Aller au contenu

Photo

Why do people say the Collector SMG sucks?


  • Veuillez vous connecter pour répondre
57 réponses à ce sujet

#26
KING JAMI

KING JAMI
  • Members
  • 195 messages

Chegang wrote...

I don't use SMGs ever.


This, with an emphasis on the "ever."
Generally from my experience all SMGs are bad.

#27
AresKeith

AresKeith
  • Members
  • 34 128 messages
low mag size, DMG is meh

#28
megabeast37215

megabeast37215
  • Members
  • 13 626 messages
I'm with you OP... though if it got buffed, I wouldn't complain.

#29
joker_jack

joker_jack
  • Members
  • 3 801 messages
There's need to be something else in the store for the rng to troll you with.

#30
Drayce333

Drayce333
  • Members
  • 2 092 messages
OP you have it at level X and you're using high level gear.

Of course its going to be "good". You can do the same with a disciple, avenger, GPR.

But this thing is UR, most player will never see the X version, and I would like a gun that doesn't NEED equipment to make its existence valid.

#31
ASmoothCriminalx

ASmoothCriminalx
  • Members
  • 1 219 messages

Yajuu Omoi wrote...

ASmoothCriminalx wrote...

Duh, DPS is all that matters dude. didn't you know??


There's DPS, weight, ease of use, and niches.

It loses the first 3 to the Uncommon SMGs, and has no Niche to fill that isn't already filled better by the CSR or PPR.

Then I'll go with weight, regenerating ammo, accuracy, no down time (reloading) on most caster classes, innate AP. How'd I do?

#32
DarkAbsolution

DarkAbsolution
  • Members
  • 832 messages

Drayce333 wrote...

OP you have it at level X and you're using high level gear.

Of course its going to be "good". You can do the same with a disciple, avenger, GPR.

But this thing is UR, most player will never see the X version, and I would like a gun that doesn't NEED equipment to make its existence valid.


Nah, Disciple, Avenger, and GPR are still crap on Gold even with all those mods, with perhaps the only exception being the Disciple, which is okay with the new piercing/damage barral at V as well as Smart Choke, and then it's fairly decent.

As I said above, two level 5 warps plus 2 x ~70 round bursts takes down a Brute.  Aim for the head, which you can easily, and it'll be down by halfway through the second "clip".  In reality, we're talking something between 5-10 secs (I didn't time it exactly).

The soldier who came second was a Destroyer using a high level PPR plus mods.  ie. what is considered one of the most OP weapons classes with one of the most "considered" OP weapons, played by a very decent player as anyone who knows and plays with SuperOwnag3 can attest to.

If the gun is as crap as everyone makes it out to be, then explain the final score given the weapons being used.

I'm telling ya.  It ain't as crap as people make out, unless of course they're really just wanting it to be even stronger after a balance, and that's their secret agenda.

#33
ASSUMINGDIRECTC0NTR0L

ASSUMINGDIRECTC0NTR0L
  • Members
  • 399 messages
 They probably have it a low level. I have it at X and it most certainly does not suck.

#34
ASmoothCriminalx

ASmoothCriminalx
  • Members
  • 1 219 messages

ASSUMINGDIRECTC0NTR0L wrote...

 They probably have it a low level. I have it at X and it most certainly does not suck.



#35
himegoto

himegoto
  • Members
  • 2 490 messages

DarkAbsolution wrote...

I don't understand this sentiment.  Admittedly, I have mine at X now, and at level 1 it was a bit so-so, but to me it's superior to the Hurricane.

SMG Rail Amp III, AP Ammo IV, Extended Barrel, Heat Sink, and you're ready to rock'n'roll on Gold or Platinum.  Was using it on my Turian Sentinel on Gold.  One Warp (level 5 debuff only) and I was able to take down a ravager before the clip ran out.  Wait <2 secs and you're back to full ammo and ready to go again.  See a spawn of mooks?  Blat away in 20-30 round burst, pause 0.5 secs, rinse and repeat until spawn is dead.  Brutes, now with their added armor, go down in 2 warp/clip cycles.  Atlases?  No drama.

Yes, admittedly using top-shelf consumables, but I've used that stuff on a Hurricane too with less success due to its horrible accuracy past about 15 meters even when hip firing.  CSMG, you can nail a stream of headshots up to about 30m away, and can easily body shot mooks up to 50m away.  Even further for boss mobs.

I don't understand the hate.  Why do people think this weapon is a joke?

Image IPB

I want to see you play with the tempest x
same setup
be interested if you can outdone your UR X's score.

#36
Shnibadabobin

Shnibadabobin
  • Members
  • 98 messages

Yajuu Omoi wrote...

