Aller au contenu

Photo

Possible reason why the ending failed.


  • Veuillez vous connecter pour répondre
354 réponses à ce sujet

#226
Grubas

Grubas
  • Members
  • 2 315 messages

Greylycantrope wrote...

Blueprotoss wrote...

Never said you had hatred but it seems like you want a creator to open Pandora's Box or that "can of worms".  Btw ME3 didn't contradict ME1/ME2 and Bioware still owns ME, which means they still wouldn't be in the wrong.   Its okay to have an opinion but to say differently is a whole different ball game.

"It's made by the same company so therefore can't be contradictory." :lol:


Pandoras Box. Bluetoss doomed us all.

Modifié par Grubas, 02 novembre 2012 - 02:27 .


#227
Gavrilo

Gavrilo
  • Members
  • 232 messages
 most of movie end up with happy ending,when you watch,for example Batman:Begins you know Bruce Wayne gonna be that hero and that he will kick Raz ass,and yet you still watch it and like movie a lot(at least me:D),so if audience expected some giant,epic battle between Shepard and Harbinger,ultimate good and evil,life or death...what BioWare(or whoever) did,they put an hologram entity CitadelChild that even after events in 1st ME no one could find.
So i dont see problem,cliche is not always bad thing.
Idk what to think why it end like that,i know i cant get myself to play ME3 sp again

#228
Guest_Arcian_*

Guest_Arcian_*
  • Guests

Gavrilo wrote...

 most of movie end up with happy ending,when you watch,for example Batman:Begins you know Bruce Wayne gonna be that hero and that he will kick Raz ass,and yet you still watch it and like movie a lot(at least me:D),so if audience expected some giant,epic battle between Shepard and Harbinger,ultimate good and evil,life or death...what BioWare(or whoever) did,they put an hologram entity CitadelChild that even after events in 1st ME no one could find.
So i dont see problem,cliche is not always bad thing.
Idk what to think why it end like that,i know i cant get myself to play ME3 sp again

Super MAC wanted to write something as cool and edgy as the endings of Matrix Reloaded and Revolutions.

#229
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

Blueprotoss wrote...

silverexile17s wrote...

1.Do you really think Edios would WANT to get involved in that mess. Besides, their game gets MORE popular all of a sudden with all the uproar. No company wants to STOP that. Besides, when you ask about which game ending it reminds people of, everyone you ask tends to say Deus Ex. It's popular enough that it's what comes to everyones ming when the endings are brought up.
It wouldn't have been linked up with by so many people if not.

If Bioware did copy Eidos thenEidos would have done something about it but that tells us DE wasn't the 1st.  If DE is popular as you say then it would match the lies of Half-Life and Doom.

silverexile17s wrote...

2. But you said that all fact is subjective opinion, remember? That's no different. You've denied everything from Dictionaries to wikis, refusing to acknolodge them as credible, factual sources of information. That would mean that according to YOUR "logic", EVERYTHING anyone says, yourself included, is NEVER ANYTHING BUT OPINION.
That's reverse logic.

Never said fact is subjective but opinion is subjective.  Btw the logic I'm using are actual facts and its not that hard to use common sense.

silverexile17s wrote... 

3. Derw was lead writer then, remember? When he left the team, they didn't know how to continue the original vision he had when he wrote the plot for the Crucible.
Mac Walters is a wonderful character developer, but he doesn't know how to work effectively with the main plot of a story. Hudson was a bit too controling, and they clashed each other.  Hudson wanted the keep the story "High-level"(liner), but wanted the story to have the option of a happy ending. Walters wanted there to be a fair ammount of variation in the endings, but thought a perfect happy ending was just not realistic in the face of something like the Reapers.
In the end, they comprimized, resulting in the bittersweet Deus Ex Machina that we got instead.
I actually thnk had Walters been left alone, he could have actually made these bittersweet endings somewhat better, perhapse, without the constant echo of "make it high-level" in head.

How is that a compromise when Bioware has always done bittersweet endings even before DE was created by Eidos.

silverexile17s wrote...

4.And, no, I don't work for BioWare. And what makes your assumptions any more or less true? Do you work for BioWare?

