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Art style is key, graphics not as important?


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#1
EpicBoot2daFace

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I'll get this out of the way—despite the good-looking screenshots you'll see in this post, The Witcher 2 for 360 does not look as good as its PC counterpart. No huge surprise there, since no feat of programming on earth could get an Xbox 360 game looking as good as The Witcher 2 running on Ultra or High on a current PC. But that's not to say it looks bad—while the lighting effects and high-res textures did serve to make the PC version look jaw-droppingly good, much of The Witcher 2 PC's look derived from a lush, well-realized art style.

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The consoles are still very much capable of producing great-looking games. Neither of the Dragon Age games met expectations in graphics or art style. Now that Dragon Age 3 has been confirmed to use Frostbite 2, the game should look as good or better than Witcher 2, or so we believe.

However, like the article says, Witcher 2 looks amazing on Xbox because it's unique art remains intact. So, despite DA3 using the new Frostbite 2 engine, it doesn't automatically mean the game will look great or unique. The art in Origins was very generic, but it was detailed enough to just be a minor gripe. Dragon Age 2 has a different art style that has been criticized for it's lack of detail and cartoony presentation.

The concept art for Dragon Age 3 has received a lot of praise from fans and critics of the series. What are some of your suggestions for Bioware's art team?

#2
Maclimes

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Fix the elves. I'm not saying they have to go back to being pointy-eared humans (in fact, I would advise against that). But meet somewhere in the middle.

#3
Amycus89

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it has to do with the engine. The witcher 2 uses the "RED" engine. DA:O and DA2 uses an entirely different one. The engine used can make a major difference in the look of the game. The reason why people are in awe of the graphics in BF3 isn't because of any special artstyle, far as I know...

While I do think that they should scrap that cartoony artstyle and go for a more realistic look, it doesn't have that much to do with the graphics.

Modifié par Amycus89, 29 octobre 2012 - 11:22 .


#4
Guest_IIDovahChiiefII_*

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For one:
I would like more of DA:O, with a sense to realism to the textures and lighting.that would be fine to me
TWO:
If consoles where actually pushed before the end of its life-cycle and even then still not close enough to breaking through it and then some.we could have some insane "graphics on consoles".along with the fact the pcs parts are changed every what six months to a year.they dont even get pushed to the point of full potiental so that agurment dosnt hold much value to me.

#5
Guest_FemaleMageFan_*

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As long as it looks like something close to the concept art i would say they are doing a pretty ****ing amazing job

#6
Rawgrim

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As long as the game doesn`t look like som damn anime, i am happy.

#7
Guest_Logan Cloud_*

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Graphics need to be somewhat decent these days. There's really no excuse for a game in 2012 to look as bad as some do.

#8
EpicBoot2daFace

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Amycus89 wrote...

it has to do with the engine. The witcher 2 uses the "RED" engine. DA:O and DA2 uses an entirely different one. The engine used can make a major difference in the look of the game. The reason why people are in awe of the graphics in BF3 isn't because of any special artstyle, far as I know...

While I do think that they should scrap that cartoony artstyle and go for a more realistic look, it doesn't have that much to do with the graphics.

Do you think Dragon Age 2 would have looked amazing if it were using Frostbite 2?

#9
Han Shot First

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Maclimes wrote...

Fix the elves. I'm not saying they have to go back to being pointy-eared humans (in fact, I would advise against that). But meet somewhere in the middle.


This.

The elves looked awful in DA2.

#10
Eternal Phoenix

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I just want a more realistic artstyle back. No more play-dough faces. Sadly I don't think Bioware will go back down this route and will continue along with the artstyle of Dragon Age 2 which was more brighter and aiming to the side of "cartoonish." Bright, viberent and unrealistic artstyles aren't unique anymore and have been done to death by games such as Torchlight 1&2, Kingdoms of Amalur, Diablo 3 and the Overlord series and that's just naming the games of this generation.

You can still have colorful and viberent without it being unrealistic and "cartoonish" as Castlevania LoS showed:

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Then it also had the more darker enviroments:

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In any case there's a reason why Lords of Shadow was praised for its visuals and enviroment (which also told a story and added to the narrative) and why Dragon Age 2 was completely panned and attacked for its visuals and bland uninspiring enviroments. You want unique? Then look above. 

This isn't unique:

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At least the lighting and texture in Origins provides an artstyle which looks unique:

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Go back to that I say but make it more vivid.

