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No putting the chest before the rogue


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#26
Sidney

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TsaiMeLemoni wrote...

To piggyback onto this, I'd like it if we didn't have to switch to our rogue to unlock the chests. If I am a mage or warrior or even lower level cunning rogue, the fact that I have a rogue in my party that is capable of unlocking a chest/disarming a trap should be enough for me to just select that action with my PC. If XP can be shared among all parties for an action, surely this can to.

I realize this is a somewhat silly request, but I hate switching to my rogue character and making them do it, then switching back.


100% agree. It is tiresome not playing a rogue and having to hot swap just to do one thing. I think my wife plays as rogues just to avoid this.

#27
Guest_Trista Faux Hawke_*

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Yeah it kind of annoyed me too.

I think each class should have the option to learn lockpicking, sorry. I don't think it should be rogue-only. Maybe they can make it so the rogue lockpicks, the mage has a lockpicking spell, and the warrior smashes the lock. But either way, let all three have that option if they so choose to level up in it. I hated being dependent on a rogue the whole time. Sometimes I wanted different companions with me, at the risk of missing out on treasure. For DA2, you get REAL sick of toting around Varric for each and every gameplay. I started leaving him behind and tried to level up Sebastian and Isabela's cunning - unfortunately their cunning was not leveled up as high as Varric's since they show up after him. While he's able to unlock Master level stuff, they're still stuck with standard level stuff. Grr.

#28
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mousestalker wrote...

For some reason, after reading the title, I thought this thread would be about Varric. So I was excited. But it was not about Varric. That is disappointing. :(


LOL. You mean like... Varric's chest?? Why do I find your misinterpration kind of cute? <3  

And I'm sorry the thread wasn't about Varric. :(

#29
Shadow of Light Dragon

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mousestalker wrote...

For some reason, after reading the title, I thought this thread would be about Varric. So I was excited. But it was not about Varric. That is disappointing. :(


I thought it'd be about Isabela.

I wasn't excited, though I was curious... >.>

#30
AddieTheElf

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i hated not being able to loot chests in the beginning just because i wasn't a rouge in that play through

#31
PsychoBlonde

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I think the lock/trap gameplay thus far has been so poor at this stage I'd prefer to see it eliminated.

They *could* improve it substantially to actually be interesting. And then they should add some gameplay elements for warriors and mages that let them interact with similar yet different things. Why not have magical runes/crystals that only mages can deal with? Tests/feats of strength that only warriors can accomplish?

What they could also do to help the completists is that if you don't have an active party member who can open a chest of pry up a slab of stone or disable a magical ward, the game treats it as a non-interactive object.  So you won't have to see it TAUNTING you.

Modifié par PsychoBlonde, 31 octobre 2012 - 03:02 .


#32
the_one_54321

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Eveangaline wrote...

Masha Potato wrote...
*break the lock => ruin the random amout of loot* would be less frustrating

Oh no, I'd hate that, I'm perfectly fine with rogues being the only one to be able to open the chests, but I'd at least like such locks to only happen after I have a chance to get a rogue if I'm not playing one, then if I miss the loot, it's my own fault for not bringing a rogue

If you aren't playing a rogue, there are some things you can't do.  If you aren't playing a mage, there are some things you can't do. If you want to do absolutely everything there is to do in the game, you're going to have to play multiple times with very different characters.

That's what I want to see.

#33
Harle Cerulean

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This problem is exactly why I got mods to let me bash locks for both DA:O and DA2. Though rather than removing locked objects, what I'd love to see is a native lock-bashing ability for warriors (dependent on strength so you may still encounter locks you can't open because you don't have enough of the right stat), and lock opening spells for mages (dependent on magic stat for more complex locks, so you're still skill dependant).

The thing I think rogues should have exclusive is trap disarming. I want everyone to be able to SPOT traps (or the rogue spot trap range to be DRAMATICALLY INCREASED - Varric never, ever told me there was a trap until I was already stepping on it with my mage, I shouldn't have to always control a rogue to not stumble into traps, having one with me should have been enough!), bot only rogue can disarm.

Or, a system where depending on the trap, you may be able to set it off harmlessly from a distance, if you're a warrior or mage . . . or you might end up right in the trap's danger zone if you try that, while rogue disarming would always be a safe solution. It'd be good a reason to bring rogues, while still providing people enough flexibility that they might feel like going without one would be something they could do, because they're willing to watch for the dart holes/barrels of oil/whatnot.

#34
Sylvius the Mad

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I really liked how DAO did it in the non-mage origins. You could be a Warrior or a Rogue, and the areas were littered with locked chests. They sort taunted the Warriors.

If you play a Rogue, then you get to open the chests. If you don't, then you don't. As you said, "Every class has things you miss if you don't take them along."

#35
Darth Krytie

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I wouldn't be opposed to being able to bash/magic chests open, but only if there's a chance of ruining the contents. I think there should be class-benefits for picking rogue over warrior and mage.

I actually spent more time playing as Varric in DA2 than anyone else, including Hawke (who I only played as a rogue once of the ten playthroughs)

In Origins, I've only ever played as a rogue. Because I enjoy opening chests/disarming traps.

