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Dragons, Revenants, Gods all pale in comparison to overwhelm.


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#26
david46

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Overwhelm is nice if you have it. One thing I do not understand is why Dog does not have it from the start? Every other animal in the game, including the War Hound starts with it except him. He is supposed to be smart but he doesn't learn this like all other dog?



First thing I do is grab a Respec Potion and put it in his water dish. Dog soon is overwhelming the enemy mages and my attackers.

#27
Marso40

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Once my Mabari had overwhelm, every mage and emissary in the game began to know fear. Right before they all got their faces chewed off. :D

#28
Marso40

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Once my Mabari had overwhelm, every mage and emissary in the game began to know fear. Right before they all got their faces chewed off. :D

#29
sinosleep

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david46 wrote...

Overwhelm is nice if you have it. One thing I do not understand is why Dog does not have it from the start? Every other animal in the game, including the War Hound starts with it except him. He is supposed to be smart but he doesn't learn this like all other dog?

First thing I do is grab a Respec Potion and put it in his water dish. Dog soon is overwhelming the enemy mages and my attackers.


Um, because it's a ludicrously powerful ability? If Dog had overwhlem at lvl 1 it would trivialize the first half of the game. Once the dog gets overwhelm enemy mages and humanoid orange mobs (Jarvia, Branka, Zathrian, Ser Cauthrien, etc, etc, etc) all becomes substiantially easier fights. It's called balance. It'd be like making mana clash a level 1 spell.

JackFuzz wrote...

And even when these animals are stunned they still continue to attack you while you're overwhelmed.

This game man :(

It sucks I have to be so reliant on a  ****ing mage.

The mage is soo ****ing powerful .. We all are **** compared to morrigan.

Everytime I want to win a battle I have to use ****ing sleep..... :(

**** this game.


I beat the game as a rogue archer PC (half the forums thinks archery is useless)  with Sten (character and class half the forums thinks is useless), Dog (character half the forums thinks is useless) and Alistair with no issues whatsoever. I mage is a bonus, it is in no way remotely necessary if you know what you are doing. Melee characters have plenty of stuns/knockdowns, USE them.

Modifié par sinosleep, 03 janvier 2010 - 01:04 .


#30
termokanden

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Indeed Overwhelm seems so powerful that it appears almost unintentional. Same as Mana Clash really. However, I actually welcome fights like the mabari fights where I can actually die easily even though they are not bosses.



For example, the wolf encounter killed me very quickly the first time it happened. But the next time I was much more aware of the situation and survived it without too much trouble. With strategy and by being very, very careful, you CAN beat those Overwhelm mobs.

#31
Vitrium

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The Spider Queen fight is a pain as well. Overwhelm spam and Web spam = epic fail.

There were a couple of points in that fight where my entire party was unable to do anything for about around 10 - 15 seconds. Its not impossible though, just makes the fight go for ages and its really frustrating.

#32
noobiedude

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Overwhelm is really only a problem if you're playing a rogue early on and alistair doesn't yet have taunt because of the stupid way they spec'd him. Overwhelm only does 1 point of damage on a heavily armored character so if you can get all the werewolves/wolves agro'd on the tank then overwhelm becomes trivial. If your main is a warrior then you'll have blood dragon right out of lothering and if you're a mage between you and morrigan you can destroy the wolves before they even get a chance.

Modifié par noobiedude, 02 janvier 2010 - 12:24 .


#33
Lord Phoebus

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I didn't have trouble with Overwhelm until I started my solo warrior run. Damn, it's annoying when you don't have anyone to break it for you (and because it's there's such a shortage of gold at the beginning you can't buy a decent set of armor). I had to keep chugging poultices (why my character drinks them instead of applying them externally is another question) to keep my health high and back into corner where only one or two wolves can attack you at a time to get through the wolf random encounter. I think the ability needs a physical resistance check to negate. Still there are more annoying abilities when soloing (Ogres and Ram come to mind).

Modifié par Lord Phoebus, 02 janvier 2010 - 12:55 .


#34
LynxAQ

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I would say the ogres with there infinite ramming can be far more annoying than overwhelms. (Yes I am looking at you ogre looking demon in the fade part of the mage tower.)



But overwhelm is easily countered by physical resistance. Its not an instant win imo.



The stuns not working and stopping overwhelm is only a new bug since 1.02, they did stop them before 1.02. So you cant really argue that stuns dont work, because that is a bug and is hopefully fixed.

#35
Marso40

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Vitrium wrote...

The Spider Queen fight is a pain as well. Overwhelm spam and Web spam = epic fail.
There were a couple of points in that fight where my entire party was unable to do anything for about around 10 - 15 seconds. Its not impossible though, just makes the fight go for ages and its really frustrating.


