Fenris being ok with proslave Hawke makes no sense, but it is a failure of the friendship/rivalry system being on a slider than anything else, where being pro-mage but anti-slavery made him ambivalent towards you.Gamemako wrote...
This is the incorrect premise on which your conclusion relies. Quite frankly, their genitalia is the entirety of the reason for a romance; otherwise, romance would simply another word for "friendship" and no-one would ever ****. Well, either that or everyone would be bisexual, which would make your entire argument circular. No matter how you slice it, your statement is easily refuted.But if you want more restrictions on romances, I would not object. I'd actually be happy if we could axe nonsensical rivalry romances -- someone really has to explain for me why Fenris would enjoy the company of a pro-slavery, pro-magister **** mage who constantly insults him.
Not to mention that the only way you had any "friendship" or frankly, any feeling of connection with the romancable characters is if you slept with them. Think Garrus vs. Alistair with a female. You only feel like you "have" to sleep with a character if that seems like the only way they won't be shallow caricatures (Isabela is a good example, I think)
Gamemako wrote...
How kind of you to bring up the likes of Skyrim. How much personality do the characters actually have? Not a damn bit. They're as vapid as one could possibly imagine. That is exactly the problem that caused DA2's romances to be almost universally panned. They are awful, soulless crap. With "romances" as empty as those you praise, what do you even want in a romance? Can we just give you a token whatever-you-are-sexual to follow you around and yell encouragement? In the meantime, we leave actual romances with well-developed characters for those who aren't into empty create-an-NPC romances. That seems like a fair tradeoff.
I'm sure his argument wasn't saying that the Skyrim characters were complex (and Bethesda's Elder Scrolls bits after Morrowind are not games for good storytelling).
But what makes you think that player-sexual/bi romance options= vapid? How does sexuality in any way "embody" the personality (unless you "make it" your identity, like Zevran and Isabela)?
Who is universally "panning" the romances? Do you mean the angry straight male gamers who were "uncomfortable" with Anders's come-on? The people for who Anders's general flirtiness towards women vs. men in DAA means he is heterosexual and that his bisexuality has been retconned (when bisexual people can swing one way and then back again? or he could have been joking around - like he did THE ENTIRE GAME?)
Gamemako wrote...
Re: Anders, Anders responding with rivalry was inappropriate because the system is a plus-minus system -- gaining rivalry is losing friendship. You may determine which direction the plus, but it is still a plus-minus system in the end, and slipping up is still a penalty. The Anders part is frustrating because you are right on your way earning your plus points when the game out and says "OK, now romance this dude or you'll be penalized". Not only is that just downright stupid to begin with, it's extremely jarring for some guy to come on to you out of the blue and then rage when you turn him down. You might justify it however you want -- the actual dialogue makes the friendship loss not entirely unbelievable -- but the player gets pretty well broadsided with it based on what he selects (summary is not what is said) and what he intends.
Like if a boy/girl got mad when you say "I just want to be friends." Rejection hurts, regardless of sexuality, or who you flirt with. And he just gets moody for that one shot and never mentions it again, and you can still be bros, no problem. That definitely doesn't always happen in the real world.
The rvialry system is supposed to be about respect for your positions on issues (mage freedom vs. containment), not so much interpersonal actions. But because they couldn't "separate" the two, thats how it turned out to be, because they went simplistic.
They were still supposed to respect you as a person, unless you went too far (like not confronting the slavers right away after Fenris is ambushed in Act 2, he will make you go, or he will leave permanently. Anders can leave permanently after "Dissent" in Act 2, if you tell him to, and come back to destroy the Chantry. Isabela will leave forever if you aren't friends or rivals by the Qunari attack).
That is a failure of the approval system, not of the writer's decision to have that exchange occur.
And this happened REGARDLESS OF GENDER. He will get mad at a female Hawke just as much. But you don't hear about Femhawke players feeling "compelled" to be in a heterosexual relationship (at least, not as loudly).
Gamemako wrote...
