Save the Council or no?
#1
Posté 29 octobre 2012 - 08:36
#2
Posté 30 octobre 2012 - 03:03
#3
Posté 30 octobre 2012 - 01:18
Why wouldn't you?
#4
Posté 31 octobre 2012 - 01:40
If you let the council die, they are merely replaced by a different Salarian, Asari and Turian council trio who have almost exactly the same dialogue as the original council - even if you opted for an all-human council at the end of ME1. It just gets retconned. (It's the same if you chose Admiral Anderson as human councillor - the choice is reflected in ME2 but simply retconned into being Udina in ME3.) Even the EMS score in ME3 is practically the same - the Destiny Ascension is worth 70 EMS points, but you'll lose 75 EMS points in the fleet numbers it took to save it, so it's only 5 points difference (which is nothing).
#5
Posté 31 octobre 2012 - 02:43
#6
Posté 31 octobre 2012 - 06:30
Guess it depends on what you think of the people you're saving, especially when the cost is a lot more peoples' lives being sacrificed.CDR David Shepard wrote...
You have the chance to save people.
Why wouldn't you?
#7
Posté 01 novembre 2012 - 06:48
Not to derail the topic too much, but that's one retcon I'm entirely happy with. The council races rolling on the back because the humans won one battle for them was just stupid.Ferretinabun wrote...
In reality the differences are negligible.
If you let the council die, they are merely replaced by a different Salarian, Asari and Turian council trio who have almost exactly the same dialogue as the original council - even if you opted for an all-human council at the end of ME1. It just gets retconned.
Not really a retcon, the choice isn't simply overridden. The codex mentions Anderson stepping down and one dialogue acknowledges his time as councilor as well. I understand if people don't find this satisfying, but retcon isn't the right term.(It's the same if you chose Admiral Anderson as human councillor - the choice is reflected in ME2 but simply retconned into being Udina in ME3.)
You also get another Salarian war asset for each outcome. The one you get with the old councilor is worth 63 points more if fully upgraded. And with Admiral Mikhaelivic you lose 100 point from the Alliance for saving the council. So saving the council is worth 33 points more. Still not much, I admit.Even the EMS score in ME3 is practically the same - the Destiny Ascension is worth 70 EMS points, but you'll lose 75 EMS points in the fleet numbers it took to save it, so it's only 5 points difference (which is nothing).
PsiFive wrote...
Guess it depends on what you think of the people you're saving, especially when the cost is a lot more peoples' lives being sacrificed.CDR David Shepard wrote...
You have the chance to save people. Why wouldn't you?
A turian cruiser has a crew of 300. Alliance cruisers won't be that different, so the 8 cruisers you lose should contain 2400 people. The Destiny Ascension has a crew of 10.000. I mostly save it for all this people.
The difference between the old and the new council isn't much, it won't change the course of events. But they do have distinct personalities. If you think about it, it makes sense that a replacement council won't change much. After all, they are just represantatives of their species. They don't make their peoples' politics alone, are still held responsible by the governments back home.
#8
Posté 01 novembre 2012 - 08:07
PsiFive wrote...
Guess it depends on what you think of the people you're saving, especially when the cost is a lot more peoples' lives being sacrificed.CDR David Shepard wrote...
You have the chance to save people.
Why wouldn't you?
My thought process is...you could potentially save them without losing any lives..."potentially".
If you don't try...then you DEFINITELY lose lives.
#9
Posté 01 novembre 2012 - 08:46
Modifié par Jimmy Jims, 01 novembre 2012 - 08:54 .
#10
Posté 02 novembre 2012 - 07:11
I don't think there was any question that lives would not be lost. Allied Fleet vs Geth Fleet plus Sovereign? That many lives would be lost was an absolute cast iron certainty, and that a larger number would be lost than would be saved (in that one battle - *not* in the long run, which of course is something the characters could not possibly know) was highly likely when you're accepting the loss of a number of ships and crew that you might need very soon in order to save just one, the Destiny Ascension. Okay, a pretty large ship, but still only one ship and one that's already been in a battle and suffered damage plus is carrying VIPs, meaning that its firepower is almost certainly not going to be available to make up for whatever you lost saving it. From the perspective of Admiral Hackett you're losing a knight or maybe a bishop, but retaining pieces you need to checkmate the king.CDR David Shepard wrote...
PsiFive wrote...
Guess it depends on what you think of the people you're saving, especially when the cost is a lot more peoples' lives being sacrificed.CDR David Shepard wrote...
You have the chance to save people.
Why wouldn't you?
My thought process is...you could potentially save them without losing any lives..."potentially".
If you don't try...then you DEFINITELY lose lives.
And on the point of capturing the king there's also the question, again from the characters' point of view, that losing firepower that may be needed to take down Sovereign could result in an almost infinitely greater loss of life. Imagine you're Hackett wondering if destroying Sovereign really will take all your ships, wondering if the loss of even one little frigate would be enough of a reduction for Sovereign to overcome the fleet. I mostly save the Destiny Ascension and the Council but I know I'm making the characters do something that in real life I wouldn't. They don't know Sovereign's destruction really hinges on Shep and team destroying the Saren Husk. Even Shepard doesn't know that. A thousand or so lives against the trillions lost for failing to destroy Sovereign? A no brainer, and the decision is in the hands of someone who a few months (of personal time) later doesn't hesitate to sacrifice 300 times as many Batarians just to delay, not even stop, Harbinger. Like I said, I normally save them but I struggle to believe even the most paragon Shepard would do that and I know I'm really not role-playing that decision but playing it for outcomes in ME2.
#11
Posté 02 novembre 2012 - 07:15
Nah, not much in it. Choose depending on how you want your story to go.Jimmy Jims wrote...
So there really isn't any major shift in the ending of the first game, or in the overall course of the trilogy? The reason I ask being that I wasn't sure if not focusing on Sovereign made things worse in the short run, or if saving the Council ended up better in the long run.





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