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The case against "Realistic" Love Interests


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#251
Swagger7

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gosimmons wrote...

Maclimes wrote...
I just think a lot of the character developement could have easily been done without needing actual romance. Why can't I just care about my friends, and talk to them, and help them deal with their issues? Why do I have to sex them for that?

I support more bromance.


Although I detest that term, I have to agree with you.  Romances are great, and I wouldn't want to detract from them, but I also like the idea of being able to form deep "I would die for you" friendships.  (Sam & Frodo is the first example that comes to mind)

#252
Maclimes

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Although we've veered off the original topic, I really like this line of conversation.

More "bromance". I made a post a while back about that very thing. Where, as an alternative to picking a single target to romance, you could instead pick a single target to "bromance". Instead of a sex scene, you get a scene of the two of them at a bar laughing and sharing memories, or whatever is appropriate for the companion in question. I would love this idea.

#253
Guest_EntropicAngel_*

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David Gaider wrote...

Unless, by romances, we are referring to the kind of paper-thin romances one finds in the Witcher or Skyrim. If so, then sure. 


You annoyed me a couple of pages back with a comment, but you instantly won me back with this. +1, sir.

#254
WardenWade

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Maclimes wrote...

Although we've veered off the original topic, I really like this line of conversation.

More "bromance". I made a post a while back about that very thing. Where, as an alternative to picking a single target to romance, you could instead pick a single target to "bromance". Instead of a sex scene, you get a scene of the two of them at a bar laughing and sharing memories, or whatever is appropriate for the companion in question. I would love this idea.


That's a wonderful idea...for both male and female befriended NPCs :)  I would love a Cable and Deadpool-style relationship, for example.  I wouldn't mind at all something like that added for LIs as well, to show you're friends as well as lovers.

Modifié par WardenWade, 02 novembre 2012 - 02:22 .


#255
highcastle

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Maclimes wrote...

I did. I'm an absurd completionist.

I have romanced and "rivalmanced" Merril and Fenris, while I only regular romanced Anders and Isabela.

And yes, there was some interesting character development. In particular, I though Merril's rival-mance was quite well done, and I enjoyed Fenris's regular romance. I'm not saying the writing was bad, I just think a lot of the character developement could have easily been done without needing actual romance. Why can't I just care about my friends, and talk to them, and help them deal with their issues? Why do I have to sex them for that?


There was plenty of character development without having to go down the romance path. Maxing friendship or rivalry opened up opportunities to help shape or influence or just challenge your companions' beliefs. Their personal quests also provided a ton of character growth and insight. And you didn't need to be in a romance to get it. So what's the problem?

I'm also against limiting romances to one gender or such. Aside from the arguments about the realism of bisexuality being borderline offensive at times, including options for both genders is just plain good sense for appealing to a broader player base. Not every gamer is a straight male, and some of us would like to see that representation continue in future games. While ME3 did include exclusively same-sex LIs, they were non-crew members and thus had less interaction with Shep simply because they couldn't participate in missions. It's not a great example of how to do that content well.

#256
TsaiMeLemoni

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Maclimes wrote...

Although we've veered off the original topic, I really like this line of conversation.

More "bromance". I made a post a while back about that very thing. Where, as an alternative to picking a single target to romance, you could instead pick a single target to "bromance". Instead of a sex scene, you get a scene of the two of them at a bar laughing and sharing memories, or whatever is appropriate for the companion in question. I would love this idea.


This makes me think of Garrus from the ME franchise. He was the ultimate bro, and one of the best done non-romance relationships in the entire series imo. I fully endorse having this sort of relationship with more characters in both ME and DA.

#257
Persephone

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David Gaider wrote...

The Ethereal Writer Redux wrote...
assuming F/R remains for DA3, which seems likely


It won't, or not quite. Mechanically it'll work the same, but it won't exist as a gating mechanism for interactions and gaining/losing it will be done in the manner of DAO's approval rather than being tied (mostly) to a single character issue.


DAO?

But not in the same way? As in: If you don't do lip service/gift spam companions their quests and storylines will remain closed to you. I loved that about the F/R system. It made the whole thing a lot more realistic. DAII allowed me to interact with my companions without worrying about reaching a high enough number to unlock something.

:crying:

#258
Zio Blackfyre

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Garrus is awesome.

#259
Scott Sion

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I support realistic lover interests.

Hawke: That was the best sex I've ever had.
Isabella: Did I say I have AIDs?
(Hawke killed by AIDs 6 months later)

Modifié par plnero, 02 novembre 2012 - 07:39 .