I never said I worked for them, but you shouldn't forget that assumptions are just assumptions.

silverexile17s wrote...

I agree. I think that had Hudson left Mac alone, he could have been quite creative with it. We saw him at work in ME2 with his character plots, right? We KNOW he's not a bad writer. He got thrown into this when Drew left the writing team, and told, "Think up an ending for this", when main plotline writing wasn't his forte. But, I think had Hudson not nagged at him to keep it High-level (linear), it could have been better. We know from the "Final Hours of Mass Effect 3" app that the EC was what his original concept had been. 
What if he'd continued from where the EC was? Keep adding to THAT version, instead of having things cut OUT at that stage?
I think that had Mac Walters been left to his own mecinations, he could have done something creative with this mess, instead of the High-level Deus Ex Machina that was produced by Hudson's interference.

Its easy to assume things without evidence even when Drew left during ME3 and Mac wrote every ME comic, which tells us nobody knows where Drew or Mac started then ended.


1. Well, I haven't played Half-life, and I only ever demoed Doom, so, I'm not qualified to comment on THOSE two games.
But in Regards to Deus Ex:
The Gamespy PC game of the year for 2000, and being put into their Hall of Fame in 2003.
IGN's number 4 on the list of top modern PC games in 2010
PC Gamer's Game of the Year for 2000,   game #2 in 2007 & 2008 'Top Games list of All Time" lis,t and #1 in 2010.
PC Zone's #1 in the list of "101 Best PC Games Ever list"
Yeah, this seems like a game franchise that NO ONE hears about. NO popularity what-so-ever. (scarcasm)

2. WHERE are these facts coming from? You said everything from Dictionaries to wikis is subjective information. So, please post your source references, so wh can SEE this information source that you claim is more factual then Dictionaries.

3. ME1 and 2 weren't bittersweet, unless you CHOSE to make them so. ME2 especally, as you could go through the Suicide Mission and not lose a single squad-mate or crewman. THAT'S the definition of a happy ending - going through the impossible mission and impossibly coming out with everyone alive.

4. Then your statements are no less asumptions, then what you say anyone else's are. Besides, you STILL did not difinitively say that you did not work for them.

5.Well, how do YOU know any different. Do YOU know any more or less how it was sliced up? Please post a source point if you do.
It's generally a given that Drew wrote the outline for the whole story, from Sovergien to the Crucible. But he left before the baseline plot he wrote for ME3 could be fleshed out. When Hudson and Walters worked to try and do it themselves, the Deus Ex Machina endings we got were the result.

Modifié par silverexile17s, 10 novembre 2012 - 08:11 .


#230
Iakus

Iakus
  • Members
  • 30 341 messages

Arcian wrote...

Gavrilo wrote...

 most of movie end up with happy ending,when you watch,for example Batman:Begins you know Bruce Wayne gonna be that hero and that he will kick Raz ass,and yet you still watch it and like movie a lot(at least me:D),so if audience expected some giant,epic battle between Shepard and Harbinger,ultimate good and evil,life or death...what BioWare(or whoever) did,they put an hologram entity CitadelChild that even after events in 1st ME no one could find.
So i dont see problem,cliche is not always bad thing.
Idk what to think why it end like that,i know i cant get myself to play ME3 sp again

Super MAC wanted to write something as cool and edgy as the endings of Matrix Reloaded and Revolutions.


And punished players who preferred the more upbeat endings of the first two games

#231
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

Blueprotoss wrote...

Grubas wrote...

That was such a good read until strawman hit again. Can we not just agree to ignore every post he makes, and continue the disscusion like toss never happened?

Lol The lead writer can not be blamed completely, because there is a "chain of command", so dont blame him at all. Leave Mac alone. 

Ironically insulting people is a strawman and to be fair there is a thing called a chain of command.

drayfish wrote...

Yep - Deus Ex, one of the most influential, respected and beloved games ever made, a work that frequently sits at the top of every 'Greatest Videogame of all Time' list, isn't that popular.

It just isn't. 'Cause... you know, stuff.


