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Dragons, Revenants, Gods all pale in comparison to overwhelm.


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#51
sinosleep

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BlazingSpeed wrote...

I had an experience like that except I was a few levels lower and it was Lelianna and Morrigan doing all the work...

Does the dog's Overwhelm work like that?

If so the dog will be going to Circle Tower with me once I unlock that ability due to the fact that I hate the mages in this game even more so than Demon Souls due to the Marjolaine fight among other fireball and petrify (getting shattered...) experiences.


The dog gets overwhelm at lvl 10 I think, and it's incredibly useful. Which is why I'd be willing to wager that the majority of people on these forums that rag on the dog (and yes, I play on PC so my dog had no warrior talents) have never played with him long enough to get the talent. It's an instagib on mages and archers which when combined with it's superior run speed makes it very, very deadly. It also works on every orange humanoid mob in the game. Jarvia, Zathrian, Branka, Ser Cauthrien, etc, etc, etc. They ALL fall victim to the overwhelm. If they aren't warrior classes it's practically an instagib like on regular mages (took down Zathrian and the blood mage in Denerim in about 10 seconds) so it's handy. Even when it doesn't, it provides plenty of time for the rest of your party to get free hits on the boss while the dog is chewing their face off.

#52
BlazingSpeed

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sinosleep wrote...

BlazingSpeed wrote...

I had an experience like that except I was a few levels lower and it was Lelianna and Morrigan doing all the work...

Does the dog's Overwhelm work like that?

If so the dog will be going to Circle Tower with me once I unlock that ability due to the fact that I hate the mages in this game even more so than Demon Souls due to the Marjolaine fight among other fireball and petrify (getting shattered...) experiences.


The dog gets overwhelm at lvl 10 I think, and it's incredibly useful. Which is why I'd be willing to wager that the majority of people on these forums that rag on the dog (and yes, I play on PC so my dog had no warrior talents) have never played with him long enough to get the talent. It's an instagib on mages and archers which when combined with it's superior run speed makes it very, very deadly. It also works on every orange humanoid mob in the game. Jarvia, Zathrian, Branka, Ser Cauthrien, etc, etc, etc. They ALL fall victim to the overwhelm. If they aren't warrior classes it's practically an instagib like on regular mages (took down Zathrian and the blood mage in Denerim in about 10 seconds) so it's handy. Even when it doesn't, it provides plenty of time for the rest of your party to get free hits on the boss while the dog is chewing their face off.


Alright! I know what I'm gonna be focusing on in this game for the time being...

That reminds me too Jarvia was the last boss that I had reached on the PS3 version before I had to return it what a pain in the behind she was even Cone of Cold would not work on her like those gladiator dwarfs it seems that 10% spell resistance can go a long way.

btw I didn't know that there were any differences between the PC and other versions besides the overhead view and the "sigh" PC controls.....

#53
sinosleep

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BlazingSpeed wrote...

Alright! I know what I'm gonna be focusing on in this game for the time being...

That reminds me too Jarvia was the last boss that I had reached on the PS3 version before I had to return it what a pain in the behind she was even Cone of Cold would not work on her like those gladiator dwarfs it seems that 10% spell resistance can go a long way.

btw I didn't know that there were any differences between the PC and other versions besides the overhead view and the "sigh" PC controls.....


Yup, that's another big bonus for overwhelm. Enemies that resist or shrug off stuns in a heart beat all fall victim to full length overwhelm attacks. My last playthrough was a rogue archer (my avatar), Sten, Dog, and Alistair and I had a blast. The dog is highly underrated. He's worth it for the overwhelm alone, but the aoe stun and charge are also mainstays every battle. He was doing 70 dmg a hit at lvl 20 when I finished the game, critting for around 90.

#54
Khumak

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Stun, paralyze, crushing prison, knockdown, etc anything that is overwhelming you. If it's a boss then force field the target instead. If you're soloing then yes it's powerful. In a group it's nothing special. Honestly I don't see the point in soloing through this game. I find the NPC banter quite entertaining. If the game is too easy for you on nightmare then just don't use any potions.

#55
Zan Mura

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NDAv wrote...

Stun does not stop Overwhelm, in my experience.


Yes it does. And if the OP truly has experienced a bug where it doesn't, that's not a justification for asking for a nerf. It just means the bug needs to be fixed.

It's basics in the game that when a dragon / ogre / other class grabs or overwhelms you, you need something to temporarly incapacitate them in order to get your toon free. So freeze or stun the mob, and your party member will automatically stand up and recover.