Here's the stats at X (Ultra-Rare):

Damage per Shot: 46.80
Damage vs Armor (Gold): 20.20 (unless the rumor about the 1.5x multiplier is true, then its only 7.50)?
Clip Size: 40
Reload Canceled DPS (stop at 1 and recharge): 291.64
Accuracy: 35
Rounds Per Minute: 800
Weight: 0.35

And here's the Shuriken at X (UNCOMMON):
Damage per Shot: 59.40 48.30
Damage vs Armor (Gold): 9.40?
Clip Size: 50
Reload Canceled DPS: 345.94
Accuracy: 15
Rounds Per Minute: 1100
Weight: 0.30

And the Locust at X (UNCOMMON):
Damage per Shot: 51.10 51.00
Damage vs Armor (Gold): 5?
Clip Size: 25
Reload Canceled DPS: 409.01
Accuracy: 60
Rounds Per Minute: 550
Weight: 0.30

Hurricane at I (PROMO):
Damage per Shot: 102.5
Clip Size: 20 (consumes 2 per shot)
Reload Canceled DPS: 724.38
Accuracy: 35
Rounds Per Minute: 600
Weight: 0.85




Wow... either you suck at math or you took info from somebody who was horrible at math. I fixed it so that it shows info that matters as well.

https://docs.google....RnbGRDYnc#gid=8

Some people need to do some research before publicly announcing they are an idiot.

Modifié par Shnibadabobin, 30 octobre 2012 - 06:13 .


#37
Kirrahe Airlines CEO

Kirrahe Airlines CEO
  • Members
  • 4 739 messages

DullahansXMark wrote...

... I just want the damn thing. I don't care how bad it is.


Same. As much as I love collector weapons, I honestly could care less how bad of a weapon it is. I just want it for my collection.

#38
Yajuu Omoi

Yajuu Omoi
  • Members
  • 3 611 messages

Shnibadabobin wrote...

Yajuu Omoi wrote...

Here's the stats at X (Ultra-Rare):

Damage per Shot: 46.80
Damage vs Armor (Gold): 20.20 (unless the rumor about the 1.5x multiplier is true, then its only 7.50)
Clip Size: 40
Burst DPS: 624.00
Sust DPS: 312.00
Weight: 0.35

And here's the Tempest at X (UNCOMMON):
Damage per Shot: 59.40
Damage vs Armor (Gold): 9.40
Clip Size: 50
Burst DPS: 643.50
Sust DPS: 485.66
Weight: 0.30

And the Locust at X (UNCOMMON):

Damage per Shot: 51.00
Damage vs Armor (Gold): 5
Clip Size: 25
Burst DPS: 467.50
Sust DPS: 372.02
Weight: 0.30

The UNCOMMON SMGs are as good/better...soo...thats why everyone (mostly) hates it.
Oh, and the Uncommons are also 90x easier to GET...let alone max out...


Wow... either you suck at math or you took info from somebody who was horrible at math. I fixed it so that it shows info that matters as well.

https://docs.google....RnbGRDYnc#gid=8

Some people need to do some research before publicly announcing they are an idiot.


I suck at math?
RCing is not something EVERYone knows how to do. Therefore it is NOT relevent.
That and it simply CANNOT be done on a energy weapon. (IE PPR, CSR, CSMG) So that comparison does not work anyway.

And I'm sorry that there was one TINY error in the spread. Fixed, feel better now?
Is your E-Peen bigger?

Oh, and BTW...Cyonan isn't the only one that gets the stats PM'd to them... 

Modifié par Yajuu Omoi, 30 octobre 2012 - 06:39 .


#39
Yajuu Omoi

Yajuu Omoi
  • Members
  • 3 611 messages

ASmoothCriminalx wrote...

Yajuu Omoi wrote...

ASmoothCriminalx wrote...

Duh, DPS is all that matters dude. didn't you know??


There's DPS, weight, ease of use, and niches.

It loses the first 3 to the Uncommon SMGs, and has no Niche to fill that isn't already filled better by the CSR or PPR.

Then I'll go with weight, regenerating ammo, accuracy, no down time (reloading) on most caster classes, innate AP. How'd I do?


The uncommon SMGs have better weight. the ammo is a niche, both Uncommon SMGs have better accuracy, and you most certainly DO have down time, recharge. Where as with reloading the <1 second reload times are MUCH better than the multi second recharge, especially if you burn out the entire clip.

And the CSMG does NOT have innate piercing. It has a 1.5x multiplier vs armor. BIG difference.

Modifié par Yajuu Omoi, 30 octobre 2012 - 07:12 .


#40
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests
Isn't the CSMG's multiplier vs armour only 1.25? I thought it was.

Either way, mine is at level 8 and is still outclassed by my Tempest X and Locust X.

Shouldn't need to say why it sucks when a statement like that holds true.

#41
Eckswhyzed

Eckswhyzed
  • Members
  • 1 889 messages

DarkAbsolution wrote...

As I said above, two level 5 warps plus 2 x ~70 round bursts takes down a Brute.  Aim for the head, which you can easily, and it'll be down by halfway through the second "clip".  In reality, we're talking something between 5-10 secs (I didn't time it exactly).

