Party Size 4? or more!
#1
Posté 30 octobre 2012 - 10:50
4 lets you have 1 of every class plus 1 extra. It gives you some freedom in your choice of who to bring with you and it worked fairly well in previous Bioware titles, but I am reminded of NWN2 (not a Bioware title I know) where after Act 2 you had a 5th slot open up!!!. In DA that would mean 1 of every class plus 2 extra! Adding even more variety. Whether or not this is a good idea is up for debate, so what do you think?
Would a larger party size be better?
Pros: More party banter! Now 4 Companions can interact with eachother!
More diverse party builds! Want THREE mages? You can have em and still have room for a warrior and a rogue.
More options for Companions to interact with NPCs during Convo's. Often I would bring specific companions in DAO to specific events so I could hear their additions to the dialogue.
Cons: Less replayability? If you can bring more companions out with you then you have less need to replay the game to see what happens with different party members.
More micromanaging? Let's face it, sometimes the Tactics interface isnt enough, sometimes you need to take control! With 5 characters on screen this can be a bit more daunting.
Your input?
#2
Posté 30 octobre 2012 - 10:52
Also (and this is on console), my squaddies like to stand right up next to me when I stand still, so when I am trying to activate something or open a chest, etc, sometimes I have to run away from the item to make my squaddies get away from it, so that I can run back and open it real quick before they get so close the only thing that shows I can 'activate' is their little name bubble.
Doesn't happen all the time, but it is as annoying as hell.
Modifié par TsaiMeLemoni, 30 octobre 2012 - 10:54 .
#3
Posté 30 octobre 2012 - 10:57
And what's with this obsession over underwear? They're all going to be in granny panties, so why does the size matter?
#4
Posté 30 octobre 2012 - 10:59
Can't think of a justification for increasing it and certainly wouldn't want it reduced.
#5
Posté 30 octobre 2012 - 11:00
#6
Posté 31 octobre 2012 - 12:28
Sections like the Suicide Mission in ME2 would be great, as well. Times in the game where you can order certain party members to assume certain roles, which you lead a normal sized party in a coordinated effort/attack at the same time. This could expand the size of the 'party' to be all of your companions, while at the same time not overloading the console hard-limit of four playable characters on screen at once.
#7
Posté 31 octobre 2012 - 12:42
I did like how everyone pitched in at the end fight with Meredith though, also if you got in a fight at the Hanged Man and didn't have Varric or Isabela in your party, they would leap to your aid XD
#8
Posté 31 octobre 2012 - 01:29
#9
Posté 31 octobre 2012 - 01:31
KiwiQuiche wrote...
No, I'm fine with just 3 in DA3.
I did like how everyone pitched in at the end fight with Meredith though, also if you got in a fight at the Hanged Man and didn't have Varric or Isabela in your party, they would leap to your aid XD
Same! I really like the idea of having all your companions at your side during some big, important fight. It gives me good feels in my kokoro!
#10
Posté 31 octobre 2012 - 01:34
But I like it on the bigger side.
#11
Posté 31 octobre 2012 - 01:45
#12
Posté 31 octobre 2012 - 01:48
#13
Posté 31 octobre 2012 - 02:01
3 suits Final Fantasy very well, but I think only on special occasions (i.e. quests), would 3 actually work for Dragon Age.
5 would be nice, since you would be more likely to get dialogue from companions. However, with more companions, there would have to be a deeper level of precendence for one companion over another, and some might have as equally good a reason to say something in response. So it'd be just that little bit more complicated.
Modifié par Orian Tabris, 31 octobre 2012 - 02:06 .
#14
Posté 31 octobre 2012 - 03:10
#15
Posté 31 octobre 2012 - 03:51
Modifié par nihiliste, 31 octobre 2012 - 03:51 .
#16
Posté 31 octobre 2012 - 03:52
#17
Posté 31 octobre 2012 - 04:31
So adding a 4th companion wouldn't hurt much of anything cause you'd just need to select three companions and press start or X or A or whatever buttons are needed for exiting companion selection screen.
#18
Posté 31 octobre 2012 - 04:37
#19
Posté 31 octobre 2012 - 04:39
#20
Posté 31 octobre 2012 - 04:41
Fast Jimmy wrote...
I don't have a problem with a party of four (I'd love a party of five or six, but that's not a hill I'm ready to die on) but what I'd really want is more sections like in the first assault on Denerim DA:O, where the entire group is fighting at once, even if they would be operating outside my control.
Sections like the Suicide Mission in ME2 would be great, as well. Times in the game where you can order certain party members to assume certain roles, which you lead a normal sized party in a coordinated effort/attack at the same time. This could expand the size of the 'party' to be all of your companions, while at the same time not overloading the console hard-limit of four playable characters on screen at once.
Nailed it.
#21
Guest_PurebredCorn_*
Posté 31 octobre 2012 - 02:28
Guest_PurebredCorn_*
Modifié par PurebredCorn, 31 octobre 2012 - 02:31 .
#22
Posté 31 octobre 2012 - 02:38
#23
Posté 31 octobre 2012 - 02:53
Fast Jimmy wrote...
I don't have a problem with a party of
four (I'd love a party of five or six, but that's not a hill I'm ready
to die on) but what I'd really want is more sections like in the first
assault on Denerim DA:O, where the entire group is fighting at once,
even if they would be operating outside my control.
Sections
like the Suicide Mission in ME2 would be great, as well. Times in the
game where you can order certain party members to assume certain roles,
which you lead a normal sized party in a coordinated effort/attack at
the same time. This could expand the size of the 'party' to be all of
your companions, while at the same time not overloading the console
hard-limit of four playable characters on screen at once.
I agree with this. I really liked controlling two parties at the Battle of Denerim. In general, I want
to be able to imagine my party as doing something and not just sitting
around at camp waiting on me. But I also like situations where I
control fewer people like the prison break in DAO. Switching up the
amount of members I control and even controlling other characters than the PC is cool.
Modifié par Giltspur, 31 octobre 2012 - 03:14 .
#24
Posté 31 octobre 2012 - 02:54
#25
Posté 31 octobre 2012 - 02:55
Fast Jimmy wrote...
I don't have a problem with a party of four (I'd love a party of five or six, but that's not a hill I'm ready to die on) but what I'd really want is more sections like in the first assault on Denerim DA:O, where the entire group is fighting at once, even if they would be operating outside my control.
Sections like the Suicide Mission in ME2 would be great, as well. Times in the game where you can order certain party members to assume certain roles, which you lead a normal sized party in a coordinated effort/attack at the same time. This could expand the size of the 'party' to be all of your companions, while at the same time not overloading the console hard-limit of four playable characters on screen at once.
Spot on.





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