Thoughts?
Modifié par KainD, 31 octobre 2012 - 08:33 .
Modifié par KainD, 31 octobre 2012 - 08:33 .
Wasn't it Cunning?.. I'm pretty sure it was...Of course, lockpicking in DA2 was rather oddly tied to Dexterity and not its own skill
Nrieh wrote...
Wasn't it Cunning?.. I'm pretty sure it was...Of course, lockpicking in DA2 was rather oddly tied to Dexterity and not its own skill
Bernhardtbr wrote...
Doing that implies in a high chance of rogues becoming useless or UP.
Modifié par AlexJK, 31 octobre 2012 - 11:26 .
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It's same as saying that healing potions make spirit healers useless. You may like it one way or another. Potion has CD. Bashing has a chance of getting dust pile instead of your loot.Doing that implies in a high chance of rogues becoming useless or UP.
(fixed some stuff)KainD wrote...
Back in Neverwiner(Neverwinter) nights, everyone who weren't capable of picking a lock were still able to smash it, and it was logical. I think mages and warriors should be able to blow up or smash locks and doorsopen. The cons of that in NWN was that you also had a chance to brake(break) the item that was in the chest, so you could find a trash piece of metal instead of say a sword inside of the chestif you brake it open.
Thoughts?
Wulfram wrote...
No it doesn't. Rogues are plenty powerful based on their combat abilities. You don't need to punish people for not including them in the party.
Modifié par Bernhardtbr, 31 octobre 2012 - 01:39 .
Bernhardtbr wrote...
Giving lots of choices is as bad as giving no choice at all. Some things should be unique to a class, including to give replayability. You can´t cast spells if you have no mage and on one complains about that, then why it´s such a bad thing you can´t pick locks without a rogue? If chest and door breaking is possible some penalty should exist.
Bernhardtbr wrote...
Doing that implies in a high chance of rogues becoming useless or UP.
If breaking chests is possible there should be a chance to break the items inside it as well.
Bernhardtbr wrote...
You´re contradicting yourself. Then if rogues are so good why give their class ability to another? Since you should always have one rogue in the party... Why have warriors if they are so good at combat? Just make parties of rogues and mages huh?
Giving lots of choices is as bad as giving no choice at all. Some things should be unique to a class, including to give replayability. You can´t cast spells if you have no mage and on one complains about that, then why it´s such a bad thing you can´t pick locks without a rogue? If chest and door breaking is possible some penalty should exist.
Modifié par Wulfram, 31 octobre 2012 - 02:49 .
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ElitePinecone wrote...
Do you mean break?