Inquisition will have deeper customization than Origins?
#1
Posté 29 octobre 2012 - 11:44
Does this also include a customizable lair and party? Are not the party trapped in their super-hero costumes that change for armour?
Or are there a dozen news noses and eyes to choose?
I don't understand, unless they add some new classes and attributes?
#2
Posté 29 octobre 2012 - 11:46
#3
Posté 29 octobre 2012 - 11:50
#4
Posté 29 octobre 2012 - 11:55
#5
Posté 30 octobre 2012 - 12:11
^ ThisMaria Caliban wrote...
I think they mean facial customization, backgrounds, and specializations.
Also equipment customization, I think.
#6
Posté 03 novembre 2012 - 02:35
Modifié par Brohammed, 03 novembre 2012 - 02:36 .
#7
Posté 03 novembre 2012 - 02:57
Brohammed wrote...
Still curious, or maybe Dark is right and its just false marketing bs that is too common in this industry.
Keep in mind, this is the same company that just got finished spending months telling us "You can get the best ending in Single Player without touching Multiplayer", then established point-value rankings for endings, and made it impossible to get the best one without multiplayer.
Then they stickied a post on the board for a month insisting you could get the best ending without multiplayer, and refused to respond to the topic in any way, even when users datamined the game and determined it was absolutely impossible.
So honestly, I'm very doubtful, especially since it doesn't appear they learned anything from DA2's reception. All of the same mistakes are lining up here as well (voiced protagonist, Wheel of "I don't wanna hafta read", multiplayer in a narrative driven single player game which will likely end up just as mandatory as ME3's).
#8
Posté 03 novembre 2012 - 03:03
DarkKnightHolmes wrote...
I'll believe it when I see it. Right now it's just advertising and nothing more.
This.
#9
Posté 03 novembre 2012 - 03:11
Gatt9 wrote...
Keep in mind, this is the same company that just got finished spending months telling us "You can get the best ending in Single Player without touching Multiplayer", then established point-value rankings for endings, and made it impossible to get the best one without multiplayer.
Then they stickied a post on the board for a month insisting you could get the best ending without multiplayer, and refused to respond to the topic in any way, even when users datamined the game and determined it was absolutely impossible.
So honestly, I'm very doubtful, especially since it doesn't appear they learned anything from DA2's reception. All of the same mistakes are lining up here as well (voiced protagonist, Wheel of "I don't wanna hafta read", multiplayer in a narrative driven single player game which will likely end up just as mandatory as ME3's).
Might be my inexperience speaking...well no it's definitely that. Correct me if i'm wrong But don't they have different teams for both games? Why would what one totally different team doing with their game have an affect on another team? And if it did. Wouldn't the only worry be that DA3's multiplayer/Singleplayer would be rigged the same way as ME3's? Not about something boring like nose presets and player castle color schemes.
#10
Posté 03 novembre 2012 - 07:00
Alexandrine Delassixe wrote...
Might be my inexperience speaking...well no it's definitely that. Correct me if i'm wrong But don't they have different teams for both games? Why would what one totally different team doing with their game have an affect on another team? And if it did. Wouldn't the only worry be that DA3's multiplayer/Singleplayer would be rigged the same way as ME3's? Not about something boring like nose presets and player castle color schemes.
I think what he is saying is that the company itself has a reputation for being dishonest, not the individual dev teams.
#11
Posté 03 novembre 2012 - 08:33
I think that already made the game less customizable that DA:O.
Modifié par Felya87, 03 novembre 2012 - 08:35 .
#12
Posté 03 novembre 2012 - 10:35
#13
Posté 03 novembre 2012 - 11:07
It just so happens that it contradicts the other statements.
#14
Posté 03 novembre 2012 - 12:27
#15
Posté 03 novembre 2012 - 04:50
freche wrote...
It will be easier to have more backgrounds when we don't have to play it.
But that is the opposite of depth. More shallow options is not the "deeper customization options" that was said.
#16
Posté 03 novembre 2012 - 04:58
#17
Posté 03 novembre 2012 - 05:16
Brohammed wrote...
freche wrote...
It will be easier to have more backgrounds when we don't have to play it.
But that is the opposite of depth. More shallow options is not the "deeper customization options" that was said.
This is assuming that the origins contained "deep" customization. They did not. The difference was that you had a starting zone, and a couple of lines of throwaway dialog throughout the game. That's it. It is quite possible that they could nix the starting zone and have multiple quest lines dealing with your background choice and specialization choice, not to mention people actually NOTICING when you use blood magic in front of them, and it'd be a far deeper experience.
I don't recall any claims made about DA2 being false. They said the story spans 10 years. It does. They said they got rid of the combat waddle. They did. (Mostly.) They were up-front about companion armor and the voiced protagonist and every other change I saw.
The problem comes that when they say "your decisions will have impact", people translate this in their mind to "every conceivable thing you can do will RADICALLY CHANGE THE PLOT AND THE ENDING." Which is absurd regarding a computer game--they don't have the budget to do that sort of thing. So people are disappointed when they don't get the imaginary perfect gaming experience that they dreamed up and claim the devs "lied". Not so. It's just that what they see as being an impact wasn't what you wanted.
