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Bioware should learn from CD Projekt


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#76
Vearsin

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Genshie wrote...

Vearsin wrote...

Genshie wrote...

Vearsin wrote...

If anything Bioware could learn a thing or too about the willingness to push boundaries, something The Witcher does well. Say the nudity and sex scenes in TW2 were too much if you will but CD had some guts puttin that out there.

I have nothing wrong with the sex scenes but I think what alot of people have issues with is the personalities of the women in the Witcher franchise for the majority of them seem to be very one tracked/stereotyped.

True but there are also shining examples of strong and intreresting female characters there too. For example I think a women like Ves, underdeveloped though she was, measures up to any character Bioware has ever come up with.

I thought Saskia was probably one of the better written female characters. I don't know maybe because you couldn't sex her up and she actually had this Joan of Arc deal going on. I like Ves alot too but probaly for more other reasons than you. (Unless you too eh....?Posted Image)

I agree with you on Saskia. Ves just came to mind first and I think some how I would have liked her more if she hadn't been a viable sex option. Then again thats the only way to see that awesome ink shes got...

#77
Volus Warlord

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Xilizhra wrote...

Volus Warlord wrote...

Genshie wrote...

I would say for this situation yes. Or how about not having any stereotypes? (In the end I think we all fall in one or two either way) More is good less is bad kind of deal. The whole sex object thing being the majority of the female cast is not a good thing.


What would you prefer the female cast be? Keep in mind the fanbase was demanding literally ANYTHING be "romance-able" to a lesser or greater extent.

You do realize there's a difference between "sex object" and "love interest," yes?


I'm afraid there's not too much a difference in the video game world.

#78
Savber100

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BRANCHING STORY NARRATIVES!

CHOICES THAT MATTER!

#79
Genshie

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Savber100 wrote...

BRANCHING STORY NARRATIVES!

CHOICES THAT MATTER!

What Witcher 2 did is basically what Mass Effect 2 did. Now we have to play the waiting game like we did with ME3 for Witcher 3 and see if they do similar mistakes. I wouldn't say branching story until we see what those choices finally result in with the final title. This is assuming there won't be anything after Witcher 3. (I don't know since I haven't read the novels or anything beyond playing the games)There is still plenty of time and room for Witcher to repeat mistakes like other titles.

Modifié par Genshie, 30 octobre 2012 - 04:21 .


#80
Seboist

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Emzamination wrote...

AresKeith wrote...

And the romances too


You have to be kidding me... What romance? Geralt was a womanizing pig interested solely in wam bam thank you mam.Bioware's romances have taste, class and respectability regarding both genders.


Yes, EAware's "romances" that consist of a handful of brief conversations and a one minute dry humping scene with sycophant underlings are the epitome of "taste", "class" and "respectability".

What can possibly top award winning dialogue such as "heavy risk...... but the priiiiize" or such deep relationships as Shepard banging his own psychologist or Joker doing it with the very ship he pilots?

#81
Seboist

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Genshie wrote...

Savber100 wrote...

BRANCHING STORY NARRATIVES!

CHOICES THAT MATTER!

What Witcher 2 did is basically what Mass Effect 2 did. Now we have to play the waiting game like we did with ME3 for Witcher 3 and see if they do similar mistakes. I wouldn't say branching story until we see what those choices finally result in with the final title. This is assuming there won't be anything after Witcher 3. (I don't know since I haven't read the novels or anything beyond playing the games)There is still plenty of time and room for Witcher to repeat mistakes like other titles.


Come again? ME2 was a mediocre popamole corridor shooter  with dumbed down RPG elements that has less meaningful choices than Gears of War.

TW2's intro has more choice and consequence than both ME sequels.

#82
Genshie

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Seboist wrote...

Emzamination wrote...

AresKeith wrote...

And the romances too


You have to be kidding me... What romance? Geralt was a womanizing pig interested solely in wam bam thank you mam.Bioware's romances have taste, class and respectability regarding both genders.


Yes, EAware's "romances" that consist of a handful of brief conversations and a one minute dry humping scene with sycophant underlings are the epitome of "taste", "class" and "respectability".

What can possibly top award winning dialogue such as "heavy risk...... but the priiiiize" or such deep relationships as Shepard banging his own psychologist or Joker doing it with the very ship he pilots?

Maybe because there is a build up to those points with story and plot. With Geralt he doesn't even give me flowers and wants tongue on the first date...Posted Image (I can play your game too)

#83
Plaintiff

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EpicBoot2daFace wrote...

