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October 31st Multiplayer Balance Changes


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#151
Bedlam74

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Thanks for buffing those sniper rifles. (after I have completed the sniper mastery -_-)

#152
ThatGuyThatPlaysThisGame

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Why does bull crap geth stun lock always get ignored? Getting sick of facing 4 different geth factions all with stun lock.

#153
HELLHOUND_ROCKO

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Ghostkk wrote...

from my perspective, the scion has not been patch even though you guys did it. it still does double damage because i just came from a bronze match not 10 mins ago and all of us were taken out by one scion during either the 5 or 6ith match

 
 


ah jah, the scion cannon... 

i absolutely HATE to feel the burning need to, a little very ragey post about it again - but unfortunately it is that way... 

with my latest tests with it a hour ago - here are my results:
 
test loadout: paladin sentinel, 700 health, 1050 shields + gear bonus shield booster 5 that should add 30% of base shields to the max., so 30% of 750 = 225 + 1050 = 1275 shields, 
only results with un-possessed scions and without the effects of 40% damage reduction from my rank6 energy drain active, or ops survival pax's possible bonus shields count here for my little study - and its on bronze difficulty while beeing the host: 
 
i step about 10 meters right in front of the first scion and say: "come on - shoot me, shoot me..." - and it does - result from very first hit: shield gate hit!  
800 damage my prussian a** damnit! 
people were starting to tell me that its cannon deals about 100% extra disruptor/ "electrical aura" bonus damage to players shields whatsoever - and if it is that way: 
 
this thing, that is spawn-rate considered as a regular enemy even on bronze would be way OP - as it shoots three times in a row! 
 
- but it comes way better: i repeated exact that kind of "insane-test" multiple times - and sometimes 1 hit really just depleted about two thirds of my 1275 shield - so the bug-doubled 400 damage stated in the live update notes - WTF? 
 
also: sometimes when i had placed my paladin sentinels omni-shield right between me and the scion - the shots seemed to ignore my omni-shield completely an pushed right through to my hitpoint bars - like the thing that made players think that scion shots have the ability to penetrate cover - what was where i always said: 
"no! the system sometimes just considers you as beeing caught in the MASSIVE splash-damage-area of its shots...".
 
additionally: i noticed sometimes the regen-blocking "electrical aura effect" not appearing after gotten hit by it... 

...so: "maybe" it "sometimes" deals bonus damage to shields, maybe "sometimes" the system considers you as beeing caught in the MASSIVE splash-damage-area of one of its shots   !additionally!   with beeing considered as beeing hit direct from the same hit 
- what would be an additional "double damage bug" - 
but in the end: all this "sometimes" that takes place in the results when facing the scion cannon shots just mean one thing: 
 
"this piece of cr*p/ doom seems bugged as hell!" 
 
so... - balance team, could you kindly just block the part of the scions cannon firing of the code, making the game ignore it completely and just tell the game it should use the ravager cannons shooting squence for when the scion attempts to shoot something? 

please, i hate to see you kindly invest all the effort and time and energy and what not in trying to make this thing work anyhow balanced - but i guess: forget about it! 
it seems way to bugged to me - please rather look for a way to replace it with the issue-free and proven content of the ravager cannons shooting sequence somehow. 
 
even though i know this will never happen, as nobody does what i like them to do   !ever!   (probably would not do so myself either :)    -thanks for the effort anyway... .  

Modifié par HELLHOUND_ROCKO, 01 novembre 2012 - 01:51 .


#154
Beerfish

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Ghostkk wrote...

from my perspective, the scion has not been patch even though you guys did it. it still does double damage because i just came from a bronze match not 10 mins ago and all of us were taken out by one scion during either the 5 or 6ith match


I have to agree with this.  I found no difference at all with scion shots on bronze last night.  Might be imagining thigns but I had a full health/shields Bat Sentinel and was put into near death after two shots before I could get behind cover.

#155
kelly ripas bicep

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That Scion cannon was pretty absurd. I'm fine. I'M DEAD

#156
Blackguard82

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It is a good day=no nerfs :)

#157
saintjimmy43

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I just finished my Raptor challenge for Outsiders.
It's still a piece of ****.

