Dragons, Revenants, Gods all pale in comparison to overwhelm.
#26
Posté 02 janvier 2010 - 03:42
First thing I do is grab a Respec Potion and put it in his water dish. Dog soon is overwhelming the enemy mages and my attackers.
#27
Posté 02 janvier 2010 - 06:17
#28
Posté 02 janvier 2010 - 06:18
#29
Posté 02 janvier 2010 - 06:48
david46 wrote...
Overwhelm is nice if you have it. One thing I do not understand is why Dog does not have it from the start? Every other animal in the game, including the War Hound starts with it except him. He is supposed to be smart but he doesn't learn this like all other dog?
First thing I do is grab a Respec Potion and put it in his water dish. Dog soon is overwhelming the enemy mages and my attackers.
Um, because it's a ludicrously powerful ability? If Dog had overwhlem at lvl 1 it would trivialize the first half of the game. Once the dog gets overwhelm enemy mages and humanoid orange mobs (Jarvia, Branka, Zathrian, Ser Cauthrien, etc, etc, etc) all becomes substiantially easier fights. It's called balance. It'd be like making mana clash a level 1 spell.
JackFuzz wrote...
And even when these animals are stunned they still continue to attack you while you're overwhelmed.
This game man
It sucks I have to be so reliant on a ****ing mage.
The mage is soo ****ing powerful .. We all are **** compared to morrigan.
Everytime I want to win a battle I have to use ****ing sleep.....![]()
**** this game.
I beat the game as a rogue archer PC (half the forums thinks archery is useless) with Sten (character and class half the forums thinks is useless), Dog (character half the forums thinks is useless) and Alistair with no issues whatsoever. I mage is a bonus, it is in no way remotely necessary if you know what you are doing. Melee characters have plenty of stuns/knockdowns, USE them.
Modifié par sinosleep, 03 janvier 2010 - 01:04 .
#30
Posté 02 janvier 2010 - 11:44
For example, the wolf encounter killed me very quickly the first time it happened. But the next time I was much more aware of the situation and survived it without too much trouble. With strategy and by being very, very careful, you CAN beat those Overwhelm mobs.
#31
Posté 02 janvier 2010 - 12:07
There were a couple of points in that fight where my entire party was unable to do anything for about around 10 - 15 seconds. Its not impossible though, just makes the fight go for ages and its really frustrating.
#32
Posté 02 janvier 2010 - 12:23
Modifié par noobiedude, 02 janvier 2010 - 12:24 .
#33
Posté 02 janvier 2010 - 12:53
Modifié par Lord Phoebus, 02 janvier 2010 - 12:55 .
#34
Posté 02 janvier 2010 - 01:42
But overwhelm is easily countered by physical resistance. Its not an instant win imo.
The stuns not working and stopping overwhelm is only a new bug since 1.02, they did stop them before 1.02. So you cant really argue that stuns dont work, because that is a bug and is hopefully fixed.
#35
Posté 02 janvier 2010 - 08:09
Vitrium wrote...
The Spider Queen fight is a pain as well. Overwhelm spam and Web spam = epic fail.
There were a couple of points in that fight where my entire party was unable to do anything for about around 10 - 15 seconds. Its not impossible though, just makes the fight go for ages and its really frustrating.
My strategy for the spider queen is to leave most of the party on the bridge and have one runner hook to the left off the bridge, go around that way and lure out the Spider Queen + the 1 or 2 followers you get on that side. Lead them back to the bridge, kill the followers quickly, and then it's your 4 on the bridge VS the Spider Queen. It's usually a rough but not impossible fight and I usually pincushion her with arrows and spells, and usually expend a few grenades on her as well.
Then it's back around to the right to take on the rest of the spider mob as piecemeal as I can trick them into coming out.
#36
Posté 03 janvier 2010 - 01:03
LynxAQ wrote...
I would say the ogres with there infinite ramming can be far more annoying than overwhelms. (Yes I am looking at you ogre looking demon in the fade part of the mage tower.)
But overwhelm is easily countered by physical resistance. Its not an instant win imo.
The stuns not working and stopping overwhelm is only a new bug since 1.02, they did stop them before 1.02. So you cant really argue that stuns dont work, because that is a bug and is hopefully fixed.
Do you have comfirmation that such a bug exists? Becuase I downloaded patch 1.02 day one, have since played the game all the way through with my rogue archer, and never once had a problem with stuns not stopping overwhlem. I think people are getting stuns being resisted with a working stun not stopping an overwhelm. Both in the wolf/trap random encounter and the mabari room in the arl of denerim's estates I had no problems whatsoever stopping overhwhelm. My own Dog's overwhelm was also stopped by a scattershot stun so unless I'm obscenely lucky I don't think it's much of a bug.
Modifié par sinosleep, 03 janvier 2010 - 01:05 .
#37
Posté 04 janvier 2010 - 08:26
#38
Posté 04 janvier 2010 - 09:34
Hmm I was sure Shield Wall would work, I might fish around in my save games and see whether that's so.
