Flemeth should not look like something out of Final Fantasy.
Surfaces in cities, on walls and on the ground, should not be uniformly flat and largely monochrome.
Mage clothes should not be outrageously gaudy in colour and design.
The art style succeeded in DA2 in places like the Wounded Coast, Sundermount, and, to a lesser extent, Darktown, as well as in the design of companion outfits. I was also generally happy with building interiors and the Deep Roads, though these were maybe a little bland. Getting rid of the general sterile feeling in areas would be good too, though I'm not sure this was entirely caused by art style (for instance, ambient dialogue spoken by NPCs often sounding distant and thin did not help here.)
Modifié par JWvonGoethe, 29 octobre 2012 - 11:58 .





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