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October 31st Multiplayer Balance Changes


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#101
Zkyire

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jotun04 wrote...

Collector Scion
- Cannon shot damage reduced from 800 to 400 (fix for the bug that causes his weapon to do double damage)

800? This thing was doing AT LEAST 3200 per shot on silver. Krogan Sentinel, 1650 shields, 50% DR from tech armor, shields down in 1 shot.


800 base damage, i.e. Bronze.

And there was a Scion bug (still is) that causes every shot to count twice.

So even that 800 damage was actually 800*2, so 1600 per shot. Now it's 400*2, so 800 per shot.

*could be wrong*

Modifié par Zkyire, 31 octobre 2012 - 09:50 .


#102
Sable Dove

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Zkyire wrote...

jotun04 wrote...

Collector Scion
- Cannon shot damage reduced from 800 to 400 (fix for the bug that causes his weapon to do double damage)

800? This thing was doing AT LEAST 3200 per shot on silver. Krogan Sentinel, 1650 shields, 50% DR from tech armor, shields down in 1 shot.


800 base damage, i.e. Bronze.

And there was a Scion bug (still is) that causes every shot to count twice.

So even that 800 damage was actually 800*2, so 1600 per shot. Now it's 400*2, so 800 per shot.

*could be wrong*

This is correct. They now deal 800 damage rather than 1600. On Bronze.

#103
Welverin

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a load of stanton wrote...

the geth pew rifle

you can polish a turd but it still wont shine


You can, and it will. Depends on the turd though.

Modifié par Welverin, 31 octobre 2012 - 09:55 .


#104
Sparbiter

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Did ac3 really wipe out this player base? Seems like the forums are awfully slow, especially this thread

#105
B.Shep

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Nice changes. Specially the one about the Scion.

#106
Zjarcal

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ElusiveOneN7 wrote...

Atheosis wrote...

ElusiveOneN7 wrote...

Metzeten wrote...

Still not sure more damage on the incisor will make it usable, its the recoil that hurts it.


It blows my mind, when they fire the gun while testing, don't they notice the recoil?


Perhaps they are aware of Stabilization Modules (unlike 99% of the BSN posters).


Would you balance a gun around the possiblity that every person using it has those consumables? I dont even know why I replied. This isn't a discussion worth having.


And what point would there be in having those consumables if no weapon needed them?

Besides, anyone who has been playing for even a moderate amount of time should have at least a few stabilization modules in stock, it's not like many weapons need them.

On topic, the GPR buff is interesting. I was gonna say "MEH!" when I saw the damage buff, but then I noticed the headshot multiplier buff, that IS nice.

Also, for those confused, the damage listed for Scions is base damage, on gold and platinum enemies do about 2.5 to 3 times the base damage.

Modifié par Zjarcal, 31 octobre 2012 - 10:32 .


#107
Sable Dove

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Zjarcal wrote...

ElusiveOneN7 wrote...

Atheosis wrote...

ElusiveOneN7 wrote...

Metzeten wrote...

Still not sure more damage on the incisor will make it usable, its the recoil that hurts it.


It blows my mind, when they fire the gun while testing, don't they notice the recoil?


Perhaps they are aware of Stabilization Modules (unlike 99% of the BSN posters).


Would you balance a gun around the possiblity that every person using it has those consumables? I dont even know why I replied. This isn't a discussion worth having.


And what point would there be in having those consumables if no weapon needed them?

Besides, anyone who has been playing for even a moderate amount of time should have at least a few stabilization modules in stock, it's not like many weapons need them.

But why would you use a weapon that requires you to use equipment just to function adequately? Especially when instead of a piece of equipment that makes a weapon not suck, you could just use a weapon that doesn't suck, and get +150% shields instead.

Stability mods should improve a weapon's performance, not be required for a weapon to be useful at all.

#108
stayposi1990

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Thank you, lots of good stuff.

Especially that Scion doom-cannon fix.

#109
Latino Peringo

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Sparbiter wrote...

Did ac3 really wipe out this player base? Seems like the forums are awfully slow, especially this thread




yup it has im only dropping by b4 i play ac3

#110
Jaison1986

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The scions are still a bit overkill, half of the classes have around 700 shields. Playing collectors is very unappealing with squishier characters.

#111
Eric Fagnan

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Bathaius wrote...

Batarian Vanguard will be tons of fun.  Already gave it a quick test drive. :D

Hopefully, something will be done about Dragoon spawn counts, speed, or AI soon though. Killing eight Dragoons at the start of a wave on gold matches gets a bit old.

Phantoms = cool, very dangerous, but dodgable attacks and can be escaped briefly to recover
Dragoons = lame, very dangerus, come in swarms of 4 at a time, cannot be escaped, and attacks cannot be dodged (you can dodge their smash, but get immediately pelted with their ranged attack while you're still stuck in animation from the dodge, and then you can't take cover because they will swarm you)  The only effective tactic with Dragoons seems to be overwhelming DPS, as you can't run and you can't force them to take cover.