My strategy for the spider queen is to leave most of the party on the bridge and have one runner hook to the left off the bridge, go around that way and lure out the Spider Queen + the 1 or 2 followers you get on that side. Lead them back to the bridge, kill the followers quickly, and then it's your 4 on the bridge VS the Spider Queen. It's usually a rough but not impossible fight and I usually pincushion her with arrows and spells, and usually expend a few grenades on her as well.

Then it's back around to the right to take on the rest of the spider mob as piecemeal as I can trick them into coming out.

#36
sinosleep

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LynxAQ wrote...

I would say the ogres with there infinite ramming can be far more annoying than overwhelms. (Yes I am looking at you ogre looking demon in the fade part of the mage tower.)

But overwhelm is easily countered by physical resistance. Its not an instant win imo.

The stuns not working and stopping overwhelm is only a new bug since 1.02, they did stop them before 1.02. So you cant really argue that stuns dont work, because that is a bug and is hopefully fixed.


Do you have comfirmation that such a bug exists? Becuase I downloaded patch 1.02 day one, have since played the game all the way through with my rogue archer, and never once had a problem with stuns not stopping overwhlem. I think people are getting stuns being resisted with a working stun not stopping an overwhelm. Both in the wolf/trap random encounter and the mabari room in the arl of denerim's estates I had no problems whatsoever stopping overhwhelm. My own Dog's overwhelm was also stopped by a scattershot stun so unless I'm obscenely lucky I don't think it's much of a bug.

Modifié par sinosleep, 03 janvier 2010 - 01:05 .


#37
TUHD

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Overhelm can be crazy at times... but not unstopable... Alistair died on me while having 25 con and level 14 char. Took 6 mabari overhelm's in a row... I had Wynne and myself healing and group healing, but to no avail... went too quick

#38
Stuffy38

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Can't you use Shield Wall to get some immunity from Overwhelm? If you have a point or two in Survival then you will have advance warning via the little red blobs on the mini-map, so you should not get surprised.

Hmm I was sure Shield Wall would work, I might fish around in my save games and see whether that's so.

#39
stillnotking

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I don't know why Overwhelm gets singled out so much. It's an annoying ability, yes, but so are Crushing Prison, Holy Smite, Mass Paralysis, Ram, Massive Attack...

My personal list of the hardest fights in DA:O, no particular order:

- Ogre in Ostagard (provided you don't cheese it -- I have yet to beat this encounter "straight up", i.e. by actually tanking him)

- Wolf random encounter if you get it early

- Templar/Succubus in the Circle tower

- Closing the Veil in Warden's Keep

- Revenants + skeletons in Brecilian Forest (Revenants without adds aren't difficult)

- Gaxkang

- Taliesin

- Jarvia

- Branka

- High Dragon

- Spider Queen

- Broodmother

- Initial Werewolf pull in the Werewolf Lair

- Cauthrien

- Dragon Thrall fight leading up to the Archdemon

- Archdemon



That's just off the top of my head. Only three of those fights involve Overwhelm. It's an annoying ability but I don't get why it is so particularly hated. I vastly prefer Overwhelm fights to the "setup" fights with multiple tough casters or archers demolishing you from range.

#40
fistandantilius8

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stillnotking wrote...

I vastly prefer Overwhelm fights to the "setup" fights with multiple tough casters or archers demolishing you from range.


This. QFT. Out of every fight in this game, nothing has irritated me more than these damn random encounters where the battle is "setup" and not in your favor. They will either have a bunch of archers AND mages, or just a bunch of a single class. I hate it. And everytime all the enemy Mages single my PC out, who is a mage, and just demolish him instantly with two fireballs and maybe some chain lightning..... :crying:

No chance man. No chance.

#41
OneSkipFromEden

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@stillnotking



So far I'm playing a Heal/Support build Mage, with Alistair, Leliana and Morrigan as main party.

the Mode is Nightmare

on your points 1 and 2 I've got comment, though =P



The Ogre: infact, I found this guy pretty easy [Considered I had the best gear around, before I went to complete the Joining] it was pretty much TankNSpank with the Nameless Melee Warrior and Alistair, while I threw stuff from a distance, though I barely needed to heal.



NOTE: the Mages Circle was the FIRST place I went to after I hit Lothering, so the difficulty for me on Nightmare there, is lower than if you go there after Redcliffe, Orzammar or Brecilian forest.

