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Possible reason why the ending failed.


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#176
Iakus

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Mcfly616 wrote...

Let's get this straight. The Original Endings were awful. Granted, I have seen worse in Cinema, but never in a videogame.


With that being said, I think ME3's Extended Cut is a far better ending than ME2.

That not to say that I didn't like ME2's ending. It made me feel like an intergalactic badass for sure. But it was definitely a "by the numbers", typical ending. It was quite bland.


Between ME3's ending, even with EC, and bland, I'll take bland every time

#177
Mcfly616

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iakus wrote...

Mcfly616 wrote...

Let's get this straight. The Original Endings were awful. Granted, I have seen worse in Cinema, but never in a videogame.


With that being said, I think ME3's Extended Cut is a far better ending than ME2.

That not to say that I didn't like ME2's ending. It made me feel like an intergalactic badass for sure. But it was definitely a "by the numbers", typical ending. It was quite bland.


Between ME3's ending, even with EC, and bland, I'll take bland every time

preferences and all that. I for one think the entirety of ME3 was better than ME2. (With ME1 still being my favorite.). All a matter of opinion, I guess

#178
Nightwriter

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This desire to do something new literally ruined the game for me. It may even end up ruining the series; still can't bring myself to go back to ME2, knowing what's coming. Clearly I am not the only person who was disappointed by it, either.

When you have a choice between doing something wild and new and series-destroying, or doing something tried and true and series-preserving, why would you go with wild and new? I mean, obviously they didn't know it would be series-destroying, but... shouldn't they have?

At this point, this fear of cliche has become a serious threat to my ability to enjoy my fiction. Unless creators stop worshiping this group of people who say grimdark is "mature" and only new is good, a lot of creative works are probably going to suffer.

#179
Iakus

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Mcfly616 wrote...

iakus wrote...

Mcfly616 wrote...

Let's get this straight. The Original Endings were awful. Granted, I have seen worse in Cinema, but never in a videogame.


With that being said, I think ME3's Extended Cut is a far better ending than ME2.

That not to say that I didn't like ME2's ending. It made me feel like an intergalactic badass for sure. But it was definitely a "by the numbers", typical ending. It was quite bland.


Between ME3's ending, even with EC, and bland, I'll take bland every time

preferences and all that. I for one think the entirety of ME3 was better than ME2. (With ME1 still being my favorite.). All a matter of opinion, I guess


In general, I'd agree.  I was certainly no fan of ME2's storyline.  And ME1 will always be the best.  And up until the end, ME3, while not a stellar game, was getting the job done.

But the endings, original and EC, left me so cold and empty inside I literally wish I'd never heard of Mass Effect.  It's enough to destroy the entire trilogy for me.  The horrific chocies, the forced tragedy, the utter sense of futility.  

So when I say how I want Shepard out of the rubble, or speak in favor of allowing alternate ending DLC or different ending slides, I'm not saying "just add this and the game's wonderful" I'm saying 'add this and the game is bearable"

#180
KevShep

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AdmiralCheez wrote...


But a beloved cliche is still a cliche.  Bioware wanted to try something new.  However, was that ultimately the best choice?  Was it really a good idea to kill off the adrenaline in the final confrontation?  Is it really appropriate for Shepard to decide the ultimate fate of the galaxy while standing next to a glowing ghost boy with soft, dreamy music playing in the background?  Is it a good thing to deny players the critical "F* YEAH!", and instead bog them down with hazy uncertancies and morally ambiguous decisions that, no matter what they choose, have the potential to make them feel like a monster?


This is EVERYTHING Ive been saying to people that dont understand why most of us think the ending is the BIGGEST let down in gaming history/entertainment history!  Why is this so hard for some to realize that? 

I agree 100% with you!

Modifié par KevShep, 01 novembre 2012 - 11:33 .


#181
silverexile17s

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KevShep wrote...

AdmiralCheez wrote...


But a beloved cliche is still a cliche.  Bioware wanted to try something new.  However, was that ultimately the best choice?  Was it really a good idea to kill off the adrenaline in the final confrontation?  Is it really appropriate for Shepard to decide the ultimate fate of the galaxy while standing next to a glowing ghost boy with soft, dreamy music playing in the background?  Is it a good thing to deny players the critical "F* YEAH!", and instead bog them down with hazy uncertancies and morally ambiguous decisions that, no matter what they choose, have the potential to make them feel like a monster?