The soldier who came second was a Destroyer using a high level PPR plus mods.  ie. what is considered one of the most OP weapons classes with one of the most "considered" OP weapons, played by a very decent player as anyone who knows and plays with SuperOwnag3 can attest to.

If the gun is as crap as everyone makes it out to be, then explain the final score given the weapons being used.

I'm telling ya.  It ain't as crap as people make out, unless of course they're really just wanting it to be even stronger after a balance, and that's their secret agenda.


Don't listen to this person, I am not a very good player :wizard:

#42
Aryck the One

Aryck the One
  • Members
  • 1 265 messages
I have it at level I and it's a piece of crap on BRONZE. I can do better with my Geth Plasma SMG X. The Collector SMG shouldn't be an Ultra-Rare.

#43
ASmoothCriminalx

ASmoothCriminalx
  • Members
  • 1 219 messages

Yajuu Omoi wrote...


The uncommon SMGs have better weight. the ammo is a niche, both Uncommon SMGs have better accuracy, and you most certainly DO have down time, recharge. Where as with reloading the <1 second reload times are MUCH better than the multi second recharge, especially if you burn out the entire clip.

And the CSMG does NOT have innate piercing. It has a 1.5x multiplier vs armor. BIG difference.


Better weight? yeah, I don't really care too much when I have 200% cooldown with CSMG 10 and an acolyte without any ULM.. it's a difference of 15% from the locust and tempest.. so sure, that's a HUGE problem..

On a "casting class" (where you cast powers often) and not just hold the trigger down, you will notice very little downtime. e.g. the drell adept. I rarely have to let the gun recharge unless I'm seeker swarmed or killing an atlas without grenades. You have less downtime when using classes with powers that have shorter cooldowns than Reave as well.

No mention of recoil.. that's a pretty big problem with the hurricane and a lesser problem with the tempest. You need to take into account how many shots you miss as a result of controlling recoil or at least that you need to bring stability mods/consumables to optimize the weapon. This is one of the reasons why the locust was a viable choice in comparison to the tempest.. The CSMG has practically no recoil.

Yeah, that is a BIG difference. Emphasis on BIG because that's how we do it, with Caps lock. Actually, I think of the multiplier as more useful than some slight AP, no? 

So, yeah. I'm thinking of the weapon purely from a caster's state of mind, in which it is very useful.

**Edit** and of course I'm talking about it with the extended mag

Modifié par ASmoothCriminalx, 30 octobre 2012 - 08:29 .


#44
Zorinho20_CRO

Zorinho20_CRO
  • Members
  • 3 252 messages
Mine is at LV X and I think it is very good SMG,especially vs armor.Use extended magazine and piercing mod with the pinch of salt.

#45
DarkAbsolution

DarkAbsolution
  • Members
  • 832 messages
I think something is wrong with some of the assumptions here. What I believe happens with the extended clip is that the 72 rounds at level X reloads over 3 seconds. What that means in practice is that the gun reloads 24 rounds per second. When firing at a pack of enemies, all you need to do is to let go of the trigger momentarily as you switch targets, and in that time your gun will have recharged all the rounds you just fired. In effect you can fire near continuously at multiple targets. I've cleared many spawns without ever running out.

I'm also a little skeptical about the damage claims. While not Harrier X levels of DPS, it's not far off it in practice, but you never run out of ammo and aren't tied to an ammo box, and have 200% cool downs.

Well, it's clear that I'm not convincing anyone here. The only real converts are those that have played with me and see it in action. Oh, and yes, have used the Tempest in a similar fashion, and the CSMG is way superior IMO.

#46
dimitrie

dimitrie
  • Members
  • 159 messages

ASSUMINGDIRECTC0NTR0L wrote...

 They probably have it a low level. I have it at X and it most certainly does not suck.

+2 
That gun sucks at low level, but at level 5 or higher on caster classe... deadly accurat weapon with infinity ammo =]

Modifié par dimitrie, 30 octobre 2012 - 09:35 .


#47
Stardusk

Stardusk
  • Members
  • 6 353 messages
CSMG X with emphasis on X. I know people who rave about it at X but they never tried it at V or I. Then they claim people with a CSMG I are using it wrong or some such. Full of it.

#48
Zeroth Angel

Zeroth Angel
  • Members
  • 4 887 messages

Lord_Sirian wrote...

Because it's not as good as the Tempest and is somehow a UR.

This.

#49
DarkAbsolution

DarkAbsolution
  • Members
  • 832 messages
Stardusk, I earned all my CSMG from level 1 to 10 and played with it at 1, 3, 7, 9 and 10. Even at 1 it was still effective on Silver and usable on Gold. Full of appreciation if full of anything here.

#50
jayk359

jayk359
  • Members
  • 156 messages
Mines at 1 and i like it a lot. Great for a back up. I cant wait till I get more but I Have godawful luck in the store its gonna be a long time.