I'd like to see a faction that lets you cover and shoot again, as now every faction requires you move, move, move and never lets you take cover for more than a second or two.


We are looking at Dragoon counts for upcoming balance changes.

#112
Zjarcal

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Sable Dove wrote...

But why would you use a weapon that requires you to use equipment just to function adequately? Especially when instead of a piece of equipment that makes a weapon not suck, you could just use a weapon that doesn't suck, and get +150% shields instead.

Stability mods should improve a weapon's performance, not be required for a weapon to be useful at all.


Well to be clear, I wouldn't use the Incisor over any other sniper rifle other than for the desire to apply some variety into my games, because even with the stability module I don't consider the Incisor to be anything special (though it's not the horrible thing everyone makes it out to be). It's good, but the Indra does it better while weighing less.

However on to the relevant point, if a weapon offered something good enough at the cost of using consumables, I'd gladly use it. As an example, before the SMG High Velocity Barrel was introduced, the Hurricane was a good example of a weapon that needed a consumable to truly function properly on gold or platinum. Without AP ammo (or any other armor weakening ammo), it suffered way too much on gold/plat (it was still good overall, but against armor you'd feel the need to bring ap ammo), yet if you were using a consumable ammo, the gun wrecked.

So, provided the consumable requirement is worth it, yes, I'm perfectly fine with a weapon being balanced around consumable use.

Modifié par Zjarcal, 31 octobre 2012 - 10:58 .


#113
Jaison1986

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I think Bioware needs to take an look on the scions. They are still doing an absurdly high damage and 3 shoting every character even on bronze, whatever change they made, it's not working.

#114
Sable Dove

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Zjarcal wrote...

Sable Dove wrote...

But why would you use a weapon that requires you to use equipment just to function adequately? Especially when instead of a piece of equipment that makes a weapon not suck, you could just use a weapon that doesn't suck, and get +150% shields instead.

Stability mods should improve a weapon's performance, not be required for a weapon to be useful at all.


Well to be clear, I wouldn't use the Incisor over any other sniper rifle other than for the desire to apply some variety into my games, because even with the stability module I don't consider the Incisor to be anything special (though it's not the horrible thing everyone makes it out to be). It's good, but the Indra does it better while weighing less.

However on to the relevant point, if a weapon offered something good enough at the cost of using consumables, I'd gladly use it. As an example, before the SMG High Velocity Barrel was introduced, the Hurricane was a good example of a weapon that needed a consumable to truly function properly on gold or platinum. Without AP ammo (or any other armor weakening ammo), it suffered way too much on gold/plat (it was still good overall, but against armor you'd feel the need to bring ap ammo), yet if you were using a consumable ammo, the gun wrecked.

So, provided the consumable requirement is worth it, yes, I'm perfectly fine with a weapon being balanced around consumable use.


Except before HVB, all SMGs did poorly against armour. The Hurricane was still very powerful against everything else. You could easily take it and another weapon that was good against armour, or have powers for armour. With the Incisor, if you don't take the equipment, there's no reason to take it at all. It doesn't have a disadvantage without stability mods; it's dead weight without them. 

#115
Datdude1970

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Jaison1986 wrote...

I think Bioware needs to take an look on the scions. They are still doing an absurdly high damage and 3 shoting every character even on bronze, whatever change they made, it's not working.


Yeah, but the one saving grace is that they are absurdly slow, so if care is applied and there aren't 2 sets of 2 coming from different angles, shouldn't be that problematic with the changes....I will accept the failure for the 3 shot....the 2 shot was nonsense...

Modifié par Datdude1970, 31 octobre 2012 - 11:25 .


#116
N7-RedFox

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Still no Krysae RoF Buff/Damage Nerf. Eric, i am dissapoint :(

#117
Zjarcal

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Sable Dove wrote...

Except before HVB, all SMGs did poorly against armour. The Hurricane was still very powerful against everything else. You could easily take it and another weapon that was good against armour, or have powers for armour. With the Incisor, if you don't take the equipment, there's no reason to take it at all. It doesn't have a disadvantage without stability mods; it's dead weight without them. 


I did say I don't like the Incisor even with the consumable, my point was about balancing weapons around consumables though.

#118
Sgt Reed 24

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Sounds like a winner!

#119
Atheosis

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CaptainTeabag wrote...

Still no Krysae RoF Buff/Damage Nerf. Eric, i am dissapoint :(


I like it the way it is now.

#120
Atheosis

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Sable Dove wrote...

Zjarcal wrote...

ElusiveOneN7 wrote...

Atheosis wrote...

ElusiveOneN7 wrote...

Metzeten wrote...

Still not sure more damage on the incisor will make it usable, its the recoil that hurts it.


It blows my mind, when they fire the gun while testing, don't they notice the recoil?


Perhaps they are aware of Stabilization Modules (unlike 99% of the BSN posters).