This is EVERYTHING Ive been saying to people that dont understand why most of us think the ending is the BIGGEST let down in gaming history/entertainment history!  Why is this so hard for some to realize that? 

I agree 100% with you!

As do I.

#182
Massa FX

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I wanted my "F*Yeah" ending. Without it... its like foreplay and then no possible way for the big ;) Who in their right mind wants that?

Modifié par Massa FX, 02 novembre 2012 - 12:05 .


#183
Massa FX

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double post. <snip>

Modifié par Massa FX, 02 novembre 2012 - 12:05 .


#184
ld1449

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The ending is still crap. People are settling for crap that was already half rendered in the development. By and large, its assumed that the EC DLC was done a month after the announcement, just held back for two aditional months (which they used to work on Leviathan, which was not a planned DLC either) in order to compete with Skyrim since they'd announced that they would be releasing dawn guard around the same time.

The first DLC to be released was supposed to be Omega. This is believed because there were files already in the vanilla game, which meant a good chunk of Omega was already finished.

With the ending backlash they've had to postpone Omega thrice, once for the EC to stop the financial bleed, Once for Leviathan to "foreshadow" the ending for anyone that hadn't yet beaten the game (around 43 percent of people who bought the game had beaten it by that point if I'm not mistaken), and now again in october because Microsoft most likely had a full roster with all these releases at the end of the month.

So essentially, they did the bare minimum for people , and some are praising it like its the gift of the gods.

The EC was a DLC done as much on the cheap as possible. It wasn't even fully compressed, taking up the limit 2G when, fully compressed its barely 1.2 and most of those are in the ending slides, which were EACH made as  FULL movie rather than actual slides that would have saved a ****load of space.

Wrex led didn't cure the genophage? Full movie.

Wrex led and cured the genophage? Full movie

Wreave led and Cured the Genophage? Full movie

Wrex led and cured the genophage? Saved Quarians and Geth? Full movie.

Wrex led and cured the genophaage saved Quarians and killed Geth? Full movie.

The combinations go ON and ON and ON.

OF COURSE THE ****ING THING TOOK UP A GIG WITH NO ONE KNOWING WHAT THE HELL COULD BE SO LARGE!!!!

This is not even including the full movies done for Synthesis with everyone glowing.

So yeah. I hardly count the Extended cut as a Godsend.

It was given grudgingly, and not even well done at that.

Modifié par ld1449, 02 novembre 2012 - 12:26 .


#185
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Nightwriter wrote...

This desire to do something new literally ruined the game for me. It may even end up ruining the series; still can't bring myself to go back to ME2, knowing what's coming. Clearly I am not the only person who was disappointed by it, either.

When you have a choice between doing something wild and new and series-destroying, or doing something tried and true and series-preserving, why would you go with wild and new? I mean, obviously they didn't know it would be series-destroying, but... shouldn't they have?

At this point, this fear of cliche has become a serious threat to my ability to enjoy my fiction. Unless creators stop worshiping this group of people who say grimdark is "mature" and only new is good, a lot of creative works are probably going to suffer.

I think grim and dark can be done well.  I may be in the minority here, but  a "not so happy ending" doesn't bother me.  That's not to say that I don't think that the ME3 ending is awful, which I do, and the ec only made it worse for me.

Speaking of creators, my opinion of ME3 is that much of it is not terribly original.  It seems to be more of an amalgamation of ideas and concepts already used in other works, which may ok, except that the final product smacks as a cheap rip-off with poor execution.

I'm not a big Tali fan, but that photoshopped stock photo of her and her hand and all, really speaks for itself.  It's a microcosm of a lot of what I see in ME3, an unoriginal poorly executed rip-off.  I know that's harsh, but that's the way that I see it.

#186
AlanC9

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Bio's never been very original. KotOR was just a retelling of the original SW trilogy.

Modifié par AlanC9, 02 novembre 2012 - 12:43 .


#187
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You're right, and that's not necessarily a bad thing either, if the execution is pulled off well. Originality in sci-fi is a rare commodity as it is. So much of it has already been done.

#188
griot13

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The endings sucked because of the kid PERIOD....

#189
Nightwriter

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DirtyMouthSally wrote...

Nightwriter wrote...

