Party Size 4? or more!
#76
Posté 01 novembre 2012 - 10:33
And to be honest, with six companions it feels like overkill. Only for bosses I can see that working. Truth be told, I liked the final battle with Meredith because we had about 10 people on your side fighting with you, including some surprises like Donnic and Zevran.
#77
Posté 01 novembre 2012 - 10:48
Allan Schumacher wrote...
I was actually pretty amazed how quickly I got through that game now that I wasn't a 10 year old with no clue what the heck I was even supposed to do.
http://www.ultimaaie...-the-speed-run/ Here you go. I love this. It's like a thoughtful semi-speedrun. And for charity, too.
On topic. Yeah. I'd happily, happily take old school graphics if it brought more meat. I don't mind 4 companions in Dragon Age. I do miss the six of Baldur's Gate most keenly in stuff like battles against dragons.
But, again, in BG the classes were more diverse, so you needed to bring six or you'd be sorely missing something, like priest spells or whatever. Actually, even with six you were always missing something. Replay value.
Number of companions is connected to lots of other factors, I guess.
#78
Posté 01 novembre 2012 - 11:06
#79
Posté 01 novembre 2012 - 11:25
#80
Posté 01 novembre 2012 - 11:46
#81
Posté 02 novembre 2012 - 01:44
#82
Posté 02 novembre 2012 - 03:49
#83
Posté 02 novembre 2012 - 04:37
#84
Posté 05 novembre 2012 - 03:09
greetings LAX
Modifié par DarthLaxian, 05 novembre 2012 - 03:11 .
#85
Posté 05 novembre 2012 - 03:16
Modifié par LilyasAvalon, 05 novembre 2012 - 03:17 .
#86
Posté 05 novembre 2012 - 06:12
Fast Jimmy wrote...
I don't have a problem with a party of four (I'd love a party of five or six, but that's not a hill I'm ready to die on) but what I'd really want is more sections like in the first assault on Denerim DA:O, where the entire group is fighting at once, even if they would be operating outside my control.
Sections like the Suicide Mission in ME2 would be great, as well. Times in the game where you can order certain party members to assume certain roles, which you lead a normal sized party in a coordinated effort/attack at the same time. This could expand the size of the 'party' to be all of your companions, while at the same time not overloading the console hard-limit of four playable characters on screen at once.
I agree with this, I'm happy with the party size of four, but I would like some missions that involve the entire group to be involved in.
#87
Posté 05 novembre 2012 - 06:23
#89
Posté 05 novembre 2012 - 06:51
Modifié par samgurl775, 05 novembre 2012 - 06:51 .
#90
Posté 06 novembre 2012 - 10:47
Gibb_Shepard wrote...
TheJediSaint wrote...
Gibb_Shepard wrote...
Lovin' dem consoles right about now.
As a life-long PC gamer, I think that's a bit unfair. Even people who play PC may not have rigs powerful enough to handle too much stuff on the screen. I mean, I have a pretty beefy rig, but games like SWTOR would start chugging if too may characters were on the screen.
It's a memory issue. Consoles have 500 mb, while i'm pretty sure it's impossible to actually buy RAM for PC that's less than 2gb. And that 2gb worth of RAM would probably be about $20.
So no, i don't think i'm being unfair. I'm no elitist, i'm just pointing out an obvious hindrance. I think i remember one of the ME3 devs saying they couldn't even add a holster weapon animation due to the 500mb memory limit. I mean, come on. MS needs to get their **** together and release the 720. It's been nearly 8 years!
As a guy who crossed over to consoles after PC costs became, well, inconvienent for me and my rigs, the issue doesn't bother me too much. After all, we have seen the glass ceiling of 12 already, albiet two were DLC characters with little to them in Mass Effect 2.
Is the amount of people you have in your little army really an issue? What makes them shine is the characterization over the numbers, its why Skyrim fails as an example for me because the 60+ guys you get following you are pack mules and cardboard cut-outs.
As for Microsoft, the Kinect was part of their plan to keep the console going for another 2-3 years. Other than Nintendo most game companies are now trying to get the success of the PS2 model by having the system run for at least 8-10 years before bringing a new one. This is why Sony and Microsoft keep revamping the look of the system and add new features and add-ons, they want to keep it going as long as possible.
Chances are this will become the norm until cloud gaming becomes the norm, then we shall see console systems disappear almost all-together once everything is digital. At least, thats my bet for 20 years down the road.
