...am I trying a non-combat/peaceful solution to most problems just to roleplay that character/game play style, or am I doing it because I have no chance to survive the fight?
In a game with level scaling, I can't think of any examples where I said to myself "I'm going to have to figure out how to handle this in a different way because there is NO way I can take this guy/group in straight up combat."
If failure in combat is never an option, why would you EVER take a different route, unless it offers negative story outcomes, less XP or loot? But with level-scaling and hand-holding with level design, this is exactly what things devolve into... I can beat anything with combat, so why even bother with any other paths?
Modifié par Fast Jimmy, 01 novembre 2012 - 06:59 .





Retour en haut