This desire to do something new literally ruined the game for me. It may even end up ruining the series; still can't bring myself to go back to ME2, knowing what's coming. Clearly I am not the only person who was disappointed by it, either.

When you have a choice between doing something wild and new and series-destroying, or doing something tried and true and series-preserving, why would you go with wild and new? I mean, obviously they didn't know it would be series-destroying, but... shouldn't they have?

At this point, this fear of cliche has become a serious threat to my ability to enjoy my fiction. Unless creators stop worshiping this group of people who say grimdark is "mature" and only new is good, a lot of creative works are probably going to suffer.

I think grim and dark can be done well.  I may be in the minority here, but  a "not so happy ending" doesn't bother me.  That's not to say that I don't think that the ME3 ending is awful, which I do, and the ec only made it worse for me.

Speaking of creators, my opinion of ME3 is that much of it is not terribly original.  It seems to be more of an amalgamation of ideas and concepts already used in other works, which may ok, except that the final product smacks as a cheap rip-off with poor execution.

I'm not a big Tali fan, but that photoshopped stock photo of her and her hand and all, really speaks for itself.  It's a microcosm of a lot of what I see in ME3, an unoriginal poorly executed rip-off.  I know that's harsh, but that's the way that I see it.

There's a difference between a not so happy ending and a flat out depressing one I think. I'm tired of depressing endings being made out to be mature and deep. It's stupid.

But if the ending is going to be depressing, the work should set you up for it. ME3 didn't. The game made a last minute decision to commit suicide, and it didn't feel right.

I don't care if a work uses old themes. I care if it's well written. I'll never understand why, for some other people, it's the opposite. They don't care if it's well written; they care if it uses old themes.

The Tuchanka arc is an example of storytelling that didn't really use any innovative writing devices and yet was very well written and worthy of praise. According to some people, this would mean it was a bad arc, because it did not attempt to pull something new and gritty and revolutionary and depressing out of its ass.

#190
sH0tgUn jUliA

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I always miss out on the Admiral's threads when they start.

* Bioware should have stuck to the strengths of the series and not given us an ending where we're supposed to commit suicide that had all of the intellectual content of a decapitated version of Blues Clues. -- I loved that analogy.

* Anderson's death should have happened earlier in the game or after the final battle.

* The game shouldn't have ended on a cliff hanger. Never end the final installment of a character's story arc on a cliff hanger. It is downright cruel.

* Never tell the player "You are Shepard" for three games, then kill the player off in the final game on purpose unless you want backlash. -- note I'm excluding the masochists who want to kill their characters.

* And actually I'm missing the happy ending. The heroic happy ending is bloody rare these days.

Modifié par sH0tgUn jUliA, 02 novembre 2012 - 03:40 .


#191
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Nightwriter wrote...
There's a difference between a not so happy ending and a flat out depressing one I think. I'm tired of depressing endings being made out to be mature and deep. It's stupid.

But if the ending is going to be depressing, the work should set you up for it. ME3 didn't. The game made a last minute decision to commit suicide, and it didn't feel right.

I don't care if a work uses old themes. I care if it's well written. I'll never understand why, for some other people, it's the opposite. They don't care if it's well written; they care if it uses old themes.

The Tuchanka arc is an example of storytelling that didn't really use any innovative writing devices and yet was very well written and worthy of praise. According to some people, this would mean it was a bad arc, because it did not attempt to pull something new and gritty and revolutionary and depressing out of its ass.

Tuchanka was my favorite.  I don't mind old themes either.  When I say that it smacks as a cheap rip-off with poor execution, I mean to say that in light of the fact that some of it is recycled, it's execution is handled in a very clumsy way.  The fact that it's not original is accentuated, and it's off-putting, similar to my reaction to the Tali photo, cheap.

You read so many posts of folks saying "that was just a slapped together rush job".  So much so that it's borderline cliche, but that's what it looks like in some parts.  Not all, but some. 

I actually think that the ec is worse than the original, but not in this context, necessarily.  It did serve to show just how incoherent the original was, though.  That squad evacution scene is one example.  Everyone was wondering how the squad mates made it back to the Normandy, and they couldn't pull it off in the edited version either.  

#192
AlanC9

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I wonder if the evac scene was only needed for the Synthesis ending with EDI and Joker. Other LIs could have been swapped into the Miranda/Jack slide if they were left on Earth, and the Destroy plaque scene could have defaulted to Traynor if the LI wasn't on board ( though it would have been a little odd).