Would you balance a gun around the possiblity that every person using it has those consumables? I dont even know why I replied. This isn't a discussion worth having.


And what point would there be in having those consumables if no weapon needed them?

Besides, anyone who has been playing for even a moderate amount of time should have at least a few stabilization modules in stock, it's not like many weapons need them.

But why would you use a weapon that requires you to use equipment just to function adequately? Especially when instead of a piece of equipment that makes a weapon not suck, you could just use a weapon that doesn't suck, and get +150% shields instead.

Stability mods should improve a weapon's performance, not be required for a weapon to be useful at all.


As of today, the Incisor is pretty damn good on Turians without a Stabilization Module.  For what it's worth.

#121
Outrider42

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Eric Fagnan wrote...

Bathaius wrote...

Batarian Vanguard will be tons of fun.  Already gave it a quick test drive. :D

Hopefully, something will be done about Dragoon spawn counts, speed, or AI soon though. Killing eight Dragoons at the start of a wave on gold matches gets a bit old.

Phantoms = cool, very dangerous, but dodgable attacks and can be escaped briefly to recover
Dragoons = lame, very dangerus, come in swarms of 4 at a time, cannot be escaped, and attacks cannot be dodged (you can dodge their smash, but get immediately pelted with their ranged attack while you're still stuck in animation from the dodge, and then you can't take cover because they will swarm you)  The only effective tactic with Dragoons seems to be overwhelming DPS, as you can't run and you can't force them to take cover.

I'd like to see a faction that lets you cover and shoot again, as now every faction requires you move, move, move and never lets you take cover for more than a second or two.


We are looking at Dragoon counts for upcoming balance changes.


The problem is NOT the spawn count. The problem is their speed. They are way, way, way too fast.

When you start a wave with them, the first enemy you see are Dragoons. You see 1,2, maybe 3. They outrun everything. Sure, there may be an Atlas, a Guardian, or Nemesis, but you'd never know it. Because once you kill the first Dragoons, new ones spawn and they sprint past everything to get to you. So you keep on killing almost entirely Dragoons because they outrun all the other enemies. So even if you cut the spawns, the player still has to fight Dragoons almost exclusively because they are so fast. Don't you guys get this? SLOW THEM DOWN. Once they are slowed down a little, then the other enemies can actually get into the action and Cerberus will be more balanced.

I repeat, if you nerf anything else, even if you nerf their spawn counts, IT WILL NOT WORK. They are too fast, and they will sprint to the players until their spawn count is up long before any other enemies get to the player. That is not fun, it is not balanced, and it makes no sense. Even Phantoms take a back seat to Dragoons, I'd rather fight 2 or 3 Phantoms than Dragoons any time, and something is very wrong with that statement when you consider that Phantoms are top tier enemies. At least Phantoms will retreat and take cover sometimes...you know, they use tactics. Dragoons do one thing, sprint to player, smash, smash, smash and smash again. They do not retreat, they do not take cover, they only do one thing. It is so ridiculous and very sad. No enemy in the game is this suicidal except for Husks and Abominations, and they have an excuse.

Nerf their speed by about 20%, and I might be ok with that change alone.

#122
InArts

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Since the bug on the scion cannon still exists (and one shot counts as two), does that mean it will still bypass health gate if you're low enough?

#123
Ultimas Dragon

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a load of stanton wrote...

the geth pew rifle

you can polish a turd but it still wont shine


I beg to differ...http://www.youtube.com/watch?v=yiJ9fy1qSFI :P

#124
cuzIMgood

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ndw542 wrote...

Since you're buffing commons now, could you give the Katana a look, please?

Katana and Avenger could definitely both use some love.

Overall pretty good changes this week.  The feel the gpr is right where it needs to be for its weight now.

Modifié par cuzIMgood, 01 novembre 2012 - 01:34 .


#125
Atheosis

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Outrider42 wrote...

Eric Fagnan wrote...

Bathaius wrote...

Batarian Vanguard will be tons of fun.  Already gave it a quick test drive. :D

Hopefully, something will be done about Dragoon spawn counts, speed, or AI soon though. Killing eight Dragoons at the start of a wave on gold matches gets a bit old.

Phantoms = cool, very dangerous, but dodgable attacks and can be escaped briefly to recover
Dragoons = lame, very dangerus, come in swarms of 4 at a time, cannot be escaped, and attacks cannot be dodged (you can dodge their smash, but get immediately pelted with their ranged attack while you're still stuck in animation from the dodge, and then you can't take cover because they will swarm you)  The only effective tactic with Dragoons seems to be overwhelming DPS, as you can't run and you can't force them to take cover.

I'd like to see a faction that lets you cover and shoot again, as now every faction requires you move, move, move and never lets you take cover for more than a second or two.


We are looking at Dragoon counts for upcoming balance changes.


The problem is NOT the spawn count. The problem is their speed. They are way, way, way too fast.


Actually it is their spawn count.  If you slow them down you render them utterly pointless as they would just get destroyed before they could do anything.