when I played as a sniper. But then modern warfare 3 was a released and on that
game sniper rifles could have low powered Acog scopes as attachments. Suddenly,
I found myself able to snipe things.
Thus Bioware, I have a simple proposal for new attachments I’d
love to see in new DLC content:
Sniper Scope x2.0 zoom.
Sniper Scope (variable zoom).
Particularly on small maps, I often find the zoom in is
quite jarring (especially for xbox players who have that aim assist), but you
have to zoom in due to the no-scope damage reduction. The result? I miss a lot of shots that I
wouldn’t have if the magnification was smaller. The raptor is a lovely rifle for this very
reason. Also, with a variable zoom
scope we get the best of both worlds.
Assault rifle scope x2.5 zoom.
Much like the above, there are plenty of times when I feel
that the current x4 zoom is just too much.
Shotgun x1 zoom. (i.e red-dot sight)
This is more about having a different aiming reticule than
anything else. But here’s the point; some of the shotguns (after mods) are a
lot more accurate than the current circular reticule would suggest (on a
Marksman spec’d T. Soldier its more than possible to head shot half-way across the
map), what makes aiming hard it trying to place their head in the centre of a
massive circle (i.e. the problem is visual, not a problem with the gun). The Crusader shotgun has a different reticule probably for this very reason. But if Bioware allows me to rock the Crusaders
crosshairs on something else (like a claymore) then I reckon I could turn that gun
into a deadly headshot machine (on the right build).
Opinions please : - )
also, while talking about scopes, is it just me that things the massive wieght increase on the thermal scopes needs to be reconsidered? yes, thermal is fun and useful, but 50% added wieght!? maybe we ought to reduce that penalty to 25% ??
Modifié par smashthings, 30 octobre 2012 - 08:16 .





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