On an unrelated note, I wrote a haiku:


'Shades of Blue'

The only strawman
I'm not using opinion
Insults are useless

You do know that something thats influential doesn't make it popular, which an example of that is Killswitch that spawned Gears of War or Alone in the Dark that spawned the Survival Horror genre.  Btw ignorance only breeds more ignorance hence why its useless to insult people.

Nightwriter wrote...

This desire to do something new literally ruined the game for me. It may even end up ruining the series; still can't bring myself to go back to ME2, knowing what's coming. Clearly I am not the only person who was disappointed by it, either.

When you have a choice between doing something wild and new and series-destroying, or doing something tried and true and series-preserving, why would you go with wild and new? I mean, obviously they didn't know it would be series-destroying, but... shouldn't they have? 

At this point, this fear of cliche has become a serious threat to my ability to enjoy my fiction. Unless creators stop worshiping this group of people who say grimdark is "mature" and only new is good, a lot of creative works are probably going to suffer.

Establishing a Reaper leader isnt anything new just like how the Control, Destroy and Synthesis concepts have been in ME since ME1.  You personally don't have to enjoy every work of fiction just like everyone else does.  I'm pretty sure like most people including me you don't like everyhiing that you read, watch, or play.

1. That's the same thing HE said! He was saying that Mac was being unfairly blamed for what happened to the ending, since he wasn't the only one working on it. You COUNTERED your own arguement by needlesly countering his, which AGREED with your chain of command concept.
You DID read the coment chain, right?

2. Didn't you just insult that person yourself, by calling them ignorent just now?:huh: And saying that it's fact would only compound that you just insulted @Drayfish, would it not?:mellow:
Also, it is stated that games that had multiple endings, and so many ways to unlock them, were very few and far between until Deus Ex came out.
Reference article: http://www.1up.com/f...tial-70-deus-ex
The article itself reads:
'Moral dilemmas. Branching plot lines with multiple endings. Deep
weapon and skill customization. With developers attempting to diversify
and embolden gaming experiences, all of these things have become rather
happenstance features for games of all genres. Modern titles like Borderlands, Crysis, Metal Gear Solid 4, and even open world titles like inFamous show how a number of genres, especially first person shooters, have ingested all these properties into their play experiences.

But such was not the case in June 2000 when the first Deus Ex released.
Deus Ex dropped the player in the role of augmented UNATCO agent JC
Denton and asked, "What now?" Gamers had been given choice before, but
never to the degree that Deus Ex did. Players were afforded the
opportunity to play as they wanted. Through augmenting physical
abilities and beefing up their personal arsenal, players could play as a
barrel throwing powerhouse or a silent killer, picking off targets from
the shadows undetected. The duality, as well as the game's branching
plot lines and the ability to interact with the game's multitude of NPCs
were revolutionary additions to a genre previously dominated by a
shallow single-mindedness. In terms of player agency and narrative
focus, Deus Ex truly opened the proverbial floodgates. Before the title
released, the depth of play present in precursors like Ultima and System Shock
appeared strictly niche. Of the digital landscape, before the title's
release, Spector said "...I have been screaming for ten years for a kind
of game that is richer and more compelling and more player driven than
most games." The response he got from publishers and peers in turn was
tepid. "That's not mass market...we don't want to do that. We just want
to make shooters."

But in the title's wake came games that prioritized player agency and narrative depth. Games like KotOR and even the sprawling underworlds of the Grand Theft Auto titles proved that a convergence of so many ideals was financially
solvent. To this day one of the medium's most lauded titles, Bioshock
(and forthcoming sequel Infinite) built its empire around the morality
testing adventure/rpg/shooter foundation laid by Deus Ex and its
conspiracy filled other reality.

The title's various elements, considered individually, were nothing
new per se. Deus Ex's diverse game mechanics appeared in PC RPGs like
the Ultima titles as well as System Shock, not to mention the ambient
storytelling of Deus Ex's world is easily identifiable throughout the
Marathon trilogy.But what Deus Ex did with those various influences was bring them
together into an experience that worked to fully immerse the player like
no game did before. Narratively the game provided one of the densest
and most intriguing storylines to grace the medium and remains
unparalleled in its cyberpunk infused dystopia. It was a game that
offered so much for the player to explore, but despite what was an
overwhelming amount of content to unravel, refused to lead the player by
the hand. Instead it provided player agency as a blissful absolute.
Deus Ex established a sense of being and place and embellished it within
a world fully explorable in the then still broadening technology of 3D
worlds. It felt like there was a true fabric to the world the player
inhabited. That there was purpose and weight to everything one did or
didn't do- something that made the vague moral ambiguity of everything
going on that much more alarming.