#39
Posté 04 janvier 2010 - 09:38
My personal list of the hardest fights in DA:O, no particular order:
- Ogre in Ostagard (provided you don't cheese it -- I have yet to beat this encounter "straight up", i.e. by actually tanking him)
- Wolf random encounter if you get it early
- Templar/Succubus in the Circle tower
- Closing the Veil in Warden's Keep
- Revenants + skeletons in Brecilian Forest (Revenants without adds aren't difficult)
- Gaxkang
- Taliesin
- Jarvia
- Branka
- High Dragon
- Spider Queen
- Broodmother
- Initial Werewolf pull in the Werewolf Lair
- Cauthrien
- Dragon Thrall fight leading up to the Archdemon
- Archdemon
That's just off the top of my head. Only three of those fights involve Overwhelm. It's an annoying ability but I don't get why it is so particularly hated. I vastly prefer Overwhelm fights to the "setup" fights with multiple tough casters or archers demolishing you from range.
#40
Posté 04 janvier 2010 - 09:52
stillnotking wrote...
I vastly prefer Overwhelm fights to the "setup" fights with multiple tough casters or archers demolishing you from range.
This. QFT. Out of every fight in this game, nothing has irritated me more than these damn random encounters where the battle is "setup" and not in your favor. They will either have a bunch of archers AND mages, or just a bunch of a single class. I hate it. And everytime all the enemy Mages single my PC out, who is a mage, and just demolish him instantly with two fireballs and maybe some chain lightning.....
No chance man. No chance.
#41
Posté 04 janvier 2010 - 09:53
So far I'm playing a Heal/Support build Mage, with Alistair, Leliana and Morrigan as main party.
the Mode is Nightmare
on your points 1 and 2 I've got comment, though =P
The Ogre: infact, I found this guy pretty easy [Considered I had the best gear around, before I went to complete the Joining] it was pretty much TankNSpank with the Nameless Melee Warrior and Alistair, while I threw stuff from a distance, though I barely needed to heal.
NOTE: the Mages Circle was the FIRST place I went to after I hit Lothering, so the difficulty for me on Nightmare there, is lower than if you go there after Redcliffe, Orzammar or Brecilian forest.
The Templar: I, for being a Creation Mage, am VERY gratefull for the Glyph of Repulsion/Paralyze combo [It's a AoE stun, which can be resisted but is dangerous to use at close range]
It's best to take everyone out, besides your tank [Best if s/he is spell resistant]
and throw the Repulsion first, followed by the paralyze, then I ordered all my Ranged characters to nuke down the Demon ASAP [She has the AoE Remove Debuff skill, I think that also removes stun]
Then I just wiped the Templar, keeping my Mage with a tactic to heal my allies at 75% and lower, and Morrigan with a heal for 50% and lower.
PS: Hate the random encounter while traveling, packed with the wolves, it gives good exp though.
#42
Posté 04 janvier 2010 - 11:10
If your tank isn't holding aggro and/or you aren't positioning the rest of your party well, then wolves may find you delicious.
#43
Posté 04 janvier 2010 - 06:55
Stuffy38 wrote...
Can't you use Shield Wall to get some immunity from Overwhelm? If you have a point or two in Survival then you will have advance warning via the little red blobs on the mini-map, so you should not get surprised.
Hmm I was sure Shield Wall would work, I might fish around in my save games and see whether that's so.
Shield wall or any other skills that grant immunity to knockdown does not work vs overwhelm. Overwhelm overrules those skills.
#44
Posté 04 janvier 2010 - 07:26
#45
Posté 04 janvier 2010 - 07:57
I never really understood any randoms fights where you are surrounded by traps. I am not sure how the party can end up surrounded by traps like that without noticing anything, or how the wolves can be immune to them. The signposts even explain that the traps are meant for the wolves, so obviously the wolves did not set the traps themselves to fight my party. It is almost an impossible battle.
#46
Posté 04 janvier 2010 - 08:04
If I get a bunch of enemies coming at me, pretty much regardless of what they are, I drop a Waking Nightmare on them and then they basically stop being a coherent threat.
If someone does get overwhelmed, I use a stun ability (this is why I keep all stun abilities out of the tactics page - so they're always available when I need them) or cast Sleep and the problem goes away.
#47
Posté 04 janvier 2010 - 08:18
#48
Posté 04 janvier 2010 - 10:41
And don't move. I've seen a lot of traps in this game, but I've almost never activated them (aside from those undedectable web traps). If you make the enemies come to you, you don't walk into traps.
#49
Posté 04 janvier 2010 - 11:38
#50
Posté 05 janvier 2010 - 03:53
fantasypisces wrote...
Yeah, two of the hardest fights for me are the horde of wolves random encounter, and the 6-7 werewolves that mob you when first entering the lair.
In one case with the werewolves when entering their lair.
My PC, Alistair, and Leliana all got overwhelmed. They went from pretty much 100% life to 15% life. Wynne cast group heal, then got overwhelmed and instant died. All my characters got up and chucked a health pot... except Alistair who got overwhelmed immedietly a second time and died. My PC and Leliana fought tooth and nail to survive (and luckily did not get overwhelmed again)
... that was on normal difficulty at level 13-14ish.
I had an experience like that except I was a few levels lower and it was Lelianna and Morrigan doing all the work...
Does the dog's Overwhelm work like that?
If so the dog will be going to Circle Tower with me once I unlock that ability due to the fact that I hate the mages in this game even more so than Demon Souls due to the Marjolaine fight among other fireball and petrify (getting shattered...) experiences.
Modifié par BlazingSpeed, 05 janvier 2010 - 03:56 .





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