Eric Fagnan wrote...
Bathaius wrote...
Batarian Vanguard will be tons of fun. Already gave it a quick test drive. 
Hopefully, something will be done about Dragoon spawn counts, speed, or AI soon though. Killing eight Dragoons at the start of a wave on gold matches gets a bit old.
Phantoms = cool, very dangerous, but dodgable attacks and can be escaped briefly to recover
Dragoons = lame, very dangerus, come in swarms of 4 at a time, cannot be escaped, and attacks cannot be dodged (you can dodge their smash, but get immediately pelted with their ranged attack while you're still stuck in animation from the dodge, and then you can't take cover because they will swarm you) The only effective tactic with Dragoons seems to be overwhelming DPS, as you can't run and you can't force them to take cover.
I'd like to see a faction that lets you cover and shoot again, as now every faction requires you move, move, move and never lets you take cover for more than a second or two.
We are looking at Dragoon counts for upcoming balance changes.
The problem is NOT the spawn count. The problem is their speed. They are way, way, way too fast.
When you start a wave with them, the first enemy you see are Dragoons. You see 1,2, maybe 3. They outrun everything. Sure, there may be an Atlas, a Guardian, or Nemesis, but you'd never know it. Because once you kill the first Dragoons, new ones spawn and they sprint past everything to get to you. So you keep on killing almost entirely Dragoons because they outrun all the other enemies. So even if you cut the spawns, the player still has to fight Dragoons almost exclusively because they are so fast. Don't you guys get this? SLOW THEM DOWN. Once they are slowed down a little, then the other enemies can actually get into the action and Cerberus will be more balanced.
I repeat, if you nerf anything else, even if you nerf their spawn counts, IT WILL NOT WORK. They are too fast, and they will sprint to the players until their spawn count is up long before any other enemies get to the player. That is not fun, it is not balanced, and it makes no sense. Even Phantoms take a back seat to Dragoons, I'd rather fight 2 or 3 Phantoms than Dragoons any time, and something is very wrong with that statement when you consider that Phantoms are top tier enemies. At least Phantoms will retreat and take cover sometimes...you know, they use tactics. Dragoons do one thing, sprint to player, smash, smash, smash and smash again. They do not retreat, they do not take cover, they only do one thing. It is so ridiculous and very sad. No enemy in the game is this suicidal except for Husks and Abominations, and they have an excuse.
Nerf their speed by about 20%, and I might be ok with that change alone.