SNascimento wrote...
I think Bioware made the right choice with ME3's ending..People don't like it because the finality of it. .
fi·nal·i·ty/fīˈnalətē/
Noun:
The fact or impression of being an irreversible ending: "the finality of death".
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And by ending, I mean only what happens after your pick your choice. The starkid is another matter. What I'm sure is, if after your choice you had an ending more in tone with the exntended cut and a reunion with your LI, ME3's ending disater would NEVER have happened.
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There would be people complaining about the starkid, space magic and plot holes, but this guys exist ever since ME2. Actually, ME2 have a lot of this criticisms, but nonetheless is regarded as the best in the trilogy by the majority.
This is very accurate and I'm surprised that some people forgot about the past critcisms that existed in ME way before ME3 was released.
Legion of 1337 wrote...
The original ending was EA's fault.
Now that we actually know what the ending is, it's not really bad except for the giant plot hole that's been there the whole time (the Crucible). But because people hated it in the first place, they got picky and didn't like the ending regardless, though I will admit that a Deus Ex ending often doesn't work outside Deus Ex, which a lot of games don't understand and ME didn't.
How is that EA's fault when Bioware has the majority of the Control over ME and if you're going to say that the Crucible is a "plothole" then the Reapers themselves would be a plothole. To be fair DE didn't invent those "endings" but Control, Synthesis, and Destroy have been present in the ME series since ME1.
AeonFrog wrote...
ME3 made it painfully obvious that BW was just making it up as they went along.
If thats the case then ME2 would be an example of that way before ME3 since it was inevitable that the Reapers couldn't be stopped before ME2.
FlamingBoy wrote...
this is kind of strange logic when my favorite movie is butch cassidy and the sundance kid (60's movie)
or the widely praised red dead redemption (even though I did not like it)
you also suggest that people did not "used" to be this way that they used to like these endings. I therefore bring your attention to sherlock holmes and the negativity that brought about the author
Edit: or comparing the street car named desire movie vs the play
to suggest that some how I did not "get" it, or that the game (ME3) was somehow before its time and audiences were just not ready for it.... well frankly it theres a difference between being deep with meaning and vague
But the odd thing about that is both aren't a part of a series with three intertwined installments.
The problem here is that the book was in the form of a rough draft like what most writers of the time did in Europe by writhing thier books in monthly literary journals.
The irony here is that Bioware has always had sacrafice present in their endings whether its a side character, main protagonist, or main antagonist. It shouldn't be shock that Shepard would die at the end of ME3 even when Shepard's story was going to be contained in a trilogy from the original announcement of ME.
JPN17 wrote...
I'd also just like to say that it sucked that instead of getting an ending that I fought for and deserved for 3 games, I was only able to choose an ending that the god kid, who comes out of nowhere, gives to me at the very end. God kid resolves the plot, not Shepard. That's a big no in my book.
So you don't what to rid the Milky Way of the Reapers then to save the lives of billions?
wright1978 wrote...
ME3 ending is a damp squib mess with so many huge problems to it.
There's all these war assets i've built up and yet they play virtually zero role in the ending. They are the missing f**k yeah moments. I don't see the Normandy, Destiny ascension, Krogan, geth, Quarians etc in action doing great things if i've accrued these assets.
Then there's the bizarre decision to bring ghost boy into the equation. It feels like they came up with the 3 ending types athey wanted nd then worked in a cheap device to achieve them that doesn't fit with anything else that came before.
I also dislike in a choice based game this desperate attempt by them to force Shep's death. Eventually they added in a Half arsed shep lives scenario but it should have been built in properly.
To be fair a conventional ending isn't possible and everything war asset doesn't need to be shown to be effective. The Catalyst isn't really a bizarre decision since the Reaper leader was never shown until the end of ME3 and you shouldn't forget that Bioware laid down the framework of the choices throughout the story of ME.
Modifié par Blueprotoss, 31 octobre 2012 - 05:39 .