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Pro's and Con's of Dragon Age 3 becoming an action rpg? (Dragon's Dogma)


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#1
playaplayer

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 Discuss.

Modifié par playaplayer, 30 octobre 2012 - 01:12 .


#2
Gibb_Shepard

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There are hundreds of slash em' up combat systems out there, and they will continue to be made. The party based system within DA is to be seen nowhere else in modern games, and it will likely not be seen in the future (Other than project eternity, but how often will we get these kinds of titles?).

Even though DA will get more and more action oriented as time goes on, having some semblance of party based tactical combat should be retained as long as possible. Homogenizing everything into something that the majority prefers is not an ideal future for gaming.

#3
EricHVela

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Actually, it's "homogenizing" everything into something that the developer thinks the majority needs versus what the majority wants.

People are being introduced into gaming with these new, simple, instant-gratification mechanics despite processing power capable of handling better graphics with the old-school, complicated, thought-intensive mechanics that us old-timers found to be enjoyably challenging with patience and perseverance. Today's crowd finds them merely annoying -- likely because they weren't introduced into classic gaming.

#4
Gandalf-the-Fabulous

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I wouldnt mind but I am sure it is only a matter of time before this thread is spammed with pictures of Sten.

Personally for me RTS style gameplay in a medieval setting doesnt really do much for me, far better suited to a game where ranged weapons become the primary weapon of choice as positioning and cover become so much more important. Personally I feel in a game where the swinging of swords is the most common form of combat action based gameplay is a far better way to go.

#5
Wulfram

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Con: It wouldn't be dragon age.

#6
naughty99

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What exactly do you mean by "action RPG"?

Are you talking about

- a role playing game with a lot of action, or

- one of those isometric arcade-style action games like Diablo, Torchlight, Path of Exile, etc., that are not any kind of roleplaying game at all, but sometimes lumped together with RPGs because of the fantasy setting

Modifié par naughty99, 30 octobre 2012 - 02:59 .


#7
the_one_54321

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There are no pros to making Just Another Action RPG. I already have a hundred to choose from.

#8
Fortlowe

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I'm not opposed to a DA action game. I don't know that it would necessarily have to go the hack and slash route either. Mind, there are action games that feature sword and dagger combat that aren't exactly button mashers. Assassin's Creed can hardly be called a hack and slash.

I would see the action game be a separate, parallel series to Dragon Age, proper though.

#9
Wulfram

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naughty99 wrote...

What exactly do you mean by "action RPG"?


The most usual definition is an RPG that also challenges hand-eye coordination and reactions.  So anything from Diablo to Jade Empire to Mass Effect to The Witcher.

edit:  Of course during DA2's development, DA2 was called an action-RPG, under the apparent definition "like a normal RPG, but Awesomer!!!"

Modifié par Wulfram, 30 octobre 2012 - 03:28 .


#10
Maclimes

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Personally, I avoid games like that. I like for skill checks and dice rolls to determine outcomes of combat, not my "twitchiness".

#11
garrusfan1

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I don't understand are you saying the combat will be better. Look as long as they keep to their roots and stay with the bioware Rpg style I am fine

#12
Vestua

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If it was slightly similar to the way Dragon's Dogma handled it's combat i would be okay wiht it.

#13
withneelandi

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The combat in Dragons Dogma is really, really good, as were lots of things about it, character customisation, general amazingness to look at, superb variety of weapons and armour..

It has to be said that I enjoyed the interactive storytelling, and the general universe of the Dragon Age games a lot more than the Dogma approach.

In terms of the pure mechanics of combat, casting spells, the ability to climb massive enemy characters and so on I love dogma, and I'd be really happy if the DA team took inspiration from that aspect of the game, that said the way you set squad tactics in the DA games is so much better than dogma. I'd much rather have the tactical depth of DA than the "knowledge chair" auto pilot approach of Dogma, then again I'd rather have the actual fighting of Dogma to the system from the previous DA games.

Basically take the best elements of both games and I think you would have the perfect squad based action RPG (perhaps with the Oblivion approach to stealth..... :P).

In reality, that isn't going to happen and I see Bioware and Capcom as both being very good at making slightly different types of games each with their own strengths and weaknesses. Fingers crossed for lots more games from each series continuing to be good at different things.

#14
naughty99

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Wulfram wrote...

naughty99 wrote...

What exactly do you mean by "action RPG"?


The most usual definition is an RPG that also challenges hand-eye coordination and reactions.  


Any RPG with real-time combat certainly involves quite a lot of hand-eye coordination - do you mean to say the OP is asking whether the DA3 will incorporate turn based vs. real time combat?