The influence Deus Ex has had on gaming since seems too massive to
properly gauge. Deus Ex's release marked a pivotal moment for the
industry. The title remains one of gaming's most inspired works and one
that only grows in stature, as more and more titles try to duplicate its
richly unique experience."

According to this article, Deus Ex was and still is as popular as it was infuluential to the gaming community.

3. I believe THAT coming from you. But the concept of these things were not as you say they were in ME1 and 2. ME1 was more focused on a desprate chase then the prospect of treating synthetic life with any form of equality, since every synthetic you met in the first game was shooting at you. The only reference is by talking to Tali, about how it's hard to blame the geth for their distrust and appariant hate of organics in ME1 when the quarians tried to kill them over questions of existance. That's it.
Any reference to Synthesis in made by Saren, saying that his synthesis, his mending of organic and synthetic, and getting the Reapers to accept our rebirth as beings, is what will stop the cycles.
Ironically, he ends up being somewhat RIGHT about this, as Synthesis will make the Reapers acknolodge us as evolved beings, bringing Sarens "Vision of the Future" to life in which the Reapers willingly let them live, and share their experences.
But removing genetic diversity, self-choice, and natural limitations seams a disaster waiting to happen. Just as Mordin says:
No limitations = No cultural advancement.
No cultural advancement = cultural stagnation.
Cultural stagnation = social collapse.
Gifting such power before evolving the inherent knolodge for how to use it properly = like giving nukes to cavemen.
It's a timebomb waiting to happen. If you reach the pinicle of life, where ELSE is there to go but down?
There would be little to no purpose to life.

Modifié par silverexile17s, 15 novembre 2012 - 02:40 .


#232
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

Blueprotoss wrote...

A Bethesda Fan wrote...

Common sense is subjective.
You do not use facts, you try to make your deluded views into facts.

If I wanted to use opinion then I wouldn't be using logic or I would be insulting people for no reason.

But you call them ignorant because they don't believe your "logic", since you never offer any diffinitive facts to support any of your claims. That's technally what people call "insulting."
You try all you can to preach that YOUR opinions are logic, even though you state that Dictionaries are subjective sources of information, like what you say wikis are.
Actually POST a reference (A site, a book, SOMETHING) of where the fact that support your "Logic" COME from.

#233
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

TK EL wrote...

Blueprotoss wrote...

Establishing a Reaper leader isnt anything new just like how the Control, Destroy and Synthesis concepts have been in ME since ME1.  You personally don't have to enjoy every work of fiction just like everyone else does.  I'm pretty sure like most people including me you don't like everyhiing that you read, watch, or play.


No sir, very wrong. The original direction of the series had Nothing to do with any of that crap, nothing. All that's happened is that you've chosen to extrapolate based on coincidental elements. There is actual proof, so no fabracating please

If it helps, @ TK EL, the term for what it seems @Blueprotoss just used is called a "Strawman.":innocent:

#234
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

Blueprotoss wrote...

TK EL wrote...

Blueprotoss wrote...

Establishing a Reaper leader isnt anything new just like how the Control, Destroy and Synthesis concepts have been in ME since ME1.  You personally don't have to enjoy every work of fiction just like everyone else does.  I'm pretty sure like most people including me you don't like everyhiing that you read, watch, or play.


No sir, very wrong. The original direction of the series had Nothing to do with any of that crap, nothing. All that's happened is that you've chosen to extrapolate based on coincidental elements. There is actual proof, so no fabracating please

I'm pretty sure you aren't part of the writing staff for Bioware and hasn't played ME1  since you said to there is no actual proof.

Are YOU any different? Are YOU a member of BioWare's staff. If not, what proof do you have that supports YOUR claim?
Please post article/refernce to support your statement.

#235
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

Arcian wrote...

