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Level scaling?


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#26
Fast Jimmy

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To frame my problem with level scaling like this...

...am I trying a non-combat/peaceful solution to most problems just to roleplay that character/game play style, or am I doing it because I have no chance to survive the fight?

In a game with level scaling, I can't think of any examples where I said to myself "I'm going to have to figure out how to handle this in a different way because there is NO way I can take this guy/group in straight up combat."

If failure in combat is never an option, why would you EVER take a different route, unless it offers negative story outcomes, less XP or loot? But with level-scaling and hand-holding with level design, this is exactly what things devolve into... I can beat anything with combat, so why even bother with any other paths?

Modifié par Fast Jimmy, 01 novembre 2012 - 06:59 .


#27
Lennard Testarossa

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Bernhardtbr wrote...
With leveling cheese you could swat Golden Saints as if they were flies eventually


Yes, and that is part of what made Morrowind so very great. Challening combat was never the point of that game.

#28
Genshie

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Yes, because I simply love fighting enemy mage hunters (whatever the templar rogue was named)/rogues in DA2 who were constantly were a pain in the ass to fight when Revs/Lichs were push overs compared to them. Seriously why do they get to one shot everything when most boss characters in the game couldn't even do that? When I have to fear a single mob instead of the boss who are both on the field at the same time there is something seriously wrong.

#29
Bestyj669

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I find myself agreeing with Jimmy. I doesn't make sense if my level 5 ish party can run around being able to slay everything they encounter. It also doesn't make any sense for my rookie mage to spend 5 minutes fighting common back alley bandits at the beginning of my career, and then having my all powerful, seasoned "arch mage" to spend exactly the same amount of time dealing with the very same group of back alley bandits. There should be enemies / areas that are a certain death if you're not powerful enough, and there should be enemies / areas that will take 10 seconds to clear if you are. What's the point of leveling if nothing changes? What's the point of non-combat solutions if you're always able to win the battle?

At no point in DA2 I had to stop and think "Hmmm... Maybe it will be a good idea to leave it for now... This is bound to end badly" (apart from act1 - first play through). It was "Oh. A dragon! Let's kill it!"

Example from BG2 - Firkraag
You could face him pretty early in game if you wanted. I think 1st time I tried, my party was somewhere around lvl 11-12. It was a very brief and rather one sided encounter, which resulted in my beloved team being annihilated in under 30 seconds. Tried again few levels later and fail again, although it took a bit longer and I started to feel that I will have my chance soon. Few more visits and he was finally dead. That felt good ...