#193
Iakus

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sH0tgUn jUliA wrote...

I always miss out on the Admiral's threads when they start.

* Bioware should have stuck to the strengths of the series and not given us an ending where we're supposed to commit suicide that had all of the intellectual content of a decapitated version of Blues Clues. -- I loved that analogy.

* Anderson's death should have happened earlier in the game or after the final battle.

* The game shouldn't have ended on a cliff hanger. Never end the final installment of a character's story arc on a cliff hanger. It is downright cruel.

* Never tell the player "You are Shepard" for three games, then kill the player off in the final game on purpose unless you want backlash. -- note I'm excluding the masochists who want to kill their characters.

* And actually I'm missing the happy ending. The heroic happy ending is bloody rare these days.


By the Enkindlers THIS!!!

#194
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sH0tgUn jUliA wrote...

* Never tell the player "You are Shepard" for three games, then kill the player off in the final game on purpose unless you want backlash. -- note I'm excluding the masochists who want to kill their characters.


Depending on your choice Shepard lives or dies (control, synthesis, low EMS destroy). It's not really killing him off intentionally, because of the choice thing. You can choose to kill Shepard or not.

* And actually I'm missing the happy ending. The heroic happy ending is bloody rare these days.


Given the billions of lives lost throughout the third game, I don't really see a happy ending as "fitting" for the trilogy's end, but that's just me. A tragic sad ending seems to a be good choice.

I guess Bioware took war very seriously. Where there will be lots of sacrifices. Some of those of even your closest friends.

Modifié par magnetite, 02 novembre 2012 - 07:09 .


#195
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AlanC9 wrote...

I wonder if the evac scene was only needed for the Synthesis ending with EDI and Joker. Other LIs could have been swapped into the Miranda/Jack slide if they were left on Earth, and the Destroy plaque scene could have defaulted to Traynor if the LI wasn't on board ( though it would have been a little odd).

I don't know.  They could not have had an evacuation at all, as far as that goes, and whoever were the squadmates that came with you, died, putting their names on the wall as well, along with yours.  That probably wouldn't go over to well with the fans, but still.  They died fighting for what they believed in.  Millions/Billions died leading up to that.  Are your squadmates so untouchable? Just a thought. 

I don't necessarily see the need to have to have an EDI and Joker scene providing the symbolism of the Synthesis ending, at least not if EDI was in your squad.  The software is still on the Normandy, I think.  Show a slide of Joker building EDI a new body.:D

Modifié par DirtyMouthSally, 02 novembre 2012 - 07:31 .


#196
Blueprotoss

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silverexile17s wrote...

1.Do you really think Edios would WANT to get involved in that mess. Besides, their game gets MORE popular all of a sudden with all the uproar. No company wants to STOP that. Besides, when you ask about which game ending it reminds people of, everyone you ask tends to say Deus Ex. It's popular enough that it's what comes to everyones ming when the endings are brought up.
It wouldn't have been linked up with by so many people if not.

If Bioware did copy Eidos thenEidos would have done something about it but that tells us DE wasn't the 1st.  If DE is popular as you say then it would match the lies of Half-Life and Doom.

silverexile17s wrote...

2. But you said that all fact is subjective opinion, remember? That's no different. You've denied everything from Dictionaries to wikis, refusing to acknolodge them as credible, factual sources of information. That would mean that according to YOUR "logic", EVERYTHING anyone says, yourself included, is NEVER ANYTHING BUT OPINION.
That's reverse logic.

Never said fact is subjective but opinion is subjective.  Btw the logic I'm using are actual facts and its not that hard to use common sense.

silverexile17s wrote... 

3. Derw was lead writer then, remember? When he left the team, they didn't know how to continue the original vision he had when he wrote the plot for the Crucible.
Mac Walters is a wonderful character developer, but he doesn't know how to work effectively with the main plot of a story. Hudson was a bit too controling, and they clashed each other.  Hudson wanted the keep the story "High-level"(liner), but wanted the story to have the option of a happy ending. Walters wanted there to be a fair ammount of variation in the endings, but thought a perfect happy ending was just not realistic in the face of something like the Reapers.
In the end, they comprimized, resulting in the bittersweet Deus Ex Machina that we got instead.
I actually thnk had Walters been left alone, he could have actually made these bittersweet endings somewhat better, perhapse, without the constant echo of "make it high-level" in head.