Yes, a single well-timed overwhelm on a mage can make you lose the battle (or with Dog and his overwhelm ability, win you one). But getting a pack of mobs to successfully autospam them consecutively has to be extremely rare, considering I've played the game through 3 full times and 2 half ones, all on Hard, and I've yet to see that happen even once. Just be aware that when encountering the abovementioned enemy types, you need to change your tactics appropriately. Keep your group together, control the mobs, and always keep abilities in reserve so that when someone gets overwhelmed, they have a friend to put a stop to it right away.

#56
shree420

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sinosleep wrote...

BlazingSpeed wrote...

Alright! I know what I'm gonna be focusing on in this game for the time being...

That reminds me too Jarvia was the last boss that I had reached on the PS3 version before I had to return it what a pain in the behind she was even Cone of Cold would not work on her like those gladiator dwarfs it seems that 10% spell resistance can go a long way.

btw I didn't know that there were any differences between the PC and other versions besides the overhead view and the "sigh" PC controls.....


Yup, that's another big bonus for overwhelm. Enemies that resist or shrug off stuns in a heart beat all fall victim to full length overwhelm attacks. My last playthrough was a rogue archer (my avatar), Sten, Dog, and Alistair and I had a blast. The dog is highly underrated. He's worth it for the overwhelm alone, but the aoe stun and charge are also mainstays every battle. He was doing 70 dmg a hit at lvl 20 when I finished the game, critting for around 90.


Was planning to start a thread to wonder about Dog's viability late-game; I plan to take him on my next playthrough as an off-tank. So he scales well, does he? What equipment(collar/warpaint) and leveling did you give him? I assume you optimized his gearing as a regular member.

Re: the original topic, overwhelm is powerful even late stage; got my level 16 Templar overwhelmed by a Corrupted Spider in Ortan Thaig yesterday; it managed to take at least half his life bar off. The key as always is to deny overwhelming opponents the opportunity; keep them CC'ed and finish off with DPS.

#57
david46

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[quote]sinosleep wrote...

Um, because it's a ludicrously powerful ability? If Dog had overwhlem at lvl 1 it would trivialize the first half of the game. Once the dog gets overwhelm enemy mages and humanoid orange mobs (Jarvia, Branka, Zathrian, Ser Cauthrien, etc, etc, etc) all becomes substiantially easier fights. It's called balance. It'd be like making mana clash a level 1 spell.

It is a powerful ability I will agree. My point however is concerning balance, the game is unbalanced by giving other animals Overwhelm at the first level. Having spiders in the mage and Dalish origins have overwhelm, which is an instant kill, is not balance. It is not really a challenge either, since you are not equipped with enough spells or talents to deal with it.

It is also not realistic that your trained wardog who fought the Darkspawn at Ostagar and was wounded, would not already have this skill. Gimping a character in the name of balance is not really balance. It is laziness.

What I would call balance is no animal in the game should have Overwhelm until Dog can get it. I agree that it should be an ability for later on in the game but it should be later for all animals in the game not just yours. It may be a cheap way of making spiders more challlenging but it is done way too soon, unbalancing the game. In my opinion, Bioware is cheating by using overwhelm so early in the game and the game is unbalanced right from the start.

#58
sinosleep

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Doesn't your warrior companion in the Dalish origin have shield bash?

#59
Nuclear_Pony

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Overwhelm is indeed rediculously powerful.
It's why I hate the wolves random encounter with a passion.
The key is indeed holding aggro with the tank, but when he / she loses it be prepared for a nightmare.
I hope victims to this have thought about crowd control and enough dps to handle this.
I definitely understand, because I've had my whole group being overwhelmed every now and then.
I wouldn't go as far as calling it overpowered though. You can cone of cold a creature overwhelming a partymember for instance, or horror it.
Still, overwhelm has fast damage dealing capabilities so you need to react quickly to save the victims (if there is anything to save that is).
(Were)wolves seem to be pretty obnoxious in using this ability a lot. But in the end it all can be won.
I agree with Khumak, for me the game is much more enjoyable with partymembers as well.
As far as I'm concerned the game was meant  to be played this way. That's a pretty thorough list of annoying spells / talents.
It all depends on your view in the end I guess. Overwhelm, Dragongrab and Crushing Prison rank highest in my list of annoying spells / talents. Things like the Ogre-grab doesn't really bother me at all on the other hand.

Modifié par Nuclear_Pony, 06 janvier 2010 - 02:01 .


#60
Rinny2009

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That's why your tank should have Physical resist gems in their weapon.

#61
Bibdy

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Use party members to knock them off your group members. Use something like Cone of Cold on your OWN group to stop them, if you have to.

Its strong, but hardly uncounterable.

Hell, I find overwhelms from Dragons the most retarded.

"Ooh, is that your mage? *MUNCH*. Hope you've got a second mage who's a Spirit Healer, ****! HAHAHAH!"

Modifié par Bibdy, 06 janvier 2010 - 07:25 .