to PwrGamerX & tinler :
ja, that the double damage-bug for the scion cannon is still active - just the "base damage" for it has been halfed as solution i got - but that does not explain all this many of my THS/ TGI experiences on bronze with it - either the stimpacks are not working correct or it also deals bonus damage versus player shields
- as the 2X doubled 800 - so 3200 damage of 2 of its cannon shots could have according to the official infos not been able to lower my 1238 + 4000 bronze shields to shieldgate like i am very, very sure it allways did - and make the third shot push through to healthgate
- not even if the "increases shields by 4000" in the stimpack-description actually would just have "raised it "to 4000" - but the scion cannon always managed to do just that to my THS/ TGI with it on - on bronze
- so where is the the/ my mistake i really like to learn about?
is it its awefull lack of concrete firing sound that just had let me think that i evaded the third shot while at shieldgate sometimes (in the very near past - have a feeling that this whole "shieldgates are removed from game "sometimes" thing" we had very soon after latest patch+DLC was some kind of, under todays circumstances not really much like back then reproducable, rare/ temporary and slight server "stuttering"/ whatever run-limits-appearing tech-term fits, or something like that.)?
- but in anyway, what ever it was - if it now deals only correct 800 bronze-damage-points to my shields, i will finally still be happy with the scion regardless for good!
Modifié par HELLHOUND_ROCKO, 31 octobre 2012 - 07:15 .