The Templar: I, for being a Creation Mage, am VERY gratefull for the Glyph of Repulsion/Paralyze combo [It's a AoE stun, which can be resisted but is dangerous to use at close range]

It's best to take everyone out, besides your tank [Best if s/he is spell resistant]

and throw the Repulsion first, followed by the paralyze, then I ordered all my Ranged characters to nuke down the Demon ASAP [She has the AoE Remove Debuff skill, I think that also removes stun]

Then I just wiped the Templar, keeping my Mage with a tactic to heal my allies at 75% and lower, and Morrigan with a heal for 50% and lower.



PS: Hate the random encounter while traveling, packed with the wolves, it gives good exp though.

#42
borelocin

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Overwhelm is no trouble if you interrupt it. As Racca wrote, every class has access to abilities that can interrupt an Overwhelm and release your party member.



If your tank isn't holding aggro and/or you aren't positioning the rest of your party well, then wolves may find you delicious.

#43
Hundbert

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Stuffy38 wrote...

Can't you use Shield Wall to get some immunity from Overwhelm? If you have a point or two in Survival then you will have advance warning via the little red blobs on the mini-map, so you should not get surprised.
Hmm I was sure Shield Wall would work, I might fish around in my save games and see whether that's so.


Shield wall or any other skills that grant immunity to knockdown does not work vs overwhelm. Overwhelm overrules those skills.

#44
DJ0000

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The wolves encounter is not only annoying because of overwhelm but also the dozen traps stopping you from doing anything about it.

#45
NDAv

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The random encounter with the sylvan trees is also killer. Because the trees surround the party and they have ranged attack that is basically a ranged version of overwhelm, and they use it as soon as battle starts. The party has no chance.



I never really understood any randoms fights where you are surrounded by traps. I am not sure how the party can end up surrounded by traps like that without noticing anything, or how the wolves can be immune to them. The signposts even explain that the traps are meant for the wolves, so obviously the wolves did not set the traps themselves to fight my party. It is almost an impossible battle.

#46
Sylvius the Mad

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I don't get it. People complain about Overwhelm a lot, but I've never had much trouble with it.

If I get a bunch of enemies coming at me, pretty much regardless of what they are, I drop a Waking Nightmare on them and then they basically stop being a coherent threat.

If someone does get overwhelmed, I use a stun ability (this is why I keep all stun abilities out of the tactics page - so they're always available when I need them) or cast Sleep and the problem goes away.

#47
NDAv

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If one party member gets Overwhelmed, obviously you cannot use that party member's abilities. If the entire party gets Overwhelmed, then no one's abilities can be used. If a party member is caught in a trap, their abilities cannot be used either. And then there is a fact that an ability is not guaranteed to work. Even it does work, it is not guaranteed to stop the overwhelm in progress. Also, even you do manage to stop an overwhelm, that does mean more will not occur. We are not talking a few wolves here after all, we a talking about a whoel lot of them.

#48
Sylvius the Mad

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That random encounter with the wolves and the traps is a great example of a fight that can easily get out of hand if you don't manage the crowd well, but wolves have terrible mental resists. Cast Sleep.

And don't move. I've seen a lot of traps in this game, but I've almost never activated them (aside from those undedectable web traps). If you make the enemies come to you, you don't walk into traps.

#49
aerathnor

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The wolf encounter is trivialized by any character with an AoE stun. If you really truly hate Overwhelm just roll around with Shale in your party, she can't be overwhelmed, in tank mode has an AoE stun/Self Heal, and is just all around a pain for any physical damage to take down. Once I learned to properly manage mobs that Overwhelm it stopped being a difficult ability to counter. Compared to the wonderful combo of Misdirection hex, Curse of Mortality, and Crushing Prison, that every mage past lvl 10 seems to know, Overwhelm is like a kitten scratch.

#50
BlazingSpeed

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fantasypisces wrote...

Yeah, two of the hardest fights for me are the horde of wolves random encounter, and the 6-7 werewolves that mob you when first entering the lair.

In one case with the werewolves when entering their lair.
My PC, Alistair, and Leliana all got overwhelmed. They went from pretty much 100% life to 15% life. Wynne cast group heal, then got overwhelmed and instant died. All my characters got up and chucked a health pot... except Alistair who got overwhelmed immedietly a second time and died. My PC and Leliana fought tooth and nail to survive (and luckily did not get overwhelmed again)

... that was on normal difficulty at level 13-14ish.


I had an experience like that except I was a few levels lower and it was Lelianna and Morrigan doing all the work...

Does the dog's Overwhelm work like that?

If so the dog will be going to Circle Tower with me once I unlock that ability due to the fact that I hate the mages in this game even more so than Demon Souls due to the Marjolaine fight among other fireball and petrify (getting shattered...) experiences.

Modifié par BlazingSpeed, 05 janvier 2010 - 03:56 .