How is that a compromise when Bioware has always done bittersweet endings even before DE was created by Eidos.

silverexile17s wrote...

4.And, no, I don't work for BioWare. And what makes your assumptions any more or less true? Do you work for BioWare?

I never said I worked for them, but you shouldn't forget that assumptions are just assumptions.

silverexile17s wrote...

I agree. I think that had Hudson left Mac alone, he could have been quite creative with it. We saw him at work in ME2 with his character plots, right? We KNOW he's not a bad writer. He got thrown into this when Drew left the writing team, and told, "Think up an ending for this", when main plotline writing wasn't his forte. But, I think had Hudson not nagged at him to keep it High-level (linear), it could have been better. We know from the "Final Hours of Mass Effect 3" app that the EC was what his original concept had been. 
What if he'd continued from where the EC was? Keep adding to THAT version, instead of having things cut OUT at that stage?
I think that had Mac Walters been left to his own mecinations, he could have done something creative with this mess, instead of the High-level Deus Ex Machina that was produced by Hudson's interference.

Its easy to assume things without evidence even when Drew left during ME3 and Mac wrote every ME comic, which tells us nobody knows where Drew or Mac started then ended.

Modifié par Blueprotoss, 02 novembre 2012 - 10:24 .


#197
Blueprotoss

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Grubas wrote...

That was such a good read until strawman hit again. Can we not just agree to ignore every post he makes, and continue the disscusion like toss never happened?

Lol The lead writer can not be blamed completely, because there is a "chain of command", so dont blame him at all. Leave Mac alone. 

Ironically insulting people is a strawman and to be fair there is a thing called a chain of command.

drayfish wrote...

Yep - Deus Ex, one of the most influential, respected and beloved games ever made, a work that frequently sits at the top of every 'Greatest Videogame of all Time' list, isn't that popular.

It just isn't. 'Cause... you know, stuff.


On an unrelated note, I wrote a haiku:


'Shades of Blue'

The only strawman
I'm not using opinion
Insults are useless

You do know that something thats influential doesn't make it popular, which an example of that is Killswitch that spawned Gears of War or Alone in the Dark that spawned the Survival Horror genre.  Btw ignorance only breeds more ignorance hence why its useless to insult people.

Nightwriter wrote...

This desire to do something new literally ruined the game for me. It may even end up ruining the series; still can't bring myself to go back to ME2, knowing what's coming. Clearly I am not the only person who was disappointed by it, either.

When you have a choice between doing something wild and new and series-destroying, or doing something tried and true and series-preserving, why would you go with wild and new? I mean, obviously they didn't know it would be series-destroying, but... shouldn't they have? 

At this point, this fear of cliche has become a serious threat to my ability to enjoy my fiction. Unless creators stop worshiping this group of people who say grimdark is "mature" and only new is good, a lot of creative works are probably going to suffer.

Establishing a Reaper leader isnt anything new just like how the Control, Destroy and Synthesis concepts have been in ME since ME1.  You personally don't have to enjoy every work of fiction just like everyone else does.  I'm pretty sure like most people including me you don't like everyhiing that you read, watch, or play.

Modifié par Blueprotoss, 02 novembre 2012 - 10:30 .


#198
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Blueprotoss wrote...


Common sense is subjective.
You do not use facts, you try to make your deluded views into facts.

#199
Blueprotoss

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A Bethesda Fan wrote...

Common sense is subjective.
You do not use facts, you try to make your deluded views into facts.

If I wanted to use opinion then I wouldn't be using logic or I would be insulting people for no reason.

#200
TK EL_

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Blueprotoss wrote...

Establishing a Reaper leader isnt anything new just like how the Control, Destroy and Synthesis concepts have been in ME since ME1.  You personally don't have to enjoy every work of fiction just like everyone else does.  I'm pretty sure like most people including me you don't like everyhiing that you read, watch, or play.


No sir, very wrong. The original direction of the series had Nothing to do with any of that crap, nothing. All that's happened is that you've chosen to extrapolate based on coincidental elements. There is actual proof, so no fabracating please

Modifié par TK EL , 02 novembre 2012 - 11:10 .