Aller au contenu

Photo

Infiltrator: The Reaver build


  • Veuillez vous connecter pour répondre
14 réponses à ce sujet

#1
known_hero

known_hero
  • Members
  • 859 messages
First let me say that I take zero credit for this idea. All credit goes to it's creator: Scrogublitzen. This build was originally for ME2 but I will translate it to ME3. My tablet doesn't allow me to make links but here's Scrogublitzen's thread.

http://social.biowar...1/index/5426609

Just copy and paste ;)

An invisible sniper biotic, how awesome is that!!! Seriously, this is one of the best builds I've ever seen. I never got a chance to try it out because I've been playing a lot of me3 lately. SOoOoOo, I decided to see try this out in me3. I just started out but this is already the most fun I've ever had with this game.

Ok, let's get down to the nitty gritty....

Scrogublitzen's The Reaver is a sniping Reave Infiltrator. This build's original intention was to strip enemy protection while keeping the Infiltrator alive when sniping. The me3 version still keeps this strategy alive but with Reave's biotic explosion capabilities, this build is even more dangerous.

The build

Tactical Cloak
-Damage
-Recharge
-Bonus Power

+Rank 4 is optional. I chose damage just to give my SR a bit of a boost. The most important choice is rank 6 bonus power. This allows you to set off biotic explosions while cloaked!!!!

Sticky Grenade
-Damage
-Max
-Damage

+All this is optional. Choose whatever you think is best

Reave
-Radius
-Damage Reduction
-Damage and Duration

+You want Reave to work as your protector and a biotic weapon.

Disruptor Ammo
-Squad
-Headshot
-Stun

+standard stuff

Cryo Ammo
-Squad
-Headshot
-Damage Combo

+Standard stuff

If you're doing a LV 1-30 playthrough, I suggest only using one ammo power. You really don't need both. I chose not to use incinerate and sabotage because I wanted to rely on biotic explosions and my SR for my source of damage.

Weapons
-This build was originally intended for snipers so use your favorite SR. I suggest using a pistol or SMG for those non sniping situations. Something really light like the predator.

Squad mates
-Liara for priming/igniting
-2nd squadmate will be used to stagger enemies for sniping. I'll leave that choice up to you.


Strategy
-Use Reave to keep you alive and prime/ignite biotic explosions.
-Tactical Cloak will be used to sneak up on enemies and ignite them with Reave as well as an damage boost for your SR.
-Sticky Grenades are for those moments when your cooldown is cooling down.


That's it. Have fun!

Modifié par known_hero, 30 octobre 2012 - 06:47 .


#2
RedCaesar97

RedCaesar97
  • Members
  • 3 833 messages
Nice guide.

I do not consider Rank 4 of Tactical Cloak optional. The "Damage" evolution of rank 4 cloak also applies to your powers, so that extra damage also applies to Reave, making it even stronger. You can test this by:
1. Going to the squad screen and looking at the damage of Reave.
2. Cloak.
3. Go back to the squad screen and look at the damage of Reave again.

Additionally, you have both Disruptor Ammo and Cryo Ammo set to squad. You do mention that for a non-import to use only one ammo power. Should probably mention that if this is a continuation of ScroguBlitzen's Reave Infiltrator, then Disruptor Ammo should be squad, and Cryo Ammo for Shepard-only. Or do you think that Cryo Ammo could be skipped completely and use Disruptor Ammo only for tech bursts?

#3
known_hero

known_hero
  • Members
  • 859 messages
I didn't know rank 4 damage also applied to powers. Personally, I prefer damage but I know there are people out there who like the increased duration(good choice if you have trouble with sniping) and really I didn't see the damage as a much of necessity since you're already doing a good amount of damage anyway.

The original build required you to use cryo ammo as a means of staggering enemies when sniping. ME3's disruptor ammo has a stun effect so putting points in cryo ammo would be a bit redundant. Actually, disruptor ammo would be better for snipers because cryo tends to drop enemies when frozen. Cryo ammo is a debuffer so it's not completely useless. These differences are slight so I left the decision up to the player.

I made this guide from a non import perspective because I wanted to be descriptive on the most important aspects of the build. I'm not sure what's the max amount of the points a non import player can earn. Since all the powers I named in this guide are maxed out, I'm guessing you won't have enough to max out fitness and passives if you place points in another ammo power.

Modifié par known_hero, 30 octobre 2012 - 09:34 .


#4
RedCaesar97

RedCaesar97
  • Members
  • 3 833 messages

known_hero wrote...
 I'm not sure what's the max amount of the points a non import player can earn.  

With Leviathan DLC and From Ashes DLC, I have seen a level 1 character get up to level 55 by the end of the game. At level 57 you can max all but one power (including Fitness and class passive). 