Blueprotoss wrote...

TK EL wrote...

Blueprotoss wrote...

Establishing a Reaper leader isnt anything new just like how the Control, Destroy and Synthesis concepts have been in ME since ME1.  You personally don't have to enjoy every work of fiction just like everyone else does.  I'm pretty sure like most people including me you don't like everyhiing that you read, watch, or play.


No sir, very wrong. The original direction of the series had Nothing to do with any of that crap, nothing. All that's happened is that you've chosen to extrapolate based on coincidental elements. There is actual proof, so no fabracating please

I'm pretty sure you aren't part of the writing staff for Bioware and hasn't played ME1  since you said to there is no actual proof.

>TK EL uses the specific words "there is actual proof"
>Blueprotoss reads it as "there is no actual proof"
Who else but Blueprotoss?

If you find someone ELSE that does, I'll eat my hat.
Well, I'd have to buy it first, but, you get the point.

#236
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

Necrotya wrote...

To be fair the problem that occured was from the "fans" and remaking an ending shows that you have less balls.


Point taken  - about remake ofc, but the problem didn't occure from the fans, crappy logic in the endings is the problem, fans only poited it out.
So no, I don't expect them to make "new" endings and after all that "fans you simply don't get it" I don't expect them to have balls to say they were wrong ( or too philosofical or what ever they wanna call it - oh...art ofc ) with the endings. 
 

Techniclaly, they did, just by making the EC. If they really DIDN'T think they were wrong, they would not have botherd to make the EC at all. They STILL didn't really fix anything, but at least the admited that they screwed up, more or less.

#237
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

Blueprotoss wrote...

Arcian wrote...

Being smart is actually to the detriment of one's understanding of the endings, because one is able to spot all the glaring holes in Super MAC's less than stellar writing.

Arcian wrote...

>TK EL uses the specific words "there is actual proof"
>Blueprotoss reads it as "there is no actual proof"
Who else but Blueprotoss?

Igonrance will only create more ignorance.

Aren't you being insulting now. And didn't you just say that you never insult people?:huh:
Besides, he said "There is actual proof." You just said that it said "There is no actual proof."
That's kinda hard to miss.

#238
Nightwriter

Nightwriter
  • Members
  • 9 800 messages

Blueprotoss wrote...

Nightwriter wrote...

This desire to do something new literally ruined the game for me. It may even end up ruining the series; still can't bring myself to go back to ME2, knowing what's coming. Clearly I am not the only person who was disappointed by it, either.

When you have a choice between doing something wild and new and series-destroying, or doing something tried and true and series-preserving, why would you go with wild and new? I mean, obviously they didn't know it would be series-destroying, but... shouldn't they have? 

At this point, this fear of cliche has become a serious threat to my ability to enjoy my fiction. Unless creators stop worshiping this group of people who say grimdark is "mature" and only new is good, a lot of creative works are probably going to suffer.

Establishing a Reaper leader isnt anything new just like how the Control, Destroy and Synthesis concepts have been in ME since ME1.  You personally don't have to enjoy every work of fiction just like everyone else does.  I'm pretty sure like most people including me you don't like everyhiing that you read, watch, or play.

I have been told not to take any candy from you.

I admit I'm curious -- I mean, how bad could you be -- but I probably shouldn't get in the van.

#239
AlanC9

AlanC9
  • Members
  • 35 692 messages
What's the actual proof, again?

#240
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

Blueprotoss wrote...

AxStapleton wrote...

Blueprotoss wrote...

To be fair the problem that occured was from the "fans" and remaking an ending shows that you have less balls.


How so? It takes alot of strength to stick by your guns, obviously, but it takes a lot more strength to sometimes admit that you are wrong. We never see politicians do it. That's part of the reason people don't generally like them.

Hopefully you're not trying to say that every creator including Bioware should recieve blind hatred when someone does like something.

Necrotya wrote...

Point taken  - about remake ofc, but the problem didn't occure from the fans, crappy logic in the endings is the problem, fans only poited it out. 
So no, I don't expect them to make "new" endings and after all that "fans you simply don't get it" I don't expect them to have balls to say they were wrong ( or too philosofical or what ever they wanna call it - oh...art ofc ) with the endings.

