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#26
Pseudo the Mustachioed

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Trista Faux Hawke wrote...

Jesus. How freaking tight are Bioware's resources anyway? Everytime *anything* is speculated on these boards, people start biting their nails in regard to resources. Bioware must really have quite a small allotment. They should have gone the same way as that kickstarter (the one for Project Eternity) in order to spread themselves out.


Nobody on BSN actually knows their budget.

'Resources' however can also refer to manpower/time, and a Kickstarter would not do much for either of these things.

Game development is largely about finding shortcuts and the fastest way to achieve the best result, which is what I believe people are talking about here.

Modifié par Pseudocognition, 30 octobre 2012 - 04:29 .


#27
Maria Caliban

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Trista Faux Hawke wrote...


Instead, I wanted to ask... in what way do some of you (the ones who are savvy on this topic) think the graphics of DA3 will be improved upon from DA2?  (This is assuming DA3 is released on all the same consoles as before.)

I think they'll look better and darker.

#28
Maria Caliban

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Trista Faux Hawke wrote...

Jesus. How freaking tight are Bioware's resources anyway? Everytime *anything* is speculated on these boards, people start biting their nails in regard to resources. Bioware must really have quite a small allotment. They should have gone the same way as that kickstarter (the one for Project Eternity) in order to spread themselves out.

I don't think BioWare has 'tight' resources, I think people tend to not understand how much some things cost.

There's something called the candy paint job for cars.

Posted Image

It's about $1,000 for materials but starts at $3,500 if you include labor and somethings is as much as $6,000.

This is all for a slightly nicer looking coat of paint.

#29
IElitePredatorI

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What do you think Dragon Age 3 would look like with Cry Engine 3?

Posted Image

#30
Beerfish

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In most cases resources in these discussions don't necessarily mean monetary resources but moreso performance resources and the constant battle between using the max of the engine and making things look and feel as good as possible vs performance.

Want nice looking weather changes? It will cost you some frame rate.
Want more people milling around in Denerim? It will cost you some frame rate.
Want fancier spell graphics? It will cost you some frame rate.

I get the impression that in a lot of cases game makers could make things a lot better if they were not constrained by performance issues. Remember they have to make the game playable on the lowest end machines, game platforms that they have it specced for.

#31
Fishy

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Anything less than 1080 P 60 FPS and insane draw distance(At least 100 km) with full lighning and  real-time shadow on every object of course.. Sun glare and volumetric physic and every object is destructible .

Also no muddy texture ... Give us the best texture possible. Also full compability with DX 11 and taking full advantage  DX 11 has to offer .. Oh and finally .. make it run on a 360 with no change. If you can do this bioware. You're the best.

#32
Anomaly-

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I can appreciate graphical upgrades as much as the next guy, but in the case of Dragon Age, I don't personally feel it's worth it in sacrifice of moddability.

#33
Frocharocha

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Trista Faux Hawke wrote...

Jesus. How freaking tight are Bioware's resources anyway? Everytime *anything* is speculated on these boards, people start biting their nails in regard to resources. Bioware must really have quite a small allotment. They should have gone the same way as that kickstarter (the one for Project Eternity) in order to spread themselves out.


Dragon Age 3 is beign in productino for like 4 years already. I don't doubt the engien will be powerfull.

#34
Palipride47

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Suprez30 wrote...

Anything less than 1080 P 60 FPS and insane draw distance(At least 100 km) with full lighning and  real-time shadow on every object of course.. Sun glare and volumetric physic and every object is destructible .

Also no muddy texture ... Give us the best texture possible. Also full compability with DX 11 and taking full advantage  DX 11 has to offer .. Oh and finally .. make it run on a 360 with no change. If you can do this bioware. You're the best.


Posted Image

And if I see this, I've got six puppies all lined up to be killed if this ain't fixed in 6 days
Bioware: Uh....
Player: START COUNTING!


This topic is actually very enlgihtening, and, wow, I thought the Battlefield screenshots were concept art. 

I'm not so worried about graphics as much as art direction. If they take Frostbite's potential and paint DA2's art over it, I will be highly disappointed. 

#35
Frocharocha

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Palipride47 wrote...

Suprez30 wrote...

Anything less than 1080 P 60 FPS and insane draw distance(At least 100 km) with full lighning and  real-time shadow on every object of course.. Sun glare and volumetric physic and every object is destructible .

Also no muddy texture ... Give us the best texture possible. Also full compability with DX 11 and taking full advantage  DX 11 has to offer .. Oh and finally .. make it run on a 360 with no change. If you can do this bioware. You're the best.


Posted Image

And if I see this, I've got six puppies all lined up to be killed if this ain't fixed in 6 days
Bioware: Uh....
Player: START COUNTING!


This topic is actually very enlgihtening, and, wow, I thought the Battlefield screenshots were concept art. 

I'm not so worried about graphics as much as art direction. If they take Frostbite's potential and paint DA2's art over it, I will be highly disappointed. 


Graphics were never Dragon Age strong point. I think Bioware  just want bring more fans to the series like hey done to ME3. ME3 was an amazing game, but the endiong screwed it over. My hopes are high to the game

#36
Palipride47

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Frocharocha wrote...

