather have the game being impacted by me - actually plaing the game - running around exploring, talking, fighting, making choices, and so on. 

I don't see selecting an origin in a menu as gameplay. Having the game being impacted by a menu selection, don't seem as interesting as having the game being impacted by what I decided to do while playing the game. 

These two things are not antithetical.


I don't think you get the point. 

Is the point that you just don't like having a choice on a menu affect your game? I had just assumed that you thought one would supersede the other.


Now your catching on. :)

#16
Rpgfantasyplayer

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Since it has been stated that it will effect the way people react and talk to you I wonder if it is going to be close to the DA:O style. What I mean by that is, if you were an elf you were talked down to and treated differently in dialogue. I am guessing, but I think this may be more along the lines of how it will be done. That depending on your background, people will either be nice or mean to you and may also be easier/harder for you to get them to do things that you might need them to do.

#17
TsaiMeLemoni

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I'm thinking I won't get too worked up about it until we know more about it.

#18
Guest_Trista Faux Hawke_*

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Sejborg wrote...

So DA3 will not have origins like we saw in DA:O, but will have some selectable origins options akin to what was seen in Mass Effect. But these options in DA3 will have a bigger significance than what was seen in Mass Effect.

I don't think this sounds good. Instead of having references to something you have actually played, you will have references to something you selected in a menu. That's not very appealing if you ask me.

I would rather have a game that let's me experience the story - perhaps make choices, or at least let me define my character - and then have the game show me the significance of that origin story. 

Instead of reminding me about what I experienced and did early in the game, this new solution will remind me of something I clicked on in a menu, and then moved on and perhaps forgot about. Playing and experiencing something leaves a way bigger inprint, than just selecting some option in a menu, and read a small text about it, see a cutscene or whatever.

Non playable origins seems like a bit of a cop out. 


I don't really even need to comment on this thread. The OP summed up my feelings, exactly. 

#19
freche

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I don't really care about playing the origin story.
I however hope it will be a short narrated story and not just a few lines we pick while creating the character.
Something similar to ME2:Genesis (with or without decisions)

#20
Wulfram

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I thought the ME3 backgrounds worked pretty well. A decent basis to connect with the world, while leaving a lot to the players imagination and interpretation.

Expanding it does carry risks. Lots of strangers turning up to say "hey, I'm your childhood friend" would be annoying. But references to your status as a noble would work, and could easily be frequent.

#21
Maclimes

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TsaiMeLemoni wrote...

I'm thinking I won't get too worked up about it until we know more about it.


You're not gonna fit in around here with that attitude.

*****

But seriously, Tsai is right. We don't know the impact these "backgrounds" will have. Maybe it will just be a few lines of dialogue. Maybe it will be huge, branching questlines with unique locations, weapons, armor, stat and skill bonuses, and characters, specific to your background. Maybe it will be somewhere in between.

We just don't know. No sense in working yourselves into a frenzy yet.