#260
Maclimes

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plnero wrote...

I support realistic lover interests.

Hawke: That was the best sex I've ever had.
Isabella: Did I say I have AIDs?
(Hawke killed by AIDs 6 months later)


I have this funny mental image of playing as your new protagonist in DA3. You go through msot of the game, and you get to the part where your new PC would meet Hawke. Unless Hawke romanced Isabella, in which case an NPC explains that Hawke died of a series of scientifically impossible venereal diseases.

#261
bzombo

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I prefer how DAO handled romances. Having a couple bisexual romances is fine with me. Then, you can also add in some gay and some straight romances. That just seems to bring out the best experience, imo. I think being for all bisexual romances is just as wrong as being for no bisexual romances. It shouldn't be so black and white.

Modifié par bzombo, 02 novembre 2012 - 07:51 .


#262
h0neanias

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David Gaider wrote...

hoorayforicecream wrote...
The Mass Effect crew is a pretty decent example of this. Neither Traynor, Cortez, nor Chambers are ever squadmates in Mass Effect, but they can still have romance content because of how much time Shep spends on the Normandy interacting with them normally.


I would point out that there are indeed people who claim that Traynor and Cortez were not "equal" romances for the very reasons I described-- despite having the same number of conversations, the perception of the overall interaction was not equal. But, yes, aside from that those are good examples of the way a non-party romance could work.


A non-party romance could work, but not for me. As you correctly stated, travelling and fighting together is a huge part of an RPG romance. If the LI remains off-party, he's not a hero, and that brings too much inequality into the relationship.

Modifié par h0neanias, 02 novembre 2012 - 08:53 .


#263
ReallyRue

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Swagger7 wrote...

gosimmons wrote...

Maclimes wrote...
I just think a lot of the character developement could have easily been done without needing actual romance. Why can't I just care about my friends, and talk to them, and help them deal with their issues? Why do I have to sex them for that?

I support more bromance.


Although I detest that term, I have to agree with you.  Romances are great, and I wouldn't want to detract from them, but I also like the idea of being able to form deep "I would die for you" friendships.  (Sam & Frodo is the first example that comes to mind)


I like the idea of having one (or two) particular characters who are like your protagonist''s closest friends, rather than the whole group - LI aside - being the same. It's the main reason I go for romances, I really like that kind of bond. It was also something I loved about the sibling relationship in DA2, though I would have loved to have them around the whole way through.

As for the thread topic, personally I feel that if you're going to make the LIs 'realistic', it should be done in a way that fits with their character, and encompass as many things as possible, not just gender. A shallow attempt at 'realism' seems worthless to me, especially when ignoring important aspects of characters' personality/motivations. I found Morrigan falling for a Jesus-character, or Anders falling for a Chantry-loving-mage-oppressor much more unbelievable than anything to do with their orientation. Unless sexuality is a significant part of the character (like with Isabela, Zevran and Leliana), I don't see why it requires that much attention.

#264
legbamel

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h0neanias wrote...

David Gaider wrote...

hoorayforicecream wrote...
The Mass Effect crew is a pretty decent example of this. Neither Traynor, Cortez, nor Chambers are ever squadmates in Mass Effect, but they can still have romance content because of how much time Shep spends on the Normandy interacting with them normally.

I would point out that there are indeed people who claim that Traynor and Cortez were not "equal" romances for the very reasons I described-- despite having the same number of conversations, the perception of the overall interaction was not equal. But, yes, aside from that those are good examples of the way a non-party romance could work.

A non-party romance could work, but not for me. As you correctly stated, travelling and fighting together is a huge part of an RPG romance. If the LI remains off-party, he's not a hero, and that brings too much inequality into the relationship.

But can we have flings, like in SWTOR, where we meet an NPC on a quest and have a chance to flirt with them, maybe making our LI a little jealous if we have one, maybe go have a meal together?  It doesn't have to be a grand romance, just a night out with someone.  It doesn't need to involve sex, either, like the couple of instances in DA:O, though those were pretty entertaining.  :D

#265
The Teyrn of Whatever

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Maclimes wrote...

I know a lot of people were upset with the "Everyone is Bi" aspect of Dragon Age 2, because it seemed un-realistic. Real people have preferences, and depth to their personal decisions.

The problem is that simply making them straight/gay/bi doesn't actually address that issue. It just addresses one minor aspect of a person's preference. People actually have far more complex reasons for romance other than the set of genitalia they possess.

