Bfler wrote...
Sanunes wrote...
Bfler wrote...
.....
What? In Skyrim I can run around with a little army of followers in a town, without a significant loss of performance or raise of memory usage and you aren't able to do the same in your game?
And in Origins with extra dog slot and Ranger specialisation you could say, that you have more than 3 other party members and there aren't any problems.
Only problem with more followers is the mentioned blocking of the PC in small areas.
Just out of curiosity, did you play on the PC or Console, for when Skyrim was first released on the consoles had major issues with lag and missing texutres and I would think memory management would have been part of the issue.
PC. I would never buy an Elder Scrolls game on console.
And yes, at release Skyrim had problems because of the 2GB limit, but there were unofficial and in the meantime also official fixes.
I'm pretty sure the main reason you're having no problems is because you're on a PC, but there's also a bit of a difference between Skyrim companions and Dragon Age companions. Pretty much every NPC in Skyrim is the same, whether they're a follower, enemy, or just tending a shop (you've probably seen mods that'll let you recruit just about anyone in the game to fight with you.) They have the same system of powers, same kind of inventory, same scheduling, they just have a follower package attached. The only difference between a kid and a forsworn is that the kid has his aggression set lower (and the unkillable flag set.)
In Dragon Age though, your followers usually have a lot more powers available to them than the enemies you face - they're every bit as complicated as the PC once you enter combat, with variable attributes, powers, gear, weaponry, etc. They're also running on that user-specified list of commands that you can program, which I'm sure ends up being less efficient than the hard coded AI that generic enemies run. Each one usually has its own unique model, whereas most enemies end up being carbon copies of one another.