SourceI'll get this out of the way—despite the good-looking screenshots you'll see in this post, The Witcher 2 for 360 does not look as good as its PC counterpart. No huge surprise there, since no feat of programming on earth could get an Xbox 360 game looking as good as The Witcher 2 running on Ultra or High on a current PC. But that's not to say it looks bad—while the lighting effects and high-res textures did serve to make the PC version look jaw-droppingly good, much of The Witcher 2 PC's look derived from a lush, well-realized art style.
The consoles are still very much capable of producing great-looking games. Neither of the Dragon Age games met expectations in graphics or art style. Now that Dragon Age 3 has been confirmed to use Frostbite 2, the game should look as good or better than Witcher 2, or so we believe.
However, like the article says, Witcher 2 looks amazing on Xbox because it's unique art remains intact. So, despite DA3 using the new Frostbite 2 engine, it doesn't automatically mean the game will look great or unique. The art in Origins was very generic, but it was detailed enough to just be a minor gripe. Dragon Age 2 has a different art style that has been criticized for it's lack of detail and cartoony presentation.
The concept art for Dragon Age 3 has received a lot of praise from fans and critics of the series. What are some of your suggestions for Bioware's art team?





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