Is it confirmed that it will be real-time with pause, like the previous games? In my case, the way that I played DA2 and DA:O was constantly pausing and micromanaging every party member action, so it was practically turn based. However, I know some people (probably with better hand-eye coordination than me :P) were able to complete the entire game without pausing. 

Wulfram wrote...
So anything from Diablo to Jade Empire to Mass Effect to The Witcher.


I don't see how you can include the Diablo/Torchlight games as part of that group. These are not role playing games at all. There is no roleplaying, just pure arcade style action with isometric view and a fantasy setting.

Modifié par naughty99, 30 octobre 2012 - 04:42 .


#15
The Six Path of Pain

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I just want tactical combat with an overhead camera,and toned downed attacks and talents...Please Bioware!!!!!!!

#16
Wulfram

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naughty99 wrote...

Any RPG with real-time combat certainly involves quite a lot of hand-eye coordination - do you mean to say the OP is asking whether the DA3 will incorporate turn based vs. real time combat?


Well, to be an Action RPG there certainly needs to be a stronger focus on action gameplay than in DA:O or the infinity engine games. 

Is it confirmed that it will be real-time with pause, like the previous games? In my case, the way that I played DA2 and DA:O was constantly pausing and micromanaging every party member action, so it was practically turn based.


I don't think it's officially confirmed, because very little is.  All we've really heard about combat is that it will be "both tactical and visceral".  But I'd count on real time with pause myself.

I don't see how you can include the Diablo/Torchlight games as part of that group. These are not role playing games at all. There is no roleplaying, just pure arcade style action with isometric view and a fantasy setting.


They've got the character advancement system that is usually considered the defining feature of a CRPG.  Though I agree it's not the most intuitive definition.

#17
DreamwareStudio

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There is already a top-notch action-RPG series out there based in a medieval world with a predefined and voiced protagonist. I think we all know to what I refer.

If I want a top-notch action-RPG that is narrative-driven, I certainly won't be looking at DA. The same is true for many.

Dragon Age was to be a return to party-based, role-playing roots.

To continue down an action path, EA is proving yet again any marketing associated with the name "Bioware" is a lie and that either they nor their products can be trusted. You don't want to make RPGs? Then create another IP. You won't have to battle uphill with the insurmountable task of warping a beloved series nor worry about losing the many customers who once held Bioware in high esteem and who no longer do because of the wreck that DA has become.

Ugh, you know what. I could go on with a very long list of cons, but I'm tired of talking about something that will never be. I think I'll just go play DA:O until Baldur's Gate Enhanced Edition is available. In between, when I want something with a little more action, I'll turn to the Witcher 2 (still gobs of role-playing in it, too) until TW 3 comes out.

Modifié par google_calasade, 30 octobre 2012 - 05:05 .


#18
Korusus

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BioWare does party-based tactical combat really well. They have a lot of experience with it. Why ask them to do something they aren't good at (as DA2 proved)? I don't understand this logic. Why ask BioWare to do something they suck at, when there's this other thing that they're actually really really good at which is party-based combat?

Asking BioWare to make Dragon Age more action-based is exactly the same thing as asking them to continue their slip into mediocrity. Please BioWare produce more bombs that force EA to shut you down completely. That's what I see people asking.

#19
Guns

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Considering Dragon Age Origins was specifically made to be a traditional tactical rpg to combat action rpg dominated market, there should be no slash em up aspects in Dragon Age period.

#20
playaplayer

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I just played Dragon's Dogma and loved the combat in that game. To me the combat was better than the DA series. Just wanted to know what everyone thought if Bioware was to make DA3 with a comat system like DD, but better.

#21
the_one_54321

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Also, you forgot to say "I'm getting verclempt."

#22
Elohim_07

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Pro compared to Dragons Dogma:
  • Dinamic Fights/ "Realistic"
  • With Frostbite 2 I can imagine how "Bad @$s" would the surroundings be.
  • "Bad @$s"Boss battles!
Cons compared to Dragons Dogma:

  • Not able to control companions is not good at all
  • (Following first Con point) lack of coordinated strategies with companions. This is something DA was better at, permitting to pause the game and coordinates attacks between each character.
  • Big map without fast travel options and if you add the regeneration of enemies in the same spot, that's a BIG CON!!! Takes eternity to follow the story burying the exitment in repetitive sequences.
  • Would the companions shut up at all?
Extra:

Just don't repeat what this guy summarizes in the video of DA-II: but keep what is good of it...

#23
Maria Caliban

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I'd like it. In general, I like the move from party-based to PC only gameplay, and action combat does that.

However, that's not BioWare's thing.

#24
playaplayer

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Maybe we could use tactic system to control our companions. I do believe they would include a fast travel system.

#25
playaplayer

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Maybe it's just me but I rarely controlled my teammates in the DA games and I only played both games on nightmare difficulty. I just use the tactics system, and controlled my character.