It is also why the devs are much more inclined to listen to and work on intelligent requests such as "I think the impact could be handled better or improved" rather than "you're a bunch of liars! Prove to me that this game will be EXACTLY WHAT I WANT OR I WON'T BUY IT!!!!!!1!"
But it's far too much to expect out of most of the population that they actually be objective about anything. The world inside their head IS the world as far as they're concerned, so if reality doesn't meet their expectations, it means some Evul Corporate Goon LIED to them, because their omniscient consciousness could never just be *gasp* WRONG.
#18
Guest_Puddi III_*
Posté 03 novembre 2012 - 05:18
Guest_Puddi III_*
The assumption that not having an origin story means not having unique content for the different backgrounds should be taken with a grain of salt. For all we know they could have more content, just not at the beginning of the game.Brohammed wrote...
freche wrote...
It will be easier to have more backgrounds when we don't have to play it.
But that is the opposite of depth. More shallow options is not the "deeper customization options" that was said.
#19
Posté 03 novembre 2012 - 05:34
Filament wrote...
The assumption that not having an origin story means not having unique content for the different backgrounds should be taken with a grain of salt. For all we know they could have more content, just not at the beginning of the game.Brohammed wrote...
freche wrote...
It will be easier to have more backgrounds when we don't have to play it.
But that is the opposite of depth. More shallow options is not the "deeper customization options" that was said.
I am waiting patiently for actual info. Well, semi-patiently. If only the Baldur's Gate enhanced edition would freakin come out. Hmph.
#20
Posté 03 novembre 2012 - 05:36
PsychoBlonde wrote...
not to mention people actually NOTICING when you use blood magic in front of them, and it'd be a far deeper experience.
I'd be impressed!
#21
Posté 03 novembre 2012 - 05:38
I died a little bit inside reading that.Frocharocha wrote...
According to Bioware. the customization will be very similar.
#22
Posté 03 novembre 2012 - 05:43
PsychoBlonde wrote...
Brohammed wrote...
freche wrote...
It will be easier to have more backgrounds when we don't have to play it.
But that is the opposite of depth. More shallow options is not the "deeper customization options" that was said.
This is assuming that the origins contained "deep" customization. They did not. The difference was that you had a starting zone, and a couple of lines of throwaway dialog throughout the game. That's it. It is quite possible that they could nix the starting zone and have multiple quest lines dealing with your background choice and specialization choice, not to mention people actually NOTICING when you use blood magic in front of them, and it'd be a far deeper experience.
I don't recall any claims made about DA2 being false. They said the story spans 10 years. It does. They said they got rid of the combat waddle. They did. (Mostly.) They were up-front about companion armor and the voiced protagonist and every other change I saw.
The problem comes that when they say "your decisions will have impact", people translate this in their mind to "every conceivable thing you can do will RADICALLY CHANGE THE PLOT AND THE ENDING." Which is absurd regarding a computer game--they don't have the budget to do that sort of thing. So people are disappointed when they don't get the imaginary perfect gaming experience that they dreamed up and claim the devs "lied". Not so. It's just that what they see as being an impact wasn't what you wanted.
It is also why the devs are much more inclined to listen to and work on intelligent requests such as "I think the impact could be handled better or improved" rather than "you're a bunch of liars! Prove to me that this game will be EXACTLY WHAT I WANT OR I WON'T BUY IT!!!!!!1!"
But it's far too much to expect out of most of the population that they actually be objective about anything. The world inside their head IS the world as far as they're concerned, so if reality doesn't meet their expectations, it means some Evul Corporate Goon LIED to them, because their omniscient consciousness could never just be *gasp* WRONG.
mind if i copy this it might be useful in BSN arguments
#23
Posté 03 novembre 2012 - 06:07
PsychoBlonde wrote...
Do you have anything to add besides ranting incoherantly about "whiners"?
Its fine if you need to invent and group opinions for people who hold views you do not so you can dismiss them, but please don't make a post about it.
Modifié par Brohammed, 03 novembre 2012 - 06:13 .
#25
Posté 03 novembre 2012 - 07:40
JWvonGoethe wrote...
This details Bioware's thoughts about companion armour customisation, with lots of concept pics. It's subject to change, but there's a good chance something similar will make it into the game.
This is rather sweet, but I am a bit conflicted about the concept of "visual identity".
On one hand, its cool that bits on the followers clothing peaks through and is incorperated into the armour,
on the other, why in heavens name does solid metal morph and shape into differnt geometry based on who is wearing it?
edit
We have more opportunities for variation when it comes to the color and material type of these individual pieces. Perhaps this is something we’ll even be able to offer to the player (in terms of customizing their own armor to their tastes),
PLEASE!!!
This would be volumes of cool to change the colours on our party. That was really neat in Baulders Gate.
Modifié par Brohammed, 03 novembre 2012 - 07:42 .





Retour en haut






