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#1
Guest_Trista Faux Hawke_*

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I know just a little below nothing about video game graphics or how they work. So I won't entertain you educated types with my absurd speculations. :lol:

Instead, I wanted to ask... in what way do some of you (the ones who are savvy on this topic) think the graphics of DA3 will be improved upon from DA2?  (This is assuming DA3 is released on all the same consoles as before.)

Sidenote: I thought the graphics in the Dragon Age animated film were quite stylistic. I'd love to see, well, any game with graphics like those. 

#2
henkez3

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Well, I think one of the interesting points when it comes to DAIII is wether or not they will use the photorealism of the Frosbite 2 engine or customize it and do their own thing.

#3
Guest_Trista Faux Hawke_*

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Photorealism of Frostbite 2? What does that look like? Pics?

#4
henkez3

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Look up Battlefield 3 images/gameplay footage.

#5
Guest_Trista Faux Hawke_*

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Ahh I see. Thank you.

#6
henkez3

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Also, it makes me wonder if I can blow up the chantry in-game this time around.

#7
Guest_Trista Faux Hawke_*

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Yeah, wow, these graphics are insane. They look way better than DA2.

#8
henkez3

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This is one of the things that has me most hyped about DA3. Not the graphics so much as what the Frostbite 2 engine is capable of doing in terms of sound and physics, THAT'S interesting.

#9
marshalleck

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They're going for Skyrim look. Hopefully they avoid the asinine decision of using 2d sprites for LOD trees. What an eyesore.:?

Modifié par marshalleck, 30 octobre 2012 - 01:15 .


#10
The Elder King

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Just to point out, using the Frostbite 2 will not mean that DA3 will have the same or close graphics of BF3 on PC (which is great from what I saw. Don't know how good on consoles was, but I read that there were problems). Of course we should expect a lot better graphics than DA2, but not probably on BF3 level. Though I'd be happy to be corrected on the point.

#11
marshalleck

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Well, you're mostly correct. The game engine doesn't determine whether the graphics look like Skyrim or Team Fortress 2. That's entirely up to how the artists want it to look.

#12
henkez3

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Right now it's hard to really expect anything. Yes, I'd imagine the graphics will be greatly improved but I also suspect BioWare will do their own thing with the engine to make DA3 stand out from BF3

This is all just speculation of course..

#13
Guest_Trista Faux Hawke_*

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marshalleck wrote...

 2d sprites for LOD trees. What an eyesore.:?


???

(You guys have to educate me. I'm tossing all my pride aside and admitting I have no idea what that is.)

Modifié par Trista Faux Hawke, 30 octobre 2012 - 01:45 .


#14
EpicBoot2daFace

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Trista Faux Hawke wrote...

Yeah, wow, these graphics are insane. They look way better than DA2.

Unreal Engine 4

It's all running in real-time. None of the footage is pre-rendered. This is what games will look like on next-generation consoles and PC's.

Modifié par EpicBoot2daFace, 30 octobre 2012 - 02:02 .


#15
Guest_Trista Faux Hawke_*

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^^^ So I've heard. I can't wait for the 720.

#16
snackrat

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Trista Faux Hawke wrote...

marshalleck wrote...

 2d sprites for LOD trees. What an eyesore.:?


???

(You guys have to educate me. I'm tossing all my pride aside and admitting I have no idea what that is.)


LOD trees... s/he means trees in the distance, far from the characters. 2D sprites, s/he means flat images that aren't rendered with physical meshes - just flat pictures that always face you no matter where you stand.

It actually makes sense from a design perspective to use those though. I believe you'd be hard pressed to find games that don't use them in at least some form. It actually works quite well because many monitors can't display that detail (or eyes recognise it too well) anyway.

The only time it backfires is when they use it on objects that don't have effective rotational symmetry. Like that one swamp tree in Oblivion: Shivering Isles... gah! It is rather jarring to walk up to a tree only to have it suddenly flip in front of you.
Most are fine though, because they have a generic uniformity that works (pines, firs, elms, willows, so on). It's only the gnarly ones that don't cope with it well.

Modifié par Karsciyin, 30 octobre 2012 - 02:33 .


#17
marshalleck

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Trista Faux Hawke wrote...

marshalleck wrote...

 2d sprites for LOD trees. What an eyesore.:?


???

(You guys have to educate me. I'm tossing all my pride aside and admitting I have no idea what that is.)

As the other poster said, it's just a flat 2-dimensional picture of a tree, copy+pasted all over the environment in place of 3D tree models beyond a specific visible range. The idea is to cut down on the amount of work your video card has to do to draw the scene. Usually they are so far away the low detail is difficult to make out and the developers can get away with it. However, in Skyrim there are some places where they are way too noticeable and it looks really bad, especially on PC master race running in high resolutions. 

Modifié par marshalleck, 30 octobre 2012 - 02:46 .


#18
Guest_Trista Faux Hawke_*

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Ah I see. It was definitely the "lod" part that stumped me, otherwise I assumed the poster meant literal trees. (I thought maybe it was a developer term...)

Modifié par Trista Faux Hawke, 30 octobre 2012 - 02:53 .


#19
marshalleck

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 Oh, yeah. LOD = Level of detail.

#20
EpicBoot2daFace

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Trista Faux Hawke wrote...

^^^ So I've heard. I can't wait for the 720.

I can't wait for the specs of the 720. I'll be waiting a few more years before I pick one up. I'm still very impressed with what the 360 is able to do today. Halo 4 looks amazing.

Posted Image
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The Xbox 360 is a very capable machine. The only reason were are just seeing it now is because outside of Gears of War, nobody has bothered to push it. Gears of War uses Unreal Engine 3, which is a multiplatform engine. So, it will never look as good as a proprietary engine built from the ground up for Xbox 360 hardware.

The reason Playstation 3 exclusives look so good is because Sony's developers push it everytime they make a new game. It's a shame that Xbox 360 doesn't have more time. That machine still has a lot to offer.

#21
Doctoglethorpe

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Halo 4 looks good in small pictures. Upscaled to a large 1080p screen and it looks pretty bad though.

Also on another thing brought up here, game engines don't have anything to do with art direction. Just because DA3 will be on the FB2 engine doesn't mean it will look realistic.  The engine will allow greater detail and optimization, but it in no way requires it to look realistic instead of stylized. Judging by the art out so far its likely DA3 will share DA2's art style, so expect it to look similar just prettier and run better (on PC at least).

Modifié par Doctor Moustache, 30 octobre 2012 - 03:10 .


#22
EpicBoot2daFace

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Doctor Moustache wrote...

Halo 4 looks good in small pictures. Upscaled to a large 1080p screen and it looks pretty bad though.

No, it doesn't.

#23
EricHVela

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Again: How much effort for how much payoff?

While they have divided the development tasks among them, they are still dependent upon the completion of many tasks to continue development. It is possible and even likely that putting so much focus on photo-realism could stunt the development in other parts of the gameplay.

It's a balance to do what you can with what you got.

#24
Volus Warlord

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Graphics are largely window dressing... they only do so much..

#25
Guest_Trista Faux Hawke_*

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Jesus. How freaking tight are Bioware's resources anyway? Everytime *anything* is speculated on these boards, people start biting their nails in regard to resources. Bioware must really have quite a small allotment. They should have gone the same way as that kickstarter (the one for Project Eternity) in order to spread themselves out.

Modifié par Trista Faux Hawke, 30 octobre 2012 - 04:10 .