No problem but to say that Bioware is in wrong would opening Panadora's Box espcially when it would come down to video games.

1. It's not hatred. It's dissapointment. Faith in BioWare has been wanning since what happened with DA2 failing to measure up to DA:O. And now this fiasco with the endings, then announcing a new ME game when that disapointment is still fresh in peoples minds?
It's not hate. It's dissapointment at what's happened, and concern at what could be next. The're worried for BioWare.
2. Aren't they? They already admited more or less that they screwed up. Making the EC is proof of that. They have been in damage control mode for months, and have not been to a public panel since the EC. And when they are in public, it's like looking at dear in headlights. BioWare has never been this deep in hot water with fans before.

#241
Iakus

Iakus
  • Members
  • 30 341 messages

Nightwriter wrote...

I have been told not to take any candy from you.

I admit I'm curious -- I mean, how bad could you be -- but I probably shouldn't get in the van.


Noooo!!!! Strangerdanger!  Strangerdanger!  :D

#242
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

Blueprotoss wrote...

TK EL wrote...

Blueprotoss wrote...

TK EL wrote...

Blueprotoss wrote...

Establishing a Reaper leader isnt anything new just like how the Control, Destroy and Synthesis concepts have been in ME since ME1.  You personally don't have to enjoy every work of fiction just like everyone else does.  I'm pretty sure like most people including me you don't like everyhiing that you read, watch, or play.


No sir, very wrong. The original direction of the series had Nothing to do with any of that crap, nothing. All that's happened is that you've chosen to extrapolate based on coincidental elements. There is actual proof, so no fabracating please

I'm pretty sure you aren't part of the writing staff for Bioware and hasn't played ME1  since you said to there is no actual proof.


lol I'm not going to go out of my way to prove to you that not only did I play ME1, I turned it inside out. The copy original script has been online for over a year now, so I reiterate, ME1 and ME2 had Nothing to do with any of the crap you wrote. I'm pretty sure arguing against fact is trolling.

It sounds like you hav overanalyzed ME1 and ME3, which has caused you to not take ME3 seriously.  If ME3 really did contradict the others then the Reapers would be defeated conventionally, a Reaper leader would have been established before ME3, and there would have been no Created vs Creator conflicts before ME3.  Btw "trolling" isn't when someone disagrees with  someone, but a "troll" is someone who mainly insults people and is mostly off-topic.

Didn't they sorta allude to Harbinger being something of a Reaper leader in ME2?
Besides, aren't you going off topic yourself?
The scripts are online to read. This is about the plots of ME1 and 2 leading UP to 3. Not compairing ME1 and 3 together sid-by-side,  but a breakdown of events leading UP to that point.
Also, that creator vs created fight is invaladated by the peaceful resolution of the Quarian/Geth war. That they CAN work together for the sake of creating a lasting peace.

#243
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

Blueprotoss wrote...

Arcian wrote...

Blueprotoss wrote...

Arcian wrote...

Being smart is actually to the detriment of one's understanding of the endings, because one is able to spot all the glaring holes in Super MAC's less than stellar writing.

Arcian wrote...

>TK EL uses the specific words "there is actual proof"
>Blueprotoss reads it as "there is no actual proof"
Who else but Blueprotoss?

Igonrance will only create more ignorance.

>"Uh I don't really have anything substantial to say in my defense so I'll just accuse him of being ignorant and then carry on."
Who else but Blueprotoss?

Actions speaks louder then words just like how insulting people for a difference of views is an example of ignorance hence why you're still being ignorant, which means you're creating more ignorance.

Isn't saying those things tantamount to insulting him, buy accusing him of creating ignorance? Right now, it looks like you are the one insulting him for differing from your viewpoint.
Something that everyone here seems to be able to relate to in regards to your posts.

#244
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

dorktainian wrote...

Gaming Shogun review from march this year. (quote)

''Mass Effect 3 is 40 hours of incredible story, ending with 10 minutes that invalidates the entire experience and will anger you. A lot.