Realmzmaster wrote...

Take what from Witcher 2? Also many on the team have played both Witcher 2 and Skyrim. What specifically are they to take from Witcher 2?

1. How to make a great RPG.
2. How to respect your fanbase.
3. How to take criticism.

The thread should be titled "What Bioware can learn from CD Projekt".

"Instead of one vague statement, let me give you three that are all equally as vague as the first one!"

"Make a great RPG" is not useful feedback because nobody can agree on what that is.

"Respect your fanbase" is not useful feedback because you have not told us what sort of behaviour that entails. Furthermore, the fanbase is made up of a variety of people with a variety of opinions on what is and is not respectful.

"Take criticism" is not useful feedback because lots of criticism, such as the criticism you've posted here, is vague and unhelpful.

#84
Genshie

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Seboist wrote...

Genshie wrote...

Savber100 wrote...

BRANCHING STORY NARRATIVES!

CHOICES THAT MATTER!

What Witcher 2 did is basically what Mass Effect 2 did. Now we have to play the waiting game like we did with ME3 for Witcher 3 and see if they do similar mistakes. I wouldn't say branching story until we see what those choices finally result in with the final title. This is assuming there won't be anything after Witcher 3. (I don't know since I haven't read the novels or anything beyond playing the games)There is still plenty of time and room for Witcher to repeat mistakes like other titles.


Come again? ME2 was a mediocre popamole corridor shooter  with dumbed down RPG elements that has less meaningful choices than Gears of War.

TW2's intro has more choice and consequence than both ME sequels.

Come again? TW's protagonist and majority of character(s) were as bland my oatmeal this morning. Cause I really want my menues to be so overly complex that I have to dumb them down but still have them over complexed for simple things as leveling up, inventory, and everything else. I enjoy combat which is a chore instead of challenging.

Modifié par Genshie, 30 octobre 2012 - 04:28 .


#85
Guest_Cthulhu42_*

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Genshie wrote...
with Geralt he doesn't even give me flowers

What do you call the rose of remembrance, then?

#86
Genshie

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Cthulhu42 wrote...

Genshie wrote...
with Geralt he doesn't even give me flowers

What do you call the rose of remembrance, then?

I was making a joke for almost all the female characters in Witcher 2.

#87
Rawgrim

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Plaintiff wrote...

EpicBoot2daFace wrote...

Realmzmaster wrote...

Take what from Witcher 2? Also many on the team have played both Witcher 2 and Skyrim. What specifically are they to take from Witcher 2?

1. How to make a great RPG.
2. How to respect your fanbase.
3. How to take criticism.

The thread should be titled "What Bioware can learn from CD Projekt".

"Instead of one vague statement, let me give you three that are all equally as vague as the first one!"

"Make a great RPG" is not useful feedback because nobody can agree on what that is.

"Respect your fanbase" is not useful feedback because you have not told us what sort of behaviour that entails. Furthermore, the fanbase is made up of a variety of people with a variety of opinions on what is and is not respectful.

"Take criticism" is not useful feedback because lots of criticism, such as the criticism you've posted here, is vague and unhelpful.


You could just google about though, and see if you can`t find some explanation about where the OP`s "not-understandable" points are coming from.

#88
Guest_Cthulhu42_*

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Genshie wrote...

Cthulhu42 wrote...

Genshie wrote...
with Geralt he doesn't even give me flowers

What do you call the rose of remembrance, then?

I was making a joke

So was I.

#89
DaGhostDS

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The Witcher voice over in English, combat and lack of character customization is very meh, maybe not a big meh like Two tower 2.. but its not far behind.

I would look more at Bethesda work than CD projekt.

#90
DreamwareStudio

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CD Projekt is the ONLY company from which I preorder after the travesty that was DA 2.

CD Projekt has my utmost respect and I know that with them as a consumer my input will be heard and considered. They are fairly unique.

As for the Witcher games, I loved TW 1. I thought it gritty, dark, the subject matter adult. It was fairly sexist, but you know what, so was our own medieval period. I like the fact that a developer has the courage to be true to a certain element without getting all political correct.

Conversely, the Witcher 2 is less sexist. Its story is more complex than the first and the game? In my opinion, it's a lot better than the Witcher 1. I loved nearly everything did with it. Sometimes playing it was a chore, but that made the better aspects all the sweeter. I'll take the bad with the good if the good is great. Characters from both games are rich and deep. The way in which the games immerse you into Geralt's world is incredible.

