google_calasade wrote...
deuce985 wrote...
I just think that whatever Bioware decides to make, it needs to be pure. Either a pure strategic/tactical CRPG or a pure action game with minor RPG elements. I mean this especially on the combat. I don't see a pseudo-action/tactical RPG working out.
When I play a game like that, I'm often wondering what Bioware is trying to accomplish. That's how I felt in DA2. It feels like the combat is trying to be an action game but it comes off rather awkward because they try to retain some tactical elements from DAO. Like pause combat, party control, and skill combos. But like I said above, everything is so frantic in DA2, what is the point of constantly pausing my combat every two seconds to micro-manage? That completely kills what makes action so fun? I don't understand who they're catering to with a combat system like DA2. It lacks the depth for any gamer looking for a more strategic experience and it lacks flow, pacing, and fluidity for a gamer looking for the actionish part.
Pick between being a pure tactical/strategic RPG or a pure ARPG. That way you can focus on improving those mechanics. Not trying to make something between. I just can't see a hybrid combat system ever working well. That's just my opinion though...
Mechanics and features aside...
EA would be far better off going in one direction or the other rather than trying to merge them. Neither the DA 2 nor DA:O camp is interested in a compromise from what I've seen. By trying to appease everyone, EA runs the risk of pissing off both. If people thought the negativity was bad after DA 2, that will be nothing compared to the storm that will hit after disappointing the two sides...a far likelier scenario than pleasing them. At least if they went in one direction or the other one group would be happy for the most part.
man, I feel bad for guys like me who can care less about how it plays, and are along for the ride to enjoy a storyline.





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