The disappointing part of Mass Effect 3 is that you spend so much time planning out your dialog options, squad choices, etc that all of it ends up being practically meaningless. After about 40 hours of intense and exciting gameplay, no matter what you do, you end up with 3 possible endings. Endings which re-use the same cut-scenes (minus a few details in each iteration) and leave you feeling used and abused in a not-so-nice way. BioWare and Electronic Arts touted this game series as being all about player choice and character interaction. The last ten minutes of Mass Effect 3 completely ruins not only all of your choices in this game, but also your choices in the previous two games. This is a huge bait-and-switch on the part of BioWare and left me wondering what happened in the dev cycle to cause this.

So in order to stop synthetics from killing organics, you create synthetics to kill organics?!?

Anyhow, thanks for reading my review/rant on this game which, if you shut the computer off right when Shepard makes it to the Beam, is pretty damned good. Just don’t play past that point and pretend that what you are doing matters in the game’s storyline. Make up your own ending – it will be light-years better than what BioWare cooked up for the last ten minutes of the game.''


WOW.
*Clap, clap, clap, clap* *Apaluse*:wizard:

#245
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

Blueprotoss wrote...

AxStapleton wrote...

Blueprotoss wrote...

AxStapleton wrote...

Blueprotoss wrote...

To be fair the problem that occured was from the "fans" and remaking an ending shows that you have less balls.


How so? It takes alot of strength to stick by your guns, obviously, but it takes a lot more strength to sometimes admit that you are wrong. We never see politicians do it. That's part of the reason people don't generally like them.

Hopefully you're not trying to say that every creator including Bioware should recieve blind hatred when someone does like something.


Did I say anything about hating? No, I'm just saying that publically admitting you're wrong is one of the toughest things anyone can do even when they personally accept it. The Extended Cut was made, so obviously someone, somewhere high up in Bioware or EA had accepted that something they'd done had gone wrong. But they never really publically admitted it that they'd done wrong.

Never said you had hatred but it seems like you want a creator to open Pandora's Box or that "can of worms".  Btw ME3 didn't contradict ME1/ME2 and Bioware still owns ME, which means they still wouldn't be in the wrong.   Its okay to have an opinion but to say differently is a whole different ball game.

Didn't you say "Blind hatred" in the above post?

#246
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

Blueprotoss wrote...

AxStapleton wrote...

Blueprotoss wrote...

Actions speaks louder then words just like how insulting people for a difference of views is an example of ignorance hence why you're still being ignorant, which means you're creating more ignorance.


Interesting to use that quote in a forum where all we can see and use, are words.

How is that when some people do post videos and pictures?

Then why don't YOU post some.
You know, something to support your "Logic"?

#247
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

nstar wrote...

I'm a newcomer to the Mass Effect series. I started playing ME1 a few weeks ago, completed it, loved it, immediately started playing ME2, completed it, bought the LotSB DLC, completed it and then bought ME3 which I "completed" a few days ago (save for the paid DLC). I had downloaded the Extended Cut on the advice of a friend and having now read the differences between the two I am glad I did.

I am in the camp that didn't like the ending.

It isn't because the ending is bleak. I think the majority of the games I have completed in the last few years have had bleak endings to one degree or another. I won't name those games so as not to give away spoilers but many games seem to have endings which involve the death of close characters, the player character or other negative consequences - some based on choice, some not. However, in all these cases (save for one but that ending is based on the player character's actions and can be avoided) there is still a sense of accomplishment, that it was worth it. The agony of losing something or someone offset to some extent by a mostly desirable outcome.

Not so for ME3. The options given to me by the arrogant little jerk who I see has been referred to as Starbrat are in no way desirable. All the options presented result in Shepard's demise (aside from the brief scene of Shepard breathing, which is no great indicator either way), a sacrifice that is only acceptable if there is an inherent nobility in that sacrifice but there is no nobility in this sacrifice.

The destroy options wipes out the Geth, EDI and numerous other synthetics. EDI had developed as a character throughout ME3 and to some extent ME2. She had shown herself capable of learning, of thinking for herself. She was a living thing. Similarly, the Geth had shown that they were capable of independent thought and possessed qualities more commonly associated with organics. After all the work I engaged in to end the Quarian/Geth war, to understand that the Geth were not wholly to blame for this and to try and mend fences, is genocide and mass murder acceptable to end a war? Not to me.