Palipride47 wrote...

Suprez30 wrote...

Anything less than 1080 P 60 FPS and insane draw distance(At least 100 km) with full lighning and  real-time shadow on every object of course.. Sun glare and volumetric physic and every object is destructible .

Also no muddy texture ... Give us the best texture possible. Also full compability with DX 11 and taking full advantage  DX 11 has to offer .. Oh and finally .. make it run on a 360 with no change. If you can do this bioware. You're the best.


Posted Image

And if I see this, I've got six puppies all lined up to be killed if this ain't fixed in 6 days
Bioware: Uh....
Player: START COUNTING!


This topic is actually very enlgihtening, and, wow, I thought the Battlefield screenshots were concept art. 

I'm not so worried about graphics as much as art direction. If they take Frostbite's potential and paint DA2's art over it, I will be highly disappointed. 


Graphics were never Dragon Age strong point. I think Bioware  just want bring more fans to the series like hey done to ME3. ME3 was an amazing game, but the endiong screwed it over. My hopes are high to the game


I don't care too much about graphics, and it seems silly to say, "go back to DAO" but I would say to do that in terms of art style, or go closer to that. Keep the "separate races" (I actually liked DA2 elves and qunari, because they don't look like humans anymore) but otherwise, it didn't seem "stodgy" at all. And I want characters to have cheekbones and jawlines and stuff.

#37
The Night Haunter

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Trista Faux Hawke wrote...

Jesus. How freaking tight are Bioware's resources anyway? Everytime *anything* is speculated on these boards, people start biting their nails in regard to resources. Bioware must really have quite a small allotment. They should have gone the same way as that kickstarter (the one for Project Eternity) in order to spread themselves out.


An RPG requires a much bigger budget than FPS's.
An RPG needs: 1-Writing, 2-Expansive Level Design (Or else we end up with DA 2), 3-LOTS of voice acting (for the modern audience), 4-Lots of Game Design (Balance work, class differentiation, AI work, varried enemies, etc), 5-Graphics (Again for the modern audience this is becoming an issue), 6-Apparently it also needs multiplayer.... it doesnt but some people (EA) seem to think it does....
An FPS needs... 1-Balanced Combat (not hard to do when you've got 20 years of games that came before to draw upon for examples), 2-Graphics (Probably the biggest budget sink in an FPS since they all need to look psuedoreal), 3-Multiplayer (Big, big part of FPS's).

Most of the work for an FPS can be easily adapted from previous titles, leaving the new features free to hog the budget. An RPG needs lots of work and more than any other genre it needs development time just for story/writing before you can even really program anything.
Sure other genre's like Total War style strategy games require huge budgets too, and if you look on their forums people will wonder what features will get cut to make room for new features.

Think of it like this: DAO had a budget of size X, DA3 is going to have a budget of size 1.5X (guess, random speculation used only for this example). So they can add features not seen in Origins with the extra money/time, but that only amounts to so much, since they also need to expand existing features (larger maps, even more voice acting {voiced protagonist is the biggest change in this department}, more varried skill tree's, etc). So all in all any new feature is going to require time and money and thus we can ask what ISNT going to get that time and money in exchange.

#38
Palipride47

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Trista Faux Hawke wrote...

Jesus. How freaking tight are Bioware's resources anyway? Everytime *anything* is speculated on these boards, people start biting their nails in regard to resources. Bioware must really have quite a small allotment. They should have gone the same way as that kickstarter (the one for Project Eternity) in order to spread themselves out.


I don;t know too much about resources, but I do know that you could not make DA2 on Project Eternity's budget. VOs, by themselves, are very pricey, and since we have voiced protag (which requires 2 VOs, one male, one female) and companions, that racks up pretty fast.

Modifié par Palipride47, 30 octobre 2012 - 10:15 .


#39
Guest_Imperium Alpha_*

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 BioWare sure love sprite... :whistle:



ghostmessiah202 wrote...
Most of the work for an FPS can be easily adapted from previous titles, leaving the new features free to hog the budget. An RPG needs lots of work and more than any other genre it needs development time just for story/writing before you can even really program anything.
Sure other genre's like Total War style strategy games require huge budgets too, and if you look on their forums people will wonder what features will get cut to make room for new features.

Think of it like this: DAO had a budget of size X, DA3 is going to have a budget of size 1.5X (guess, random speculation used only for this example). So they can add features not seen in Origins with the extra money/time, but that only amounts to so much, since they also need to expand existing features (larger maps, even more voice acting {voiced protagonist is the biggest change in this department}, more varried skill tree's, etc). So all in all any new feature is going to require time and money and thus we can ask what ISNT going to get that time and money in exchange.


lol pretty sure last time I check some FPS/TPS had better story than actual RPG. Not saying everyone of them but some franchise have equal if not richer and deeper lore/storyline than most RPG. As for the other AI/Balance each of them is also crucial to any good FPS/TPS.

Modifié par Imperium Alpha, 30 octobre 2012 - 10:27 .