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Yup, Collectors have definitely taken a large chunk out of the fun in this game.


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#101
Oni Changas

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What makes Collectors so challenging it that they have the qualities of all three factions rolled into one and thusly can deal with any situation:

Cerberus' flanking and movement
Geth's aggression and tenacity
Reaper's powerful offense and durability

To deal with them you need a synergized team, a tank or two, and/or LOTS of distance. They only get brutally hard when you let them overrun you and your team. Unless you have lots of tall cover, it's best to keep them away from arm's reach yet within sight.

#102
Computron2000

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It would definitely be helpful if there was a choice in the match selection of "Random except Collectors". Random team members blowing themselves up with a nuke husk (and in some cases 2 others as well) was funny at first then it became tedious especially if none of them medigel.

#103
kyles3

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I find them to be the hardest faction by a wide margin, but they're not what takes the fun out of the game. What takes the fun out of the game has been there since day one: randoms. Randoms who won't use medi-gel, not even on wave ****ing 9.

#104
-Tentei-

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They are not that hard, you just have to know how to play against them.

#105
UnknownMercenary

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Randoms are awful at Collectors right now. It can be tough with a good team if you are unlucky with objectives or have a less than ideal team composition (i.e. getting thrown into Collectors from U/U/G with a squishy power heavy team).

#106
BoxOfBullets

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-snip-  

Modifié par BoxOfBullets, 30 octobre 2012 - 03:08 .


#107
Oni Changas

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BoxOfBullets wrote...

Chameleonbot wrote...

I think I've lost count of how many times I have been left on the 10th wave doing the objective by myself because everyone has been slaughtered pathetically by the Collectors.
Only for me to waste my medigels to revive myself and get collectively (lolpun) mugged by 9 Troopers/Abominations and sniped by Scions while trying to deactivate a beacon or whatever.
Literally next to never had this issue before but now it happens at LEAST 3 times a session of playing ME MP.
Don't think I'll search "Unknown" faction ever again until people actually learn how to fight them properly.

PS: Scions can burn in hell, they despirately need a nerf. Most OP unit in the game.


What I saw as I read that:
Image IPB
Go play another faction. 

Well aren't you productive, child? Take your flames to a fireplace.

#108
MightyMalgar

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Collector General is my only banner. My favorite enemy to fight. And the abominations bring so much life to the game no with the explosions. Good times.

#109
Tom-N7-

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Big heads, easy to snipe. That's all I'm gonna say.

#110
vliktor

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collectors are no joke, esp. on gold (never tried platinum collectors). the armor on scions and praetorians are insane. i remember one gold-firebasewhite-collectors match where i was forced into soloing 3 waves (i think waves 7, 8 and 9) since most of the team was downed in a few minutes. and i was doing this as an n7 demolisher with a typhoon, with 2 possessed scions and praetorians at my tail. one of the most grueling matches i've had to endure, ever.

i agree with the nerf on the scion and praetorian armor. i can only imagine what they're like on platinum.

#111
Cyonan

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vliktor wrote...

collectors are no joke, esp. on gold (never tried platinum collectors). the armor on scions and praetorians are insane. i remember one gold-firebasewhite-collectors match where i was forced into soloing 3 waves (i think waves 7, 8 and 9) since most of the team was downed in a few minutes. and i was doing this as an n7 demolisher with a typhoon, with 2 possessed scions and praetorians at my tail. one of the most grueling matches i've had to endure, ever.

i agree with the nerf on the scion and praetorian armor. i can only imagine what they're like on platinum.


Most Platinum players I know say it's actually easier simply because the game will start spawning non Collector units after the first couple of waves.

Though if you break the sack on the Scion's shoulder, they go down pretty quickly. The only thing about them is the 2x cannon shot that takes you to health/shield gate(or kills you) pretty much regardless of how durable you are.

#112
ToaOrka

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Aw, somebody doesn't like change that much.

#113
sandboxgod

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Collectors are starting to get fun for me. They are a bit overpowered though

#114
poonts

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I find that weapon dependent characters have the most trouble against them. especially those with low maneuverability. I've actually had the most success with biotics against the collectors, despite the supposed nerf to BE's. Even praetorians, a few well placed shots from the acolyte and they flop right over. you've gotta move and keep them at a distance which is tough on smaller maps, but not impossible.

I find them to be slow and dumb in general. scion position awareness is key, but they're easily danced around if u stay just out of melee range. I'm just curious if those who think the collectors are rediculously OP are trying to take them on with tanks or glass cannons.

#115
Pee Jae

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The only problem I have with them is the Scion's arm cannon. I rage more at the Marauder's Level 300 Phaeston.

#116
khannoir

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t_skwerl wrote...

The only problem I have with them is the Scion's arm cannon. I rage more at the Marauder's Level 300 Phaeston.

Which is actually a non-issue if you have a "Brick" character engage them in melee while a sniper tags their sacks and head(s)...

#117
UnknownMercenary

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poonts wrote...

I find that weapon dependent characters have the most trouble against them. especially those with low maneuverability. I've actually had the most success with biotics against the collectors, despite the supposed nerf to BE's. Even praetorians, a few well placed shots from the acolyte and they flop right over. you've gotta move and keep them at a distance which is tough on smaller maps, but not impossible.

I find them to be slow and dumb in general. scion position awareness is key, but they're easily danced around if u stay just out of melee range. I'm just curious if those who think the collectors are rediculously OP are trying to take them on with tanks or glass cannons.


My experience is the opposite, although a mixed team is best. If I use a glass canon class I pretty much require a cyclonic 3 or 4 against them though. With PUGs, they're so unprepared against the Collectors it basically doesn't matter.

