Maybe they're just broken?Elfman wrote...
Why do people crave realism in a FANTASY game?
******************
In my opinion, a timer in an RPG leads to incorrect or accidental dialogue choices, which in turn leads to dialogue choices not mattering (which makes no sense because it's a roleplay game, not a time trial beat-your-record type of game).
If there HAS to be timed conversations in Dragon Age, then BioWare should incorporate it into their (idiotic) multipayer, rather than their single player RPG where dialogue choices will matter - as far as replayability is concerned.





Retour en haut