They are among my favorite games of all time, right up there with Baldur's Gate 1 & 2.

There is a lot EA could learn from CD Projekt and I hope they do as far as respecting and listening to their customers. That said, I hope they do not start copying the Witcher series and Skyrim.  I want games from different developers to be unique. There's no sense copying the wheel.

What EA should do as far as their own games:

RETURN TO BIOWARE'S ROOTS AND MAKE ROLE-PLAYING GAMES, NOT WATERED DOWN, STREAMLINED SIMILES


Modifié par google_calasade, 30 octobre 2012 - 04:34 .


#91
Thrillian

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All I can say is that while I haven't played TW, I did try to get through TW2 but couldn't be bothered. I have bought TW since then in the hopes that if I played the first I would be enticed to finish the second, but still haven't felt the urge to play it.

However, I did start the ME series at number 2, quit a third of the way through it to buy ME1 and finish it before starting ME2 again. I found ME2 engaging enough to buy the first one and play it through before contiuning the second one. TW2 did not engage me so. Although I will admit that I did buy the game (@75% off) and so they have my money regardless.

#92
Solmanian

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I hated that they used softcore porn as a sales hook. Also the witcher 2 is much less of an RPG than bioware's original witcher. I'm not saying it wasn't a fine game, just mediocre.

#93
Genshie

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Rawgrim wrote...

Plaintiff wrote...

EpicBoot2daFace wrote...

Realmzmaster wrote...

Take what from Witcher 2? Also many on the team have played both Witcher 2 and Skyrim. What specifically are they to take from Witcher 2?

1. How to make a great RPG.
2. How to respect your fanbase.
3. How to take criticism.

The thread should be titled "What Bioware can learn from CD Projekt".

"Instead of one vague statement, let me give you three that are all equally as vague as the first one!"

"Make a great RPG" is not useful feedback because nobody can agree on what that is.

"Respect your fanbase" is not useful feedback because you have not told us what sort of behaviour that entails. Furthermore, the fanbase is made up of a variety of people with a variety of opinions on what is and is not respectful.

"Take criticism" is not useful feedback because lots of criticism, such as the criticism you've posted here, is vague and unhelpful.


You could just google about though, and see if you can`t find some explanation about where the OP`s "not-understandable" points are coming from.

The point is that we shouldn't be needing to look up what the OP means or is trying to tell us. This is a case of the OP being lazy.

#94
Seboist

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Genshie wrote...

Maybe because there is a build up to those points with story and plot. With Geralt he doesn't even give me flowers and wants tongue on the first date...Posted Image (I can play your game too)


Oh! I forgot such build ups with story and plot! Why I forgot the great build up with the Traynor romance that went like this..

*Traynor shows up in Cabin*

T: I brought chess so we can play...

Shepard: Let's have shower sex with our clothes on instead!!

T: Okay!

Modifié par Seboist, 30 octobre 2012 - 04:34 .


#95
Milky Way

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Genshie wrote...

Lenimph wrote...

Genshie wrote...

Holy paste Batman! Someone else who uses that phrase! XD However, you have to give Witcher a break since you can play a loyal Geralt. (But for all the players who honestly play Witcher who does that? XD)


Isn't that techinically not true because you can romance (Shianni) someone other then Triss  in the first game and then you get railroaded into romancing Triss in the second game? 

So you can only be loyal if you romance Triss...  but wait there's Yennefer! 





Btw I don't think the Bioware has anything to learn from the witcher games other then the inclusion of sex cards and nudity. /sarcasm  My hate for these games should be no secret. 


GOTTA GET THEM ALL! SEXY CARDS! Felt like I was playing pokemon or yugioh. 

Serious note: You get a letter from Shianni though if you imported your game I believe mentioning her love and that she is waiting for her G-man to return or something like that.

I remember it sounding more like Shiani was the one to break up with Geralt because he wasn't committed enough. It's not always beneficial to choose the sex option in Witcher 2. Turning down Triss in elven bath scene amusingly gives you a magical resistance bonus.

#96
DreamwareStudio

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Solmanian wrote...

I hated that they used softcore porn as a sales hook. Also the witcher 2 is much less of an RPG than bioware's original witcher. I'm not saying it wasn't a fine game, just mediocre.


Bioware's original Witcher? Bioware had NOTHING to do with either Witcher game. Oh wait, they licensed the engine for NWN to CD Projekt for the first Witcher. The graphical improvements between NWN and the Witcher made the Aurora Engine almost unrecognizable. How CD Projekt were able to tweak Aurora so much baffles me, to be me honest.