Modifié par Elton John is dead, 29 octobre 2012 - 11:42 .


#11
Aligalipe

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Maclimes wrote...

Fix the elves. I'm not saying they have to go back to being pointy-eared humans (in fact, I would advise against that). But meet somewhere in the middle.


Generally elves are depicted as taller and more graceful than humans. They' re also immortal or have a very long lifespan, and they have a connection with the nature. I'd like to see that in a DA game. I know the lore, what they lost and what they' re reduced to by humans. But graceful and taller elves would be better than what we' ve got so far, and it wouldn't be against the lore. I mean they' ve lost their immortality not their height.

#12
Wulfram

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The thread title is true, but it's an AAA game so they need to get the graphics right too.

#13
Guest_Sharingan Master_*

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I'd honestly say a well thought out artstyle is preferrable to a game pushing a console to its limits -  like Persona 4 for instance. Not a technical marvel, but the game is still filled with beautful imagery thanks to the character portraits and the design for dungeons.

Modifié par Sharingan Master, 29 octobre 2012 - 11:33 .


#14
Maria Caliban

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EpicBoot2daFace wrote...

What are some of your suggestions for Bioware's art team?


Hmmm...

Dear BioWare art team,
You are professional artists. I am not.

I suggest you do arty things and stuff.

Yours,
Maria!

#15
Guest_Lathrim_*

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I do agree with the notion that an endearing art-style is preferable to jaw-dropping graphics, BUT that doesn't mean the former would excuse a badly done form of the latter (Origins, looking at you...). At least in Inquisition's case. 'Tis an AAA game for god's sake!

#16
Arcadian Legend

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While I don't think graphics are all that important, in this day and age there has to be some standard for a big name game titles graphics. Unless of course, said game is designed to deliberately have older or shoddy looking graphics on purpose.

But Dragon Age isn't one of those games.

#17
TsaiMeLemoni

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I do think the quality of the artstyle will determine whether a game looks good or not, no matter how good the graphics are/can be.

I actually don't want a 'realistic' art style for DA...I think they tried for that, especially in DA2, and the result is the bland,mostly color-less environments. I want them to go bigger and more fantastical, especially since we're playing a fantasy game.

#18
Guest_Logan Cloud_*

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On subject with what Arc said, some games intentionally look old. That's fine.

Scott Pilgrim looks like a SNES game, but it was done like that on purpose, and even then it doesn't look "bad."
Old and bad are different things. Scott Pilgrim looked old, but not bad.

#19
Knight of Dane

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W A T C H !

#20
Guest_Lathrim_*

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Arcadian Legend wrote...

While I don't think graphics are all that important, in this day and age there has to be some standard for a big name game titles graphics. Unless of course, said game is designed to deliberately have older or shoddy looking graphics on purpose.

But Dragon Age isn't one of those games.


That is also something I agree with.

#21
BouncyFrag

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Maclimes wrote...

Fix the elves. I'm not saying they have to go back to being pointy-eared humans (in fact, I would advise against that). But meet somewhere in the middle.

So true. This must be remedied.
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#22
Guest_Sharingan Master_*

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Lathrim wrote...

Arcadian Legend wrote...

While I don't think graphics are all that important, in this day and age there has to be some standard for a big name game titles graphics. Unless of course, said game is designed to deliberately have older or shoddy looking graphics on purpose.

But Dragon Age isn't one of those games.


That is also something I agree with.


As do I.

#23
Guest_Lathrim_*

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BouncyFrag wrote...

Maclimes wrote...

Fix the elves. I'm not saying they have to go back to being pointy-eared humans (in fact, I would advise against that). But meet somewhere in the middle.

So true. This must be remedied.
Posted Image


Definitely. The Elves looked ridiculously bad in Dragon Age II IMO. This is a bloody insult to Zevran. <_<

#24
Mark of the Dragon

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Change the art style. The cartoony look of DA2 really killed the feeling that it was a mature game. Do i want revamped looks for elves and darkspawn? Of course. I would love to see the models made better BUT more important bring back the more realistic style of Dragon Age Origins

#25
Dhiro

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Maria Caliban wrote...

EpicBoot2daFace wrote...

What are some of your suggestions for Bioware's art team?


Hmmm...

Dear BioWare art team,
You are professional artists. I am not.

I suggest you do arty things and stuff.

Yours,
Maria!


What she said.

I personally thought that DA II had some very interesting and unique art style, while DA:O was...

Well, generic fantasy setting with a lot of brown.