Modifié par Alijah Green, 31 octobre 2012 - 04:20 .
Zombie waves add for Hazard Maps for this week Balance Change
#1
Posté 31 octobre 2012 - 04:08
#2
Posté 31 octobre 2012 - 04:09
#3
Posté 31 octobre 2012 - 04:10
#4
Posté 31 octobre 2012 - 04:11
#5
Posté 31 octobre 2012 - 04:11
JusticarFlareon wrote...
Ew. I want lag to stay away from me. (Point being is that there would be major lag with zombie waves. Too little and it will be a joke wave. Too many and lag will run rampant.)
Probably, but if they do something like this, I'll be running solo and grabbing as many husk kills as I can!
#6
Posté 31 octobre 2012 - 04:12
#7
Posté 31 octobre 2012 - 04:13
#8
Posté 31 octobre 2012 - 04:14
#9
Posté 31 octobre 2012 - 04:16
Perfect Time to release...the Geth Pyr..er Trooper.
I hope they do this. not only would it be perfect for Halloween but it'd help out those poor people struggling with Reaper Mastery. (I'm just glad I got mine before the change.)
#10
Posté 31 octobre 2012 - 04:17
#11
Posté 31 octobre 2012 - 04:18
Battlepope190 wrote...
They already said it would crash Xbox and make it unplayable on PS3.
They were referring to the amount of Husks on screen in the Youtube Zombie Mod video. Obviously the XBox/PS3 can handle a certain number of character models on screen at once... quite what that limit would be if it was all Husks, and if the limit would be high enough for it to present a worthwhile challenge to the player would be a different matter.
So, without increasing the character model count, how about artificially ramping the difficulty up?
Nothing but possessed abominations.
All moving at double speed.
All with an extra layer of armour.
And here... we... go.
#12
Posté 31 octobre 2012 - 04:18
JohnShades wrote...
JusticarFlareon wrote...
Ew. I want lag to stay away from me. (Point being is that there would be major lag with zombie waves. Too little and it will be a joke wave. Too many and lag will run rampant.)
Probably, but if they do something like this, I'll be running solo and grabbing as many husk kills as I can!
Don't think you could survive the Zombie husk like that
#13
Posté 31 octobre 2012 - 04:20
EDIT: considering they already took his platinum mode and made a joke out of it.
Modifié par CaballoGallo, 31 octobre 2012 - 04:22 .
#14
Posté 31 octobre 2012 - 04:21
Chris Brock wrote...
Zombies? Wat is this call of duty?
Every good game has a Zombie mode Halo
#15
Posté 31 octobre 2012 - 04:22
CaballoGallo wrote...
They should just bring ZHHK's old husk zombie mod over and make it a thing for all systems.
How many husks would it take to melt an xbox, ps3?
#16
Posté 31 octobre 2012 - 04:22
#17
Posté 31 octobre 2012 - 04:23
my vote is around 15-25. Xbox will rrodAgueybana wrote...
CaballoGallo wrote...
They should just bring ZHHK's old husk zombie mod over and make it a thing for all systems.
How many husks would it take to melt an xbox, ps3?
#18
Posté 31 octobre 2012 - 04:26
CaballoGallo wrote...
my vote is around 15-25. Xbox will rrodAgueybana wrote...
CaballoGallo wrote...
They should just bring ZHHK's old husk zombie mod over and make it a thing for all systems.
How many husks would it take to melt an xbox, ps3?
The world may never know.
#19
Posté 01 novembre 2012 - 12:57
well thanAlijah Green wrote...
Chris Brock wrote...
Zombies? Wat is this call of duty?
Every good game has a Zombie mode Halo
Zombie. loads shotgun .Groovy
Modifié par Chris Brock, 01 novembre 2012 - 01:03 .
#20
Posté 01 novembre 2012 - 01:10
I would love a zombie mode. haha
#21
Posté 01 novembre 2012 - 01:20
It looks fantastic but I'd rather not get banned if its an issue.
#22
Guest_Flaming Snake_*
Posté 01 novembre 2012 - 01:32
Guest_Flaming Snake_*
Better conserve those bullets!
#23
Posté 01 novembre 2012 - 02:08





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