CD Projekt used softcore porn as a sales hook? Where did they do that? Oh, the Triss spread. I have no problems with that. Their games include sex, so they should market them likewise. After all, the games are meant for an adult audience. I thought the sex cards in TW 1 cheesy. I thought the way they handled the sex in TW 2 much better, especially the love scene between Geralt and Triss. That was rather astoundingly well done.

More importantly than sex, though, is the fact the stories behind the games are complicated and meant for an adult audience. 

TW 2 was not perfect. No game is, but...

As for TW 2 being less of a role-playing game than TW 1, no. That is not the case at all. If anything, there is more role-playing, more decisions, more possibilities. Look at how an entire act can change based on the decisions made earlier. Look how it has sixteen different endings and then tell me it has less role-playing.

Modifié par google_calasade, 30 octobre 2012 - 04:50 .


#97
Plaintiff

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Rawgrim wrote...

Plaintiff wrote...

EpicBoot2daFace wrote...

Realmzmaster wrote...

Take what from Witcher 2? Also many on the team have played both Witcher 2 and Skyrim. What specifically are they to take from Witcher 2?

1. How to make a great RPG.
2. How to respect your fanbase.
3. How to take criticism.

The thread should be titled "What Bioware can learn from CD Projekt".

"Instead of one vague statement, let me give you three that are all equally as vague as the first one!"

"Make a great RPG" is not useful feedback because nobody can agree on what that is.

"Respect your fanbase" is not useful feedback because you have not told us what sort of behaviour that entails. Furthermore, the fanbase is made up of a variety of people with a variety of opinions on what is and is not respectful.

"Take criticism" is not useful feedback because lots of criticism, such as the criticism you've posted here, is vague and unhelpful.


You could just google about though, and see if you can`t find some explanation about where the OP`s "not-understandable" points are coming from.

Sure, I'll just google "RPG" or "respect" and see what comes up. How long could that take?

Oh wait, no I won't, because it's not my job to make another poster's argument for them.

Modifié par Plaintiff, 30 octobre 2012 - 04:38 .


#98
Genshie

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Seboist wrote...

Genshie wrote...

Maybe because there is a build up to those points with story and plot. With Geralt he doesn't even give me flowers and wants tongue on the first date...Posted Image (I can play your game too)


Oh! I forgot such build ups with story and plot! Why I forgot the great build up with the Traynor romance that went like this..

*Traynor shows up in Cabin*

T: I brought chess so we can play...

Shepard: Let's have shower sex with our clothes on instead!!

T: Okay!

Hey can't we both get along? Posted Image

Point being both games have their issues.

#99
David7204

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I'm always interested to see the same people complain about autodialogue in ME 3, claiming it ruins RPGs, no decent RPG would ever use it, and that taking choice away from the player is the absolute worst thing a developer could ever do... and then blatantly shill the Witcher 2, a game full of autodialogue.

#100
WhiteThunder

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Plaintiff wrote...

EpicBoot2daFace wrote...

Realmzmaster wrote...

Take what from Witcher 2? Also many on the team have played both Witcher 2 and Skyrim. What specifically are they to take from Witcher 2?

1. How to make a great RPG.
2. How to respect your fanbase.
3. How to take criticism.

The thread should be titled "What Bioware can learn from CD Projekt".

"Instead of one vague statement, let me give you three that are all equally as vague as the first one!"

"Make a great RPG" is not useful feedback because nobody can agree on what that is.

"Respect your fanbase" is not useful feedback because you have not told us what sort of behaviour that entails. Furthermore, the fanbase is made up of a variety of people with a variety of opinions on what is and is not respectful.

"Take criticism" is not useful feedback because lots of criticism, such as the criticism you've posted here, is vague and unhelpful.


I guess you could pull the opinion card on not "great RPG," but you are utterly divorced from reality if you think that "respecting your fanbase" isn't something that every videogame company in the world could learn from CDPR.

While you may love you $10 Day One DLC, and forced install of Origin, I'll take my DRM free games with eventual free expansion packs 8 days a week and twice on Sundays. If you are debating the question of whether CD Projekt respects their fanbase more than anyone else in videogaming, you would also debate that 2+2=4.

And as for your last point, being pedantic isn't witty or cutting.  It doesn't help you get your point across.  It's just rude and unimaginative.