#118
Pee Jae

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khannoir wrote...

t_skwerl wrote...

The only problem I have with them is the Scion's arm cannon. I rage more at the Marauder's Level 300 Phaeston.

Which is actually a non-issue if you have a "Brick" character engage them in melee while a sniper tags their sacks and head(s)...


It's not really a problem for me, personally. I just medigel and try to get around them, like you say, hit that sack. But, I generally play on Bronze and seeing a whole team of low N7's going up against these guys. It's not pretty. I just hope they don't get frustrated and quit.

#119
over_9000

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My only gripe with the Collectors is that they definitely have a way of being handled, but very few people know how.

Almost nobody knows to aim for the hump on the Scion's left shoulder, which can be popped even when you're facing it. It doesn't even have to be a snipe. I do it regularly with a Wraith. Few people know not to camp against them for too long. Others don't know that on escort objectives, if a Praetorian is in your face and in the way of you and the destination, you make your life easier and blast it with a Cobra missile. ( Collectively between four players, it's safe to say that there are at least a bare minimum of 15 cobras available to use unless someone was being cheap, and never purchases Jumbo packs. ) That Praetorian being in your face will probably cost you two ops packs and maybe a collective of two or three medigels spread through your group, if not more. One cobra missile saves you all of that.

People have heard about how the Praetorian has a soft spot under the belly, but nobody aims for that, either. If you aim at it regularly you can cause it to fall to the floor, where it has to walk to you at a much, much slower pace than when it's airborne. Finally, Collectors are best served with a side order of microphones.

Modifié par over_9000, 30 octobre 2012 - 04:03 .


#120
Shermos

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I don't like that the Collectors are back in multiplayer without an explanation in the single player. I know they were in dark space with the rest of the Reapers, but my point is, it should have been mentioned in the base single player game. I hope the Omega or future DLC deals with this.

#121
Indoctrinated666

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Collectors are awesome. Oh no they ate my face :D

#122
grilledsquid

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PoetryAvenger wrote...

grilledsquid wrote...

I'm convinced that folks who consider the Collectors "fun" are masochists. While what can be considered fun is subjective, the word "fun" can be defined as the enjoyment of pleasure, usually in the form of a light-hearted activity. I associate "fun" with pleasant feelings, not the stress and frustration of being staggered/stunned by a couple of Praetorians and several Collector Captains as I medi-gel myself due to the fact that the rest of my team's been downed by cluster grenades and one-hitted by scion nukes. Call them challenging if you like, but fun would be the last thing I'd describe a game against the Collectors.


Are the scare-quotes around the word "fun" really necessary?
Also the word "fun" can be defined as the enjoyment of pleasure is redundant.

We live in a world where people voluntarily surf huge tidal waves and mingle with Great Whites in shark cages, implying that those who enjoy challenge in their video games are masochists is a silly exaggeration.


There's nothing redundant about stating specifics.  

The activity you're describing produces a particular form of enjoyment derived from an adrenalin rush.  Can one experience fun from such an activity? Sure, but I wouldn't consider the enjoyment from it universal which is why some people love roller coasters and others detest them.  Also, there really is nothing fun about a lower extraction rate against the Collectors.  This is probably not a problem for players who don't play PUGs, but for those of us who do, it's an exercise in anger management.  

Modifié par grilledsquid, 30 octobre 2012 - 04:29 .


#123
the slynx

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I don't mind the Collectors, but they do feel disproportionate to the other enemy factions across the same difficulty. They feel somewhere between the difficulty you chose and the next one up, compared to anything else.

I do feel bad for newer players with Bronze level stuff trying to start out the game against the Collectors. That must be frustrating.

#124
poonts

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those exploding abominations can be used like grenades. preferably against the enemy but...

#125
PoetryAvenger

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grilledsquid wrote...

PoetryAvenger wrote...

grilledsquid wrote...

I'm convinced that folks who consider the Collectors "fun" are masochists. While what can be considered fun is subjective, the word "fun" can be defined as the enjoyment of pleasure, usually in the form of a light-hearted activity. I associate "fun" with pleasant feelings, not the stress and frustration of being staggered/stunned by a couple of Praetorians and several Collector Captains as I medi-gel myself due to the fact that the rest of my team's been downed by cluster grenades and one-hitted by scion nukes. Call them challenging if you like, but fun would be the last thing I'd describe a game against the Collectors.


Are the scare-quotes around the word "fun" really necessary?
Also the word "fun" can be defined as the enjoyment of pleasure is redundant.

We live in a world where people voluntarily surf huge tidal waves and mingle with Great Whites in shark cages, implying that those who enjoy challenge in their video games are masochists is a silly exaggeration.


There's nothing redundant about stating specifics.  

The activity you're describing produces a particular form of enjoyment derived from an adrenalin rush.  Can one experience fun from such an activity? Sure, but I wouldn't consider the enjoyment from it universal which is why some people love roller coasters and others detest them.  Also, there really is nothing fun about a lower extraction rate against the Collectors.  This is probably not a problem for players who don't play PUGs, but for those of us who do, it's an exercise in anger management.  


The crux of your argument from this paragraph seems to be "I don't find them fun, meaning not everyone finds them fun, meaning anyone who does is a a masochist". I'm incredulous that you're going into a quasi-psychological debate about the definition of the word "fun" just to drive home your opinion that fighting against the Collectors is not and cannot be fun, full-stop.

Modifié par PoetryAvenger, 30 octobre 2012 - 04:49 .