Yup, Collectors have definitely taken a large chunk out of the fun in this game.
#101
Posté 30 octobre 2012 - 02:51
Cerberus' flanking and movement
Geth's aggression and tenacity
Reaper's powerful offense and durability
To deal with them you need a synergized team, a tank or two, and/or LOTS of distance. They only get brutally hard when you let them overrun you and your team. Unless you have lots of tall cover, it's best to keep them away from arm's reach yet within sight.
#102
Posté 30 octobre 2012 - 02:56
#103
Posté 30 octobre 2012 - 02:57
#104
Posté 30 octobre 2012 - 02:58
#105
Posté 30 octobre 2012 - 03:01
#106
Posté 30 octobre 2012 - 03:01
Modifié par BoxOfBullets, 30 octobre 2012 - 03:08 .
#107
Posté 30 octobre 2012 - 03:03
Well aren't you productive, child? Take your flames to a fireplace.BoxOfBullets wrote...
Chameleonbot wrote...
I think I've lost count of how many times I have been left on the 10th wave doing the objective by myself because everyone has been slaughtered pathetically by the Collectors.
Only for me to waste my medigels to revive myself and get collectively (lolpun) mugged by 9 Troopers/Abominations and sniped by Scions while trying to deactivate a beacon or whatever.
Literally next to never had this issue before but now it happens at LEAST 3 times a session of playing ME MP.
Don't think I'll search "Unknown" faction ever again until people actually learn how to fight them properly.
PS: Scions can burn in hell, they despirately need a nerf. Most OP unit in the game.
What I saw as I read that:
Go play another faction.
#108
Posté 30 octobre 2012 - 03:03
#109
Posté 30 octobre 2012 - 03:09
#110
Posté 30 octobre 2012 - 03:20
i agree with the nerf on the scion and praetorian armor. i can only imagine what they're like on platinum.
#111
Posté 30 octobre 2012 - 03:24
vliktor wrote...
collectors are no joke, esp. on gold (never tried platinum collectors). the armor on scions and praetorians are insane. i remember one gold-firebasewhite-collectors match where i was forced into soloing 3 waves (i think waves 7, 8 and 9) since most of the team was downed in a few minutes. and i was doing this as an n7 demolisher with a typhoon, with 2 possessed scions and praetorians at my tail. one of the most grueling matches i've had to endure, ever.
i agree with the nerf on the scion and praetorian armor. i can only imagine what they're like on platinum.
Most Platinum players I know say it's actually easier simply because the game will start spawning non Collector units after the first couple of waves.
Though if you break the sack on the Scion's shoulder, they go down pretty quickly. The only thing about them is the 2x cannon shot that takes you to health/shield gate(or kills you) pretty much regardless of how durable you are.
#112
Posté 30 octobre 2012 - 03:26
#113
Posté 30 octobre 2012 - 03:30
#114
Posté 30 octobre 2012 - 03:35
I find them to be slow and dumb in general. scion position awareness is key, but they're easily danced around if u stay just out of melee range. I'm just curious if those who think the collectors are rediculously OP are trying to take them on with tanks or glass cannons.
#115
Posté 30 octobre 2012 - 03:42
#116
Posté 30 octobre 2012 - 03:49
Which is actually a non-issue if you have a "Brick" character engage them in melee while a sniper tags their sacks and head(s)...t_skwerl wrote...
The only problem I have with them is the Scion's arm cannon. I rage more at the Marauder's Level 300 Phaeston.
#117
Posté 30 octobre 2012 - 03:50
poonts wrote...
I find that weapon dependent characters have the most trouble against them. especially those with low maneuverability. I've actually had the most success with biotics against the collectors, despite the supposed nerf to BE's. Even praetorians, a few well placed shots from the acolyte and they flop right over. you've gotta move and keep them at a distance which is tough on smaller maps, but not impossible.
I find them to be slow and dumb in general. scion position awareness is key, but they're easily danced around if u stay just out of melee range. I'm just curious if those who think the collectors are rediculously OP are trying to take them on with tanks or glass cannons.
My experience is the opposite, although a mixed team is best. If I use a glass canon class I pretty much require a cyclonic 3 or 4 against them though. With PUGs, they're so unprepared against the Collectors it basically doesn't matter.
#118
Posté 30 octobre 2012 - 03:54
khannoir wrote...
Which is actually a non-issue if you have a "Brick" character engage them in melee while a sniper tags their sacks and head(s)...t_skwerl wrote...
The only problem I have with them is the Scion's arm cannon. I rage more at the Marauder's Level 300 Phaeston.
It's not really a problem for me, personally. I just medigel and try to get around them, like you say, hit that sack. But, I generally play on Bronze and seeing a whole team of low N7's going up against these guys. It's not pretty. I just hope they don't get frustrated and quit.