Control option turns me into the Illusive Man, an individual I have never trusted even when I was working for him. An individual that I've spent a large part of ME3 trying to stop. Furthermore, it turns me into a galactic dictator. Sure, I could be a benevolent dictator but the problem is that virtually all dictators are benevolent in their own mind. Very few who commit "evil" acts believe that they are committing evil acts. They think, however misguided, that they are committing acts for the greater good. Shepard, just like Starchild, has no right to inflict their will upon others.

And synthesis would simply turn me into history's greatest monster. It is barbaric to insist upon a galaxy-wide alteration to people's lives without consent and Shepard certainly did not have the authority to do that.

So there is no nobility in Shepard's sacrifice. Furthermore, it seems that nothing I have done during the series has ultimately mattered all because some AI brat has appointed itself as god of the galaxy. I've already experienced the sense of loss and the difficult decisions - when I chose who to leave on Virmire, when Mordin died, when Thane died etc. and now I'm being asked to sacrifice who I made my character into - her very sense of right and wrong is being sacrificed and in essence her very self and there is nothing that I can do because of an enemy which I cannot fight or even attempt to reason with. As he stands there, spouting his nonsense which I have started to prove a fallacy by not only ending the Quarian/Geth war but helping to get them working together again, I am left with no comeback, no retort, no way of even making him see how ridiculous he is. Perhaps there would be no reasoning with him which given his exceptional arrogance is entirely plausible, but the fact is there was no way for me to even try and this is majorly lacking and a serious departure from the Shepard character I knew.

And because of this there is no "ending" for me. There is nothing leaving me fulfilled by the outcomes of ME3. I just feel empty and after the experiences I had with the ME series that ran the gamut of emotions, to end this way feels hollow and a betrayal of the investment in Shepard.

After feeling like I was progressing throughout the series, for the final ten minutes to tell me there was nothing I could do but bow down to Starkid and make a barbaric decision, I could never be happy.

And yes, I will admit that I wish there was a way to save Shepard, properly, without barbaric choices, and for her to live happily ever after with Liara and their little blue children but it was never a possibility; I just wasn't told this until the very end.

This is true for MANY people. You are not alone. I agree with these points.

#248
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

iakus wrote...

Nightwriter wrote...

I have been told not to take any candy from you.

I admit I'm curious -- I mean, how bad could you be -- but I probably shouldn't get in the van.


Noooo!!!! Strangerdanger!  Strangerdanger!  :D

Good god, DON'T jump down that rabbit hole!!!!

#249
Nightwriter

Nightwriter
  • Members
  • 9 800 messages

silverexile17s wrote...

iakus wrote...

Nightwriter wrote...

I have been told not to take any candy from you.

I admit I'm curious -- I mean, how bad could you be -- but I probably shouldn't get in the van.


Noooo!!!! Strangerdanger!  Strangerdanger!  :D

Good god, DON'T jump down that rabbit hole!!!!

See you guys are just making me more curious. I'm like Pippin with the Palantir now. I'm starting to look at this guy like Lydia from Beetlejuice looked at Adam and Barbara in their ghost sheets.

"What do you look like under there? Are you gross under there? Are you Night of the Living Dead under there? Like all bloody veins and pus?"

#250
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

Nightwriter wrote...

silverexile17s wrote...

iakus wrote...

Nightwriter wrote...

I have been told not to take any candy from you.

I admit I'm curious -- I mean, how bad could you be -- but I probably shouldn't get in the van.


Noooo!!!! Strangerdanger!  Strangerdanger!  :D

Good god, DON'T jump down that rabbit hole!!!!

See you guys are just making me more curious. I'm like Pippin with the Palantir now. I'm starting to look at this guy like Lydia from Beetlejuice looked at Adam and Barbara in their ghost sheets.

"What do you look like under there? Are you gross under there? Are you Night of the Living Dead under there? Like all bloody veins and pus?"

Well, You've been given fair warning.
But.. If you really want to try, go for it.
Just, don't say you wern't warned. Who knows, you may be able to talk with him.