
Now. I wanted to bring to light the fact that like all combos in the game, you must first set up a biotic explosion with a priming power such as Dark Channel and set off the explosion with a detonating power such as Warp. Though, Biotic Explosions must be followed by a biotic power to detonate them; As opposed to tech burst which can be detonated by Combat, Tech and Biotic Abilities ( for example to set off a Fire Explosion, You can prime an enemy with Incinerate and it can be detonated with any detonating power in the game ).
Tech powers also overwright biotic abilities ( many of which instantly hit the enemy ) leaving the original primer to have to set up their biotic explosion again. And as said before with all the powerful weapons, mods, and ammo ~ Team mates often rely on their weapons more so than anything else. Many times, someone will attack the glowing and/or floating enemy as opposed to all the others

Now to clear things up, I'm not proposing that Biotic abilities are now given priority over tech powers nor am I saying that Biotic explosions should be made easier to create as both may hinder the cooperation that I so love about this game. Though, maybe this will begin to sparks some ideas and bring to Adepts and all Biotics the attenton they really need
Modifié par kazumasoju, 29 octobre 2012 - 09:17 .





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