October 31st Multiplayer Balance Changes
#26
Posté 31 octobre 2012 - 06:00
A lot of buffs to snipers lately. Wonder what that's about
#27
Posté 31 octobre 2012 - 06:01
#28
Posté 31 octobre 2012 - 06:01
#29
Posté 31 octobre 2012 - 06:01
Friky13 wrote...
When will we expect changes to shadow strike not working on atlas, collectors being fixed with their resistance to power combos and the challenges for the collector weapons, argus and raider being implemented in the weapon challenges?
Other then that, nice fixes because the buffs don't really matter since no one uses those weapons, just my opinion.
Agreed, since it's really hard to fight Cerberus with my N7 Shadow if I can't SS the Atlas.
That said, happy to see the bugs with power combos fixed on Brutes and Dragoons. My N7 Paladin appreciates that.
#30
Posté 31 octobre 2012 - 06:02
Bennett311 wrote...
So the Scion balance change is a bug fix? Not quite sure I understood that.
Good to see the Sniper buffs.
It was applying the damage twice when it hit the character for some odd reason. That's why they could 3SK even geared up Kroguards.
I was hoping for a bit more on the GPR and some recoil reduction on the Incisor, but I'm glad for the Raptor and Mantis buffs. Now just fix the stupid Bombers...
#31
Guest_Air Quotes_*
Posté 31 octobre 2012 - 06:02
Guest_Air Quotes_*
#32
Posté 31 octobre 2012 - 06:02
#33
Posté 31 octobre 2012 - 06:03
Metzeten wrote...
Still not sure more damage on the incisor will make it usable, its the recoil that hurts it.
It blows my mind, when they fire the gun while testing, don't they notice the recoil?
#34
Posté 31 octobre 2012 - 06:04
#35
Posté 31 octobre 2012 - 06:04
LOL testingElusiveOneN7 wrote...
It blows my mind, when they fire the gun while testing, don't they notice the recoil?Metzeten wrote...
Still not sure more damage on the incisor will make it usable, its the recoil that hurts it.
#36
Posté 31 octobre 2012 - 06:04
#37
Posté 31 octobre 2012 - 06:05
#38
Posté 31 octobre 2012 - 06:05
#39
Posté 31 octobre 2012 - 06:05
#40
Posté 31 octobre 2012 - 06:06
Air Quotes wrote...
Disciple buff in the next balance change PLEASE!
Anything less than a 20% damage buff will be pointless.
#41
Posté 31 octobre 2012 - 06:07
ElusiveOneN7 wrote...
Metzeten wrote...
Still not sure more damage on the incisor will make it usable, its the recoil that hurts it.
It blows my mind, when they fire the gun while testing, don't they notice the recoil?
Perhaps they are aware of Stabilization Modules (unlike 99% of the BSN posters).
#42
Posté 31 octobre 2012 - 06:08
#43
Posté 31 octobre 2012 - 06:09
Sparbiter wrote...
A lot of buffs to snipers lately. Wonder what that's about
I would guess that very few people were using them. That seems to be a very fundamental part of what they decide to nerf/buff.
#44
Posté 31 octobre 2012 - 06:09
And my favorite hazard map is back... let it rain
#45
Posté 31 octobre 2012 - 06:11
#46
Posté 31 octobre 2012 - 06:12
#47
Posté 31 octobre 2012 - 06:12
#48
Posté 31 octobre 2012 - 06:13
- Cannon shot damage reduced from 800 to 400 (fix for the bug that causes his weapon to do double damage)
That explains why my poor sentinel krogan dies from 3 shots from these
#49
Posté 31 octobre 2012 - 06:13
Thank you!
#50
Posté 31 octobre 2012 - 06:13





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