*****

Perhaps Fenris only like non-mages, regardless of other factors.

Perhaps Leliana only likes people who are loyal Andrastians, regardless of race or gender.

Perhaps Anders only likes light-skinned characters, regardless of gender or race.

Perhaps Alistair only likes human females who are loyal Andrastians.

Perhaps Cullen only likes blondes who are proficient warriors, no rogues or mages.

Perhaps Sigrun only likes dwarf warrior males named Maclimes because she's mine and you can't have her.

******

What I'm saying is, drawing the line at gender preference is arbitrary and self-serving. It's better to just go with the "Everyone is hero-sexual", and give people options. The alternative is just over-simplification.


No, I prefer fixed sexual orientations but w/ certain preferences (e.g. Fenris preferring non-mages). I was fine in DA:O not being able to have a gay romance with Alistair, Zevran being my only choice if I wanted M/M. If we get one romanceable lesbian, one bisexual woman, one gay man, one bisexual man, and a hetero LI for each gender, I'll be happy with the option of either of the straight characters becoming "hero-sexual" if the right conditions are met.

Of course the way I'd like it laid out, while balanced, would also mean that half to three-quarters of the party are LI. This is not something I'd have a problem with, but obviously other fans might.

Additionally, I think it'd be fun to have platonic bonds such as BFFs and bromances be formed throughout the course of the game.  These would be separate from the actual romances so that pursuing one of these wouldn't interfere with wooing a proper LI.

#266
Scott Sion

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Maclimes wrote...

plnero wrote...

I support realistic lover interests.

Hawke: That was the best sex I've ever had.
Isabella: Did I say I have AIDs?
(Hawke killed by AIDs 6 months later)


I have this funny mental image of playing as your new protagonist in DA3. You go through msot of the game, and you get to the part where your new PC would meet Hawke. Unless Hawke romanced Isabella, in which case an NPC explains that Hawke died of a series of scientifically impossible venereal diseases.


Someone needs to send this to David.

#267
WhiteThunder

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The Teryn of Whatever wrote...

Additionally, I think it'd be fun to have platonic bonds such as BFFs and bromances be formed throughout the course of the game.  These would be separate from the actual romances so that pursuing one of these wouldn't interfere with wooing a proper LI.


This, Alistair was my freaking bro in DA: O.  The completely platonic friendship with Alistair was better written than any relationship in DA2.

#268
Palipride47

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WhiteThunder wrote...

The Teryn of Whatever wrote...

Additionally, I think it'd be fun to have platonic bonds such as BFFs and bromances be formed throughout the course of the game.  These would be separate from the actual romances so that pursuing one of these wouldn't interfere with wooing a proper LI.


This, Alistair was my freaking bro in DA: O.  The completely platonic friendship with Alistair was better written than any relationship in DA2.


But only if you played a dude :(

My favorite relationships in DA2 was (1) the Varric friendship and (2) the Anders romance. Yes, I liked the romance less. 

It was so nice to play FemHawke and have a "bro" dynamic (good conversation, getting drunk, or "bro" stuff) with Varric. This was possible in DAO (with Morrigan and a female Warden) but I hated that the "bro" dyanmic with Alistair still felt more shallow than it would have if I just slept with him.

Which is why I always sleep with him. 

Maybe the "gated" conversations being eliminated will help fix that feeling of "shallowness" 

#269
WhiteThunder

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Palipride47 wrote...

WhiteThunder wrote...

The Teryn of Whatever wrote...

Additionally, I think it'd be fun to have platonic bonds such as BFFs and bromances be formed throughout the course of the game.  These would be separate from the actual romances so that pursuing one of these wouldn't interfere with wooing a proper LI.


This, Alistair was my freaking bro in DA: O.  The completely platonic friendship with Alistair was better written than any relationship in DA2.


But only if you played a dude :(

My favorite relationships in DA2 was (1) the Varric friendship and (2) the Anders romance. Yes, I liked the romance less. 

It was so nice to play FemHawke and have a "bro" dynamic (good conversation, getting drunk, or "bro" stuff) with Varric. This was possible in DAO (with Morrigan and a female Warden) but I hated that the "bro" dyanmic with Alistair still felt more shallow than it would have if I just slept with him.

Which is why I always sleep with him. 

Maybe the "gated" conversations being eliminated will help fix that feeling of "shallowness" 


Well, the Alistair romance was even better than the Alistair friendship, so I don't blame you for always sleeping with him.  (I wanted the Warden-Commander Achievement but I couldn't intentionally kill Alistair, because, as I said, he was my bro, so I made a female character to give him the "this is the sanest thing I've ever done" speech)

#270
TsaiMeLemoni

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Palipride47 wrote...