Modifié par Darth Krytie, 31 octobre 2012 - 05:52 .


#36
Guns

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Since they were like +5 exp and had a few copper or an elf root in them... not really.

#37
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ishmaeltheforsaken wrote...

mousestalker wrote...

For some reason, after reading the title, I thought this thread would be about Varric. So I was excited. But it was not about Varric. That is disappointing. :(


For some reason, after reading the title, I thought this thread would be about Isabela. So I was excited. But it was not about Isabela. That is disappointing. :(


Isabela is a sl*t. Sorry, but it's true.

#38
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MillKill wrote...

Masha Potato wrote...

*break the lock => ruin the random amout of loot* would be less frustrating


In a game with infinite saving and reloading, stand-alone randomized checks are effectively pointless.


That's up to the player to be fair. If we use this arguement, we might as well put aside death in BG because it's pointless since we'll reload.

Players sometimes like to take up a challange and play the game how its meant. I suggest you watch mynameisnotlilly's let's play of Baldur's Gate, that guy is REALLY harsh on himself.

#39
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Ivandra Ceruden wrote...

ishmaeltheforsaken wrote...

mousestalker wrote...

For some reason, after reading the title, I thought this thread would be about Varric. So I was excited. But it was not about Varric. That is disappointing. :(


For some reason, after reading the title, I thought this thread would be about Isabela. So I was excited. But it was not about Isabela. That is disappointing. :(


Isabela is a sl*t. Sorry, but it's true.


Sorry? I thought I heard a sheep.

#40
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Sylvius the Mad wrote...

I really liked how DAO did it in the non-mage origins. You could be a Warrior or a Rogue, and the areas were littered with locked chests. They sort taunted the Warriors.

If you play a Rogue, then you get to open the chests. If you don't, then you don't. As you said, "Every class has things you miss if you don't take them along."


I quite like the idea of breaking locks with a penalty to loot. Though I guess I can understand the balance issues.

#41
Fast Jimmy

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That's up to the player to be fair. If we use this arguement, we might as well put aside death in BG because it's pointless since we'll reload.

Players sometimes like to take up a challange and play the game how its meant. I suggest you watch mynameisnotlilly's let's play of Baldur's Gate, that guy is REALLY harsh on himself.


To be fair, this is the argument devs make when they removed death in games like DA:O. You can either go one of two ways with it - limit saving/loading, so that you can only do it in certain places or times, or you make death have no penalty, where everyone hops up afterwards, fully healed and refreshed.

Saying 'well, it's up to the player' doesn't really pan out, especially it the majority of players take steps to avoid the consequences you set in place.

#42
Sidney

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the_one_54321 wrote...
If you aren't playing a rogue, there are some things you can't do.  If you aren't playing a mage, there are some things you can't do. If you want to do absolutely everything there is to do in the game, you're going to have to play multiple times with very different characters.


Actually what can't you do as a mage you can as a rogue? Cast spells? That is like saying mages can't backstab.

The lockpick skill isn't all that vital but there is no reason for people to try and make that the standalone rogue power. In DAO that might have been more true since rogues and fighters were basically the same in terms of class powers but in DA2 they showed that they could give each classes enough distinctiveness.

I don't think Bash or Knock spells ever ruined an RPG for anyone.

#43
mousestalker

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The more I see this topic, the more I want Bioware to 'ship Isabela and Varric in DA:I. They are an awesome combo!

Modifié par mousestalker, 31 octobre 2012 - 03:46 .


#44
Rpgfantasyplayer

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I always play as a rogue the first time through, so it doesn't really bother me. But I do understand the frustration that the OP is talking about. I would agree with either way to do it. Either let everyone open chests or don't put chest there until you have a rogue party member. The only downside to the second part is that everyone plays different sections at a time. So one person getting a rogue may happen faster than someone else. For example in DA:O if you didn't get Leanna in Lothering then you didn't get another one until Zevran.

#45
the_one_54321

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As a mage, you get to confront the desire demon in the fade as the warden, instead of one of the NPCs. Also, the mage origin is obviously limited to mage characters.

#46
Doctoglethorpe

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There could so easily be more ways of opening locks.  Mages for starters should have a spell to break them without disturbing the contents inside.  Heck, they could have a spell to just reach right through the chest and pull whatevers inside out.  Why not?  Soldiers should also be able to bash locks, or at least use use some kind of purchasable or craftable tool like some acid and a pliar to open locks too. 

I never really liked the whole system forcing you to always have a high cunning rogue in your party at all times.  Multiple approaches would be better.  Nothing like that should restrict the player in how they wish to play.  If you want a tank and three mages that should be available to you without punishment. 

So yeah... actually I think making tools that any class can use that have to be crafted or purchased in order to open locks would be the best way to go.  It gives every class equal opprotunity but with the balance of actually costing you something for every individual lock opened, so its a bit of a cost/benifit gamble. 

Modifié par Doctor Moustache, 31 octobre 2012 - 05:27 .