All fiction is an extension of reality. We as humans can only interpret what is similar to our own world. This is why non-human creatures in fiction are invariably anthropomorphic.The logistics of a bisexual utopia obviously don't work out (especially in a world as violent as Thedas), so the game world is clearly mostly heterosexual. Yet we somehow happen on a bunch of blank slates (except Isabela; she's an open book) everywhere we go. The question is not only realism in the sense of conformity to our reality but also logical consistency. It strains credibility that every hero in Thedas happens to be flanked by a few faithful yet sexually-confused followers.
Sexuality is a recent (relative to human history) development.
You may point to the Bible or Quran, but those religions started out as minor "cults" (I use the term here to describe any small group of people who follow a non-conventional religion, as society defines convention at the time). In ancient Greece (Athens and Sparta), heterosexual relationships were considered inferior and a neccesary evil, because women have to make the babies.
And where does heterosexual = default? That is society telling you that.
Imagine if your son or daughter had to sit down and burst into tears while revealing his/her heterosexuality. Yeah, that doesn't happen, like, anywhere....ever.
And Alistair and Morrigan were straight, and two of the most important followers in DA:O.
And again, how does bi-sexuality = confused? They could just be that way. And player-sexual is just how YOU played the game. My homosexual relationship with Isabela does not affect your heterosexual relationship with Merrill. So this concern of characters that aren't player-sexual seems rather silly, in retrospect.
Why do you care about Fenris being gay in MY GAME? That's like people being concerned about MY Snickers bar, MY partner (who might be a woman) and I (as a woman) getting married, MY medications I take. It has no bearing on you, why do you care?
Gamemako wrote...
[Player-sexual based inclusion] only makes sense if the increase in sales accounts for the resources used and any harmful effects (e.g. loss of romance quality). There are costs associated with everything. You know BioWare would love to appease the select-a-subspecies crowd, but the resources just aren't there. They'd make a dozen romances of every shape, size, color, flavor, and fragrance to make everyone happy. But in the end, they can't.
So women and other races are "subspecies" as well?
It does make sales sense, it will ALWAYS make good business sense. The Sims is the highest grossing game of all time (and continues to be). They have gay marriage in that game. Even GTA made a gay themed character (The Ballad of Gay Tony). There is nothing that says "I must make hetero characters or I will lose money." Reaching out to a broader base is HOW YOU MAKE SALES. It works.
Any perceived loss of quality relationship is you feeling the writers did everything else wrong. You see a loss in romance quality, I see missed opportunities due to a rushed game and having to condense 7-8 years in 3 Acts due to the narrative of Hawke as "a story being told" that already happened. And I see the player-sexual characters as having nothing to do with that.
Same sex characters don't mean a change in writing quality. Replace "he" with "she" (or "she" with "he"). Modders made a "free love" thing, it works fine. It did ALMOST NOTHING to the story-line. And the Dark Ritual would be so cool if Morrigan was sleeping with someone else that she hates to save her female lover, sharing intimacy with someone else (a DUDE!) because there is no other option. And Alistair/ The Warden having to "lie back and think of your lover" to save the man he loves.
There is no reason to exclude other gamers so you feel better.
Gamemako wrote...
Thing is, it's as above: we want fully-developed characters, not blank slates. If all fully-developed characters are bisexual, it inevitably strains credibility...........I still think the best approach is a mix of heterosexual, homosexual, and bisexual (and if you want to be really picky about it, U.S. men are more likely to identify is homosexual and women are more likely to identify as bisexual -- cultural biases?). And hell, there are transsexuals (or at least cross-dressers?) in the DA world; why not have one as a follower? But I digress. [/b]
So, like I have a trillion times, bisexual does not mean "less credible". You even said it yourself. Player-sexual is the EASIEST WAY to achieve inclusion, and even Gaider said he would like what you stated you want. They can't do it. So they go with the next best thing.
Gamemako wrote...
Trudat. Intimate relationships do not have to be sexual.
This is true. I wanted a "bromance" with Alistair, but it didn't feel the same with a chick vs. dude.
And honestly dude, big words do not equal more succient opinions. Ask anyone who read "50 Shades of Grey"
EDIT: bolded, unlined, italizied a point we all seem to be forgetting
Modifié par Palipride47, 06 novembre 2012 - 02:17 .




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