(For Devs/Writers) What did you learn from ME3 and DA2?
#1
Posté 30 octobre 2012 - 11:08
I would like to know. I think it would be interesting to hear from the dev team and the writers, what, if anything, they learned from DA2 (everything in between) to ME3. I want to know how precisely you plan to avoid the critizism/discourse, that followed these games. I am genuinely interested. There must be some things you learned, some things you will not do, some things you will do again and expand upon.
But mostly I want to know because, whilst I am critical, I do want DA3 to succeed for you guys.
#2
Posté 30 octobre 2012 - 11:45
#3
Posté 30 octobre 2012 - 04:37
#4
Posté 30 octobre 2012 - 04:40
Foopydoopydoo wrote...
-sigh-
#5
Posté 30 octobre 2012 - 04:43
#6
Posté 30 octobre 2012 - 04:45
#7
Posté 30 octobre 2012 - 05:22
#8
Posté 30 octobre 2012 - 05:27
#9
Posté 30 octobre 2012 - 05:32
#10
Posté 30 octobre 2012 - 05:49
Maria Caliban wrote...
I assume the writers learned how to better craft stories that don't involve the DOOM OF EVERYTHING but instead politics and more personal concerns. Likewise, they've probably learned to better handle companion quests.
100% this.
At least this is what I'm hoping for.
#11
Posté 30 octobre 2012 - 05:54
Nope, since no one held a gun to BioWare's head demanding such time constraints to be so. BioWare knew exactly what they were getting themselves into, but regardless carried on forward anyways.garrusfan1 wrote...
OKAY look the people who actually made DA2 are not to blame for the problems the person or people who gave them less then a year to make it so they shouldn't be blamed for DA2 the person who gave the time limit are to blame.
#12
Posté 30 octobre 2012 - 06:01
Darth Death wrote...
Nope, since no one held a gun to BioWare's head demanding such time constraints to be so. BioWare knew exactly what they were getting themselves into, but regardless carried on forward anyways.
Let's blame Bioware devs for having to develop a game in under a year and wanting to keep their jobs, yes.
Additionally, you can keep on pretending you know what you're talking about.
#13
Posté 30 octobre 2012 - 06:04
Darth Death wrote...
Nope, since no one held a gun to BioWare's head demanding such time constraints to be so. BioWare knew exactly what they were getting themselves into, but regardless carried on forward anyways.
False. This is like, the one thing you CAN blame EA for.
#14
Posté 30 octobre 2012 - 06:06
-Don't give us watered-down RPG elements.
-Multiplayer and Single Player should be entirely separate. No one wants them tied to eachother. Multiplayer should be entirely optional.
-It would be nice if our choices mattered.
-Make sure Mac Walters and Casey Hudson are never within 1,000 yards of your studio(s).
-No DEMs.
-Endings plagiarised from another game don't necessarily work well if ported into yours.
-Read that article about everything you shouldn't do with the end of a story.
#15
Posté 30 octobre 2012 - 06:07
Bolded, italicized, and underscored for emphasis.
Modifié par RinjiRenee, 30 octobre 2012 - 06:08 .
#16
Posté 30 octobre 2012 - 06:10
RinjiRenee wrote...
I think people who aren't aware should know that the Mass Effect team and Dragon Age team are two entirely different teams.
Bolded, italicized, and underscored for emphasis.
Next up: Why can't I blame David Gaider for multiplayer?
#17
Posté 30 octobre 2012 - 06:13
Maria Caliban wrote...
RinjiRenee wrote...
I think people who aren't aware should know that the Mass Effect team and Dragon Age team are two entirely different teams.
Bolded, italicized, and underscored for emphasis.
Next up: Why can't I blame David Gaider for multiplayer?
Every time the Mako flips on its back, I fall to my knees and raise a trembling fist to the heavens as I curse the name of Sheryl Chee.
#18
Posté 30 octobre 2012 - 06:14
Maria Caliban wrote...
RinjiRenee wrote...
I think people who aren't aware should know that the Mass Effect team and Dragon Age team are two entirely different teams.
Bolded, italicized, and underscored for emphasis.
Next up: Why can't I blame David Gaider for multiplayer?
Tack that at the end of the many agendas he's guilty of, I'm sure we'll get to it eventually.
The Gay Agenda, the Female Agenda, the Casual Gamer Agenda, the EA Agenda, the Multiplayer Agenda, etc
Modifié par RinjiRenee, 30 octobre 2012 - 06:16 .
#19
Posté 30 octobre 2012 - 06:17
www.youtube.com/watch
#20
Posté 30 octobre 2012 - 06:36
+1.RinjiRenee wrote...
I think people who aren't aware should know that the Mass Effect team and Dragon Age team are two entirely different teams.
Bolded, italicized, and underscored for emphasis.
I love dragon age team though more than ME team.
#21
Posté 30 octobre 2012 - 06:37
#22
Posté 30 octobre 2012 - 06:38
Foopydoopydoo wrote...
-sigh-
Quoted this because it's pretty much exactly how I felt when I read the title of this thread.
#23
Posté 30 octobre 2012 - 06:39
RinjiRenee wrote...
I think people who aren't aware should know that the Mass Effect team and Dragon Age team are two entirely different teams.
Bolded, italicized, and underscored for emphasis.
-Looks at DA2 dialogue system-
Don't tell me that means they don't learn from each other's games.
#24
Posté 30 octobre 2012 - 06:39
#25
Posté 30 octobre 2012 - 06:40




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