#5
capn233

capn233
  • Members
  • 17 253 messages

RedCaesar97 wrote...

known_hero wrote...
 I'm not sure what's the max amount of the points a non import player can earn.  

With Leviathan DLC and From Ashes DLC, I have seen a level 1 character get up to level 55 by the end of the game. At level 57 you can max all but one power (including Fitness and class passive). 

That sounds right.  55 from Level 1, or 60 if you import from Level 30.

#6
known_hero

known_hero
  • Members
  • 859 messages
Lol, that ridiculous.

I can't stress this enough: this game needs a new difficulty. This may be the first time I've ever campaigned for a character nerf in a SP game. Shepard is too freakin strong!!!!

#7
capn233

capn233
  • Members
  • 17 253 messages

known_hero wrote...

Lol, that ridiculous.

I can't stress this enough: this game needs a new difficulty. This may be the first time I've ever campaigned for a character nerf in a SP game. Shepard is too freakin strong!!!!

If we go back to ME1, which is sort of what they wanted to do a bit, you could get about the same level without DLC, except that you weren't exactly maxing every power except for 1.  Granted, you could get most to the last evolution of whatever power.

The interesting thing was that ME1 is much harder in the beginning if you start a character from level 1 on Insanity.  In ME3, maybe it is.  By the end, ME1 is probably a little easier though.

#8
known_hero

known_hero
  • Members
  • 859 messages
I'm a PS3 owner so I never played ME1. We'll be getting it soon though, I can't wait!!!!

#9
ZombieGambit

ZombieGambit
  • Members
  • 3 560 messages
Two questions:

Do Sticky Grenades get the effects of ammo powers in SP like they do in MP?

If they do, can Liara's squad Warp Ammo be used to set off your own Biotic Explosions?

#10
capn233

capn233
  • Members
  • 17 253 messages

ZombieGambit wrote...

Two questions:

Do Sticky Grenades get the effects of ammo powers in SP like they do in MP?

If they do, can Liara's squad Warp Ammo be used to set off your own Biotic Explosions?

Warp Ammo effects never prime or detonate biotic explosions so it doesn't matter if sticky grenades get the ammo power in SP from that standpoint.

Modifié par capn233, 01 novembre 2012 - 07:57 .


#11
ZombieGambit

ZombieGambit
  • Members
  • 3 560 messages

capn233 wrote...

ZombieGambit wrote...

Two questions:

Do Sticky Grenades get the effects of ammo powers in SP like they do in MP?

If they do, can Liara's squad Warp Ammo be used to set off your own Biotic Explosions?

Warp Ammo effects never prime or detonate biotic explosions so it doesn't matter if sticky grenades get the ammo power in SP from that standpoint.

Not entirely true. Concussive Shot with Amplification and Warp Ammo detonates BE's, however, I never did hear of Warp Ammo doing anything on Sticky Grenades.

Oh well, that could have been a cool tactic, Liara primes with Stasis/Warp/Singularity, you detonate with Sticky Grenades, you prime with Reave, and finally Liara detonates.

#12
RedCaesar97

RedCaesar97
  • Members
  • 3 833 messages

ZombieGambit wrote...
Concussive Shot with Amplification and Warp Ammo detonates BE's


Concussive Shot with Amplification and Warp Ammo DOES NOT detonate Biotic Explosions.

#13
ZombieGambit

ZombieGambit
  • Members
  • 3 560 messages

RedCaesar97 wrote...

ZombieGambit wrote...
Concussive Shot with Amplification and Warp Ammo detonates BE's


Concussive Shot with Amplification and Warp Ammo DOES NOT detonate Biotic Explosions.

Hmm... Someone oughta edit the Wikia then, since it makes people look like asses for going off that info...

Although this thread did inspire me to make my new favorite class in MP, the Justicar sniper. Area Reave + Widow X + defense spec'd Biotic Sphere.

#14
known_hero

known_hero
  • Members
  • 859 messages
Anybody having problems using the Kishock? The scope is glitched. Every time I try to use Reave or sticky grenades from cover while holding the Kishock, the scope will automatically activate. Very annoying. The scope's slowdown effect just makes this situation worse.

#15
ZombieGambit

ZombieGambit
  • Members
  • 3 560 messages

known_hero wrote...

Anybody having problems using the Kishock? The scope is glitched. Every time I try to use Reave or sticky grenades from cover while holding the Kishock, the scope will automatically activate. Very annoying. The scope's slowdown effect just makes this situation worse.

I think it does it because it's a charge based weapon. At least it's not as bad as it was in ME2 where ever sniper did that for every power.