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(For Devs/Writers) What did you learn from ME3 and DA2?


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#1
Farbautisonn

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Im asking this question because:

I would like to know. I think it would be interesting to hear from the dev team and the writers, what, if anything, they learned from DA2 (everything in between) to ME3. I want to know how precisely you plan to avoid the critizism/discourse, that followed these games. I am genuinely interested. There must be some things you learned, some things you will not do, some things you will do again and expand upon.

But mostly I want to know because, whilst I am critical, I do want DA3 to succeed for you guys.

#2
Fredward

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-sigh-

#3
Silent Rogue

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I really hope they do take into account the things that went wrong in the last two games. I'm really longing for a new awesome rpg. One thing I'd like to mention, and please take note, is don't oversexualize any characters like you did with Isabella in DA2 and EDI in ME3 for example. Yeah, yeah, I know - sex sells. But really BW, you're better than that. Just to clarify, there's nothing wrong with making a character look sexy but just don't over do it, cause EDI looked like some pornstar robot.

#4
Shadow Fox

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Foopydoopydoo wrote...

-sigh-



#5
garrusfan1

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OKAY look the people who actually made DA2 are not to blame for the problems the person or people who gave them less then a year to make it so they shouldn't be blamed for DA2 the person who gave the time limit are to blame. As for ME3 they are a different team but all they need to learn is to make the endings less controversial and they knew it would be so don't tell me they have no control over it.

#6
macrocarl

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The criticisms on the game can't be avoided. I've been around way longer than even my sig has as a date and every single release you get people who are unhappy. And then when the game is out a couple years and a new one hits the shelves people remember the last game fondly for XYZ reason. On top of that, 'what went wrong' in the past games is sooooo subjective.

#7
DarkKnightHolmes

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They learned that fans will buy their product, regardless if they like it. Sad but true.

#8
Maria Caliban

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I assume the writers learned how to better craft stories that don't involve the DOOM OF EVERYTHING but instead politics and more personal concerns. Likewise, they've probably learned to better handle companion quests.

#9
h0neanias

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I'd like to see such a thing asked with a neutral tone about those games, for once. Just for freaking once.

#10
xAmilli0n

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Maria Caliban wrote...

I assume the writers learned how to better craft stories that don't involve the DOOM OF EVERYTHING but instead politics and more personal concerns. Likewise, they've probably learned to better handle companion quests.


100% this.

At least this is what I'm hoping for.

#11
Darth Death

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garrusfan1 wrote...

OKAY look the people who actually made DA2 are not to blame for the problems the person or people who gave them less then a year to make it so they shouldn't be blamed for DA2 the person who gave the time limit are to blame.

Nope, since no one held a gun to BioWare's head demanding such time constraints to be so. BioWare knew exactly what they were getting themselves into, but regardless carried on forward anyways.  

#12
Rinji the Bearded

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Darth Death wrote...

Nope, since no one held a gun to BioWare's head demanding such time constraints to be so. BioWare knew exactly what they were getting themselves into, but regardless carried on forward anyways.  


Let's blame Bioware devs for having to develop a game in under a year and wanting to keep their jobs, yes.

Additionally, you can keep on pretending you know what you're talking about.

#13
Pseudo the Mustachioed

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Darth Death wrote...

Nope, since no one held a gun to BioWare's head demanding such time constraints to be so. BioWare knew exactly what they were getting themselves into, but regardless carried on forward anyways.  


False. This is like, the one thing you CAN blame EA for.

#14
Conniving_Eagle

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I know they learned their lesson from DA2. I don't know if they learned anything from ME3, so here you go.

-Don't give us watered-down RPG elements.
-Multiplayer and Single Player should be entirely separate. No one wants them tied to eachother. Multiplayer should be entirely optional.
-It would be nice if our choices mattered.
-Make sure Mac Walters and Casey Hudson are never within 1,000 yards of your studio(s).
-No DEMs.
-Endings plagiarised from another game don't necessarily work well if ported into yours.
-Read that article about everything you shouldn't do with the end of a story.

#15
Rinji the Bearded

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I think people who aren't aware should know that the Mass Effect team and Dragon Age team are two entirely different teams.

Bolded, italicized, and underscored for emphasis.

Modifié par RinjiRenee, 30 octobre 2012 - 06:08 .


#16
Maria Caliban

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RinjiRenee wrote...

I think people who aren't aware should know that the Mass Effect team and Dragon Age team are two entirely different teams.

Bolded, italicized, and underscored for emphasis.


Next up: Why can't I blame David Gaider for multiplayer?

#17
Pseudo the Mustachioed

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Maria Caliban wrote...

RinjiRenee wrote...

I think people who aren't aware should know that the Mass Effect team and Dragon Age team are two entirely different teams.

Bolded, italicized, and underscored for emphasis.


Next up: Why can't I blame David Gaider for multiplayer?


Every time the Mako flips on its back, I fall to my knees and raise a trembling fist to the heavens as I curse the name of Sheryl Chee.

#18
Rinji the Bearded

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Maria Caliban wrote...

RinjiRenee wrote...

I think people who aren't aware should know that the Mass Effect team and Dragon Age team are two entirely different teams.

Bolded, italicized, and underscored for emphasis.


Next up: Why can't I blame David Gaider for multiplayer?


Tack that at the end of the many agendas he's guilty of, I'm sure we'll get to it eventually.

The Gay Agenda, the Female Agenda, the Casual Gamer Agenda, the EA Agenda, the Multiplayer Agenda, etc

Modifié par RinjiRenee, 30 octobre 2012 - 06:16 .


#19
challenger18

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I could have sworn there was a video from PAX that had the DA team telling their fans what they learned and what they wanted to "hypothetically" accomplish with DA3 ...
www.youtube.com/watch

#20
ioannisdenton

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RinjiRenee wrote...

I think people who aren't aware should know that the Mass Effect team and Dragon Age team are two entirely different teams.

Bolded, italicized, and underscored for emphasis.

+1.
I love dragon age team though more than ME team.

#21
Bob Garbage

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If they can combine the combat focus and attention to detail in the 'little things" of DA2 and ME3 (slight differences in dialogue/characters/quests due to choices big or small) with the attention to detail in the "big things" of ME1/2 and DA:O (great characters, interesting backstories, varied plotlines based on choices) they will be set.

#22
thebigbad1013

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Foopydoopydoo wrote...

-sigh-


Quoted this because it's pretty much exactly how I felt when I read the title of this thread.

#23
Conniving_Eagle

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RinjiRenee wrote...

I think people who aren't aware should know that the Mass Effect team and Dragon Age team are two entirely different teams.

Bolded, italicized, and underscored for emphasis.


-Looks at DA2 dialogue system-

Don't tell me that means they don't learn from each other's games.

#24
ioannisdenton

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Given the development time for DA2, the game was well done. Convesations are great for me. you get different ones according to Friendship rivarly.

#25
Bob Garbage

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They may be different teams, but you cannot deny the similarities that exist between each series. Maybe it would be better directed to the owners of Bioware (lolz) than the writers.