WhiteThunder wrote...

The Teryn of Whatever wrote...

Additionally, I think it'd be fun to have platonic bonds such as BFFs and bromances be formed throughout the course of the game.  These would be separate from the actual romances so that pursuing one of these wouldn't interfere with wooing a proper LI.


This, Alistair was my freaking bro in DA: O.  The completely platonic friendship with Alistair was better written than any relationship in DA2.


But only if you played a dude :(

My favorite relationships in DA2 was (1) the Varric friendship and (2) the Anders romance. Yes, I liked the romance less. 

It was so nice to play FemHawke and have a "bro" dynamic (good conversation, getting drunk, or "bro" stuff) with Varric. This was possible in DAO (with Morrigan and a female Warden) but I hated that the "bro" dyanmic with Alistair still felt more shallow than it would have if I just slept with him.

Which is why I always sleep with him. 

Maybe the "gated" conversations being eliminated will help fix that feeling of "shallowness" 


Such is the Glory of Garrus. Sure you can romance him as a female, but if you don't he's just as much of a bro as he is to your dudeShep.

We need more bromances in Bioware games.

#271
AlexanderCousland

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The Isabela std thing is kind of harsh, She freely talks about sexuality, branding her a hoochie is kind of wrong. At least she beds men/women with lots of swagger, Hawke, The Hero, Zevran, (Leliana, Fenris), Notice she didnt bed Hawke until he/she got a mansion and a little money. She's not sleeping with people like Hubert, Emille De launce, or Gamlen. Give the lady some credit, she keeps powerful company, traveling with King Alistair (comic), A powerful information trader (Varric) not bad people to be associated with.

#272
Gamemako

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Maclimes wrote...

People actually have far more complex reasons for romance other than the set of genitalia they possess.


This is the incorrect premise on which your conclusion relies. Quite frankly, their genitalia is the entirety of the reason for a romance; otherwise, romance would simply another word for "friendship" and no-one would ever ****. Well, either that or everyone would be bisexual, which would make your entire argument circular. No matter how you slice it, your statement is easily refuted.

But if you want more restrictions on romances, I would not object. I'd actually be happy if we could axe nonsensical rivalry romances -- someone really has to explain for me why Fenris would enjoy the company of a pro-slavery, pro-magister **** mage who constantly insults him.

SirGladiator wrote...

The reason that the DA2 system (and the DD system, and the Skyrim system, and the Sims system, etc.) is the best is simple, because everyone can romance who they want to. It doesn't change their 'individual personality' in any way...


How kind of you to bring up the likes of Skyrim. How much personality do the characters actually have? Not a damn bit. They're as vapid as one could possibly imagine. That is exactly the problem that caused DA2's romances to be almost universally panned. They are awful, soulless crap. With "romances" as empty as those you praise, what do you even want in a romance? Can we just give you a token whatever-you-are-sexual to follow you around and yell encouragement? In the meantime, we leave actual romances with well-developed characters for those who aren't into empty create-an-NPC romances. That seems like a fair tradeoff.

TheFinalDoctor wrote...

This. Even though it sounds strange, I kinda liked that on my femshep playthrough of ME3, that jacob dumped me. It was handled poorly, to be sure, but it did give a better illusion that ME is its own universe and that the characters make their own choices, not because the universe revolves around the the Player Character, but that each character has their own motives and preferences.


QFT.

DPSSOC wrote...

Or going after Traynor as a male shep and getting shot down. That was hillarious. Making all romances accessible to everyone denies us the opportunity of being turned down in humourous fashion, I disapprove. Case in point the most interesting romance option in DA2 for me was Aveline because you can pursue it, and pursue it and it never happens.


Also QFT.

Re: Anders, Anders responding with rivalry was inappropriate because the system is a plus-minus system -- gaining rivalry is losing friendship. You may determine which direction the plus, but it is still a plus-minus system in the end, and slipping up is still a penalty. The Anders part is frustrating because you are right on your way earning your plus points when the game out and says "OK, now romance this dude or you'll be penalized". Not only is that just downright stupid to begin with, it's extremely jarring for some guy to come on to you out of the blue and then rage when you turn him down. You might justify it however you want -- the actual dialogue makes the friendship loss not entirely unbelievable -- but the player gets pretty well broadsided with it based on what he selects (summary is not what is said) and what he intends.

highcastle wrote...