#91
Posté 10 novembre 2012 - 12:49
Modifié par BlackGrifon, 10 novembre 2012 - 12:50 .
#92
Posté 10 novembre 2012 - 01:10
BlackGrifon wrote...
i didn't realy like taking up a slot for the mabary,
This is why I never took the dog anywhere in DA:O. I did like that you could summon the dog in DA2 - on the 2 occasions that I remembered that was an option...
now if we get the choice for a diffrent pet like a griffon, a tamed dragon or something exotic not a lame dog, don't get me wrong i'm all for mens best frend and all but i want something better if i'm going to take up a slot.
A dragon. That I can ride.
#93
Posté 10 novembre 2012 - 01:43
Conversely, look at the defense of Redcliff town in DA:O - You spend most of the day building up the militia's morale, hiring extra muscle, resupplying weapons and armour, setting up traps, all the while being told you're against the odds and need all the help you can get. Then you choose your squad, and it goes something like this:
"Alistair, Morrigan, Sten, you're with me. Wynne, Lelianna, Oghren, Zevran, Shale, Dog, sit around the fire and toast marshmallows until we get back. I know we need all the help we can possibly get, but for some reason I am incapable of issuing orders to more than three people at once. Maker knows why I'm trying to amass an army."
I understand the restrictions inherent in having so many detailed characters on-screen, and all the CPU and RAM issues related to managing the tactics a player has set up for each party member, but I'd love to see the companions who aren't in your core team be there as additional support for important moments where it makes sense for the story - either similar to how Mass 2 handled the suicide mission, or the moments in both DA:O and DA2 where companions and friendly faces rushed to your side and followed their own orders in the climactic fights. It just makes sense, and doesn't leave me desperately trying to ignore the game mechanic limitations that have just slapped me in the face.
#94
Posté 10 novembre 2012 - 03:05
Now, on to the topic at hand. I am fine with four party members, me and three others. I always assumed that when I left people at camp it was because somebody had to guard it. Maybe somebody injured in a previous battle needs to heal more, somebody else needs to repair armor, whatever and those people would guard our stuff. Let's face it, I don't want to have a long hard day fighting dragon cultists only to come back to camp and find bandits have cleared us out and we don't have a tent to sleep in or a single bite to eat. (Those bandits would probably leave Alistair's stew behind, LOL). Even in my fanfic I leave people in camp.
In DA2 they aren't collecting dust, they actually have lives. If Isabela and Varric were with you all the time, when would they write their friendfics? Fenris needs his brooding time with occasional bursts of dance choreography, Aveline is captain of the guard, Anders has patients and Merrill has her mirror. DAO was more flexible in choosing your characters on nightmare mode because you could load up on health potions of various levels and not take a healer. The cooldown was for each type of potion (lesser health, potent health, etc.) instead of take one potion and all have a cooldown.
That said, I liked the scenes where I could give the non-tagalong companions directions, like before the showdown at the end of DA2, or where some of us are going directly to the archdemon and the others are guarding the gate. I also liked the bar fights where Isabela and Varric would join in, effectively increasing the size of my party. I think a few more encounters like these interspersed through the game would be fun.
Quite frankly, I liked leaving some party members behind. Either I was tired of bickering between two of them or I was annoyed. When Wynne comments on my relationship I always leave her behind for a while. I'm trying to fight darkspawn, I don't need disapproving glares.
I don't like less than four. There might be times when I choose to only take one or two, but I don't want to be limited to only taking one or two. I did enjoy, on the PC, having all my rogues summon animals and my mage animate the dead. That was a nice way to briefly increase the size of my fighting party. Even though I hate spiders I would summon them.
An active party of five might be okay. I'm not sure if I would want more than that, though.
#95
Posté 10 novembre 2012 - 03:49
#96
Posté 10 novembre 2012 - 04:54
6 worked in BG 2 only barely, many companions felt very bland because there were so many of them, it was impossible to create interesting situations and dialogue for everyone.
Also, Bioware should scrap the old model of "1 character, 1 special quest" and if possible include more than one interesting situation for everyone.
#97
Posté 10 novembre 2012 - 05:04
#98
Posté 10 novembre 2012 - 05:18
#99
Posté 10 novembre 2012 - 06:05
Modifié par Zeta42, 10 novembre 2012 - 06:12 .





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