#119
Posté 30 octobre 2012 - 03:54
Almost nobody knows to aim for the hump on the Scion's left shoulder, which can be popped even when you're facing it. It doesn't even have to be a snipe. I do it regularly with a Wraith. Few people know not to camp against them for too long. Others don't know that on escort objectives, if a Praetorian is in your face and in the way of you and the destination, you make your life easier and blast it with a Cobra missile. ( Collectively between four players, it's safe to say that there are at least a bare minimum of 15 cobras available to use unless someone was being cheap, and never purchases Jumbo packs. ) That Praetorian being in your face will probably cost you two ops packs and maybe a collective of two or three medigels spread through your group, if not more. One cobra missile saves you all of that.
People have heard about how the Praetorian has a soft spot under the belly, but nobody aims for that, either. If you aim at it regularly you can cause it to fall to the floor, where it has to walk to you at a much, much slower pace than when it's airborne. Finally, Collectors are best served with a side order of microphones.
Modifié par over_9000, 30 octobre 2012 - 04:03 .
#120
Posté 30 octobre 2012 - 04:05
#121
Posté 30 octobre 2012 - 04:07
#122
Posté 30 octobre 2012 - 04:23
PoetryAvenger wrote...
grilledsquid wrote...
I'm convinced that folks who consider the Collectors "fun" are masochists. While what can be considered fun is subjective, the word "fun" can be defined as the enjoyment of pleasure, usually in the form of a light-hearted activity. I associate "fun" with pleasant feelings, not the stress and frustration of being staggered/stunned by a couple of Praetorians and several Collector Captains as I medi-gel myself due to the fact that the rest of my team's been downed by cluster grenades and one-hitted by scion nukes. Call them challenging if you like, but fun would be the last thing I'd describe a game against the Collectors.
Are the scare-quotes around the word "fun" really necessary?
Also the word "fun" can be defined as the enjoyment of pleasure is redundant.
We live in a world where people voluntarily surf huge tidal waves and mingle with Great Whites in shark cages, implying that those who enjoy challenge in their video games are masochists is a silly exaggeration.
There's nothing redundant about stating specifics.
The activity you're describing produces a particular form of enjoyment derived from an adrenalin rush. Can one experience fun from such an activity? Sure, but I wouldn't consider the enjoyment from it universal which is why some people love roller coasters and others detest them. Also, there really is nothing fun about a lower extraction rate against the Collectors. This is probably not a problem for players who don't play PUGs, but for those of us who do, it's an exercise in anger management.
Modifié par grilledsquid, 30 octobre 2012 - 04:29 .
#123
Posté 30 octobre 2012 - 04:24
I do feel bad for newer players with Bronze level stuff trying to start out the game against the Collectors. That must be frustrating.
#124
Posté 30 octobre 2012 - 04:34
#125
Posté 30 octobre 2012 - 04:44
grilledsquid wrote...
PoetryAvenger wrote...
grilledsquid wrote...
I'm convinced that folks who consider the Collectors "fun" are masochists. While what can be considered fun is subjective, the word "fun" can be defined as the enjoyment of pleasure, usually in the form of a light-hearted activity. I associate "fun" with pleasant feelings, not the stress and frustration of being staggered/stunned by a couple of Praetorians and several Collector Captains as I medi-gel myself due to the fact that the rest of my team's been downed by cluster grenades and one-hitted by scion nukes. Call them challenging if you like, but fun would be the last thing I'd describe a game against the Collectors.
Are the scare-quotes around the word "fun" really necessary?
Also the word "fun" can be defined as the enjoyment of pleasure is redundant.
We live in a world where people voluntarily surf huge tidal waves and mingle with Great Whites in shark cages, implying that those who enjoy challenge in their video games are masochists is a silly exaggeration.
There's nothing redundant about stating specifics.
The activity you're describing produces a particular form of enjoyment derived from an adrenalin rush. Can one experience fun from such an activity? Sure, but I wouldn't consider the enjoyment from it universal which is why some people love roller coasters and others detest them. Also, there really is nothing fun about a lower extraction rate against the Collectors. This is probably not a problem for players who don't play PUGs, but for those of us who do, it's an exercise in anger management.
The crux of your argument from this paragraph seems to be "I don't find them fun, meaning not everyone finds them fun, meaning anyone who does is a a masochist". I'm incredulous that you're going into a quasi-psychological debate about the definition of the word "fun" just to drive home your opinion that fighting against the Collectors is not and cannot be fun, full-stop.
Modifié par PoetryAvenger, 30 octobre 2012 - 04:49 .





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