All the areas load, I get the message for x out of x areas loaded. Then I get the message "unloading module...", then "loading module..." and it hangs at that point. I get slightly different behavior if I load the campaign via the game, or select load module from the toolset. Load module causes an outright crash, starting a campaign causes a hang.
As a test, I exported my areas into five groups, and trying an empty module with each group seperately allows the game to start. I then added a second group, and got the hanging behavior again. However it didn't seem to matter which groups I used. All scripts, conversations, vfx etc are at the campaign level, so the module only contains the files for the areas.
I didn't add any areas since the last time I played the real module, so I didn't go above any limit on number of areas. I did do a few edits to the existing areas, mostly adding triggers running scripts that are tested to work.
As another test, I took my five groups of areas and made each a seperate module in a campaign. Organized that way, the campaign started (though my transitions that would be module transitions in this organization don't work of course, so I couldn't test every module).
My override folder is empty. No changes have been made to the hak file since I previously tested in my real module.
Ideas on finding the cause of the problem, so I can test in my real module again?
Modifié par kamal_, 31 octobre 2012 - 12:58 .





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