Trista Faux Hawke wrote...
marshalleck wrote...
2d sprites for LOD trees. What an eyesore.
???
(You guys have to educate me. I'm tossing all my pride aside and admitting I have no idea what that is.)
LOD trees... s/he means trees in the distance, far from the characters. 2D sprites, s/he means flat images that aren't rendered with physical meshes - just flat pictures that always face you no matter where you stand.
It actually makes sense from a design perspective to use those though. I believe you'd be hard pressed to find games that don't use them in at least some form. It actually works quite well because many monitors can't display that detail (or eyes recognise it too well) anyway.
The only time it backfires is when they use it on objects that don't have effective rotational symmetry. Like that one swamp tree in
Oblivion: Shivering Isles... gah! It is rather jarring to walk up to a tree only to have it suddenly flip in front of you.
Most are fine though, because they have a generic uniformity that works (pines, firs, elms, willows, so on). It's only the gnarly ones that don't cope with it well.
Modifié par Karsciyin, 30 octobre 2012 - 02:33 .