Aside from the arguments about the realism of bisexuality being borderline offensive at times...


All fiction is an extension of reality. We as humans can only interpret what is similar to our own world. This is why non-human creatures in fiction are invariably anthropomorphic.

The logistics of a bisexual utopia obviously don't work out (especially in a world as violent as Thedas), so the game world is clearly mostly heterosexual. Yet we somehow happen on a bunch of blank slates (except Isabela; she's an open book) everywhere we go. The question is not only realism in the sense of conformity to our reality but also logical consistency. It strains credibility that every hero in Thedas happens to be flanked by a few faithful yet sexually-confused followers.

highcastle wrote...

...including options for both genders is just plain good sense for appealing to a broader player base. Not every gamer is a straight male, and some of us would like to see that representation continue in future games.


Depends. Only makes sense if the increase in sales accounts for the resources used and any harmful effects (e.g. loss of romance quality). There are costs associated with everything. You know BioWare would love to appease the select-a-subspecies crowd, but the resources just aren't there. They'd make a dozen romances of every shape, size, color, flavor, and fragrance to make everyone happy. But in the end, they can't.

highcastle wrote...

While ME3 did include exclusively same-sex LIs, they were non-crew members and thus had less interaction with Shep simply because they couldn't participate in missions. It's not a great example of how to do that content well.


There was also only one new squadmate, and being the intro-to-series guy, he was left out of the romance binge. As a matter of necessity, the new LIs were not squadmates. Though, I disagree that they had "much less interaction" -- I think you've vastly overestimated the impact of bringing LIs on missions. In fact, I can only think of one occasion where a romance that didn't begin in ME2 is referenced meaningfully in a mission, and that's at the Cerberus base.

Thrillho_82 wrote...

I cannot think of a single honest reason that anyone would want to limit a player's choice in regards to LIs in DA games


Thing is, it's as above: we want fully-developed characters, not blank slates. If all fully-developed characters are bisexual, it inevitably strains credibility. That's where the disconnect happens. Of course, having all actual bisexual characters is certainly preferable to the blank-slate approach: it isn't necessarily totally bad, just a bit quirky. I still think the best approach is a mix of heterosexual, homosexual, and bisexual (and if you want to be really picky about it, U.S. men are more likely to identify is homosexual and women are more likely to identify as bisexual -- cultural biases?). And hell, there are transsexuals (or at least cross-dressers?) in the DA world; why not have one as a follower? But I digress.

gosimmons wrote...

I support more bromance.


Trudat. Intimate relationships do not have to be sexual.

#273
The Teyrn of Whatever

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[quote]The Teryn of Whatever wrote...

[quote]Maclimes wrote...

snip

[quote]

If we get one romanceable lesbian, one bisexual woman, one gay man, one bisexual man, and a hetero LI for each gender, I'll be happy with the option of either of the straight characters becoming "hero-sexual" if the right conditions are met.

[/quote]

To elaborate further, I think ME 2 and 3 had the right idea with Kelly Chambers, Samantha Traynor, and Steve Cortez by having non-party associates as romanceable characters. 

We're getting a castle to manage in DA III, if I'm not mistaken. There will likely servants and guards and stewards and whatnot. Give a few of them proper personalities and make them LI. :wub:

#274
Joe25

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1. I'm okay with straight or bi romances just was long as they have a deep depth. I want a romance not a mission. And, if my romance has a side mission I would it to come from a question or somthing my character said that way it feels more like a duilding block to that relationships depth them some quest;like DA:O

2. Yes, I think it would good depth to have romance be only into one of the character races,but since it looks like our character human in DA3; that's out of the question for now.

3. sorry to say this. You went a little to deep when you said he may only like fair skined blondes. It's clear to see if DA even came close trying that; that Bioware and Da would be sued sideways from sunday because of that.

Modifié par joe2353, 04 novembre 2012 - 02:40 .


#275
Dysjong

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Wouldnt it make it more interresting if you actually could romance someone who is not a companion?

Sure can't travel with them but it can motivate someone to visit some places just to spend time with them.

Then there is also the issues about if that relationship would be strong enough to last. The constant fear of the player is getting killed, the love interest might get a mental breakdown, cheating on you, some assassins is after them. Or how about if the player told the love interest something, which either could mark them as target because of the knowledge or are they even mental strong enough to carry that burden, hell they might even do something that might be a good intention but it turned out bad (the way to hell is made of good intentions i have heard)

Im not saying that every NPC should be a love interest.