#158
Huntsvillian

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no more, batarians, krogans, or asari.. i want to see some salarian love! geth wouldnt hurt either

#159
MyChemicalBromance

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20% buff to the Mantis?

Excellent.

#160
CMalk

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Eric i dont know if u have already asked about volus fitness tree but there is planned change of its evolution about increasing his melee damage? i think is a bit useless, maybe i have missed some destruction ball of chaos attack.

Im ok  with Bioware work on general, but this look a like someone did a little of copy&paste

Modifié par CMalk, 02 novembre 2012 - 05:48 .


#161
R0binME

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I approve. Nice one.

#162
setsuna83

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any mre classes comeing out

#163
ReverendBeast

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Eric, how do you accomplish the pre-release testing? Do you have a player teams approach or is it a QA function? I ask because I believe you can get a better result by the player teams approach... Who better to find the issues? If you look back on this forum you will notice people pointing out issues with the scion cannon from day one of the DLC. Wouldn't it be better to have a PT base test the changes? You may have to alter the release schedule to a biweekly format but it would save the balance,rebalance cycles.

Modifié par ReverendBeast, 03 novembre 2012 - 01:29 .


#164
Sparbiter

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Eric, I know this is probably something you can't answer, but I was wondering what the end goal is for the balance changes. Are you guys picking away at the overpowered and underpowered weapons one by one, or at this point are you just making slight tweaks to the weapons?

Seems like you guys are focusing on weapons by type, since you paid a lot of attention to snipers. Well you then move on to shotguns and assault rifles?

#165
sw04ca

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I was wondering why the GPR felt so strong.

#166
Sparbiter

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I tried the raptor out. It must not be the gun for me, because low level enemies just kept steadily advancing towards me.

Also gave the mantis a shot. It feels perfect for a common starter weapon. Capable of head shots for trooper level kills, but if you miss they survive. Perfect, IMO

#167
Xeraphas

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When did you have to start double reloading? I hit the reload button and then watch the Batarian reload a weapon then 1 second later reload it again even though he did not fire it once in between them. I see this frequently as if there is something wrong with the character from a bug.

Sometimes when you charge you do not move even 2 inches forward. It is as if there is an invisible wall there. Yet you see the charge and the animation. Strangely, you can charge again as if you had not charged at all.

On a game versus Reapers, I got staggered 4 or 5 times in a row until they killed me right after I had used medigel to stand up. I had no idea the reapers now staggered more than Geth.

#168
Asari Goddess

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Now they should buff the n7 destroyers devestator mode back to what is was before and the geths hunter mode. For some reason i have a feeling they nerfed devestator mode and buffed that hawk missile thing so we put points on the missile -.-

#169
WolfStar84

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Can i request some increases for the Drell's shield and health? I find myself getting taken down quicker than when i play as the Volus. Please and thankyou :)

#170
Tankcommander

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Bedlam74 wrote...

Thanks for buffing those sniper rifles. (after I have completed the sniper mastery -_-)


Lol that was my reaction to these changes.

#171
Yate

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Nice, I'm going to have to return to the Raptor now!

#172
Tonymac

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I dunno about you guys, but Scions are still hitting like a dump truck falling off of the moon. 400 damage my arse!

Did they check that? Really?

#173
Felis Menari

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Tonymac wrote...

I dunno about you guys, but Scions are still hitting like a dump truck falling off of the moon. 400 damage my arse!

Did they check that? Really?


Base damage is 800 on bronze (double damage bug is still in effect), but that isn't how much damage a scion will deal. Despite bronze being the lowest difficulty, there is a difficulty-based damage modifier that's applied to all enemy units. Why the base value isn't good enough for the lowest difficulty, I don't ******* know. That alone doesn't explain the extremely high damage output of the scion's cannon, though. Based on my experience with scions since the last balance update, I believe they have a 2x damage multiplier against shields/barriers.

#174
Spartan-107

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Reguarding the change of the geth pulse rifle's magazine size from 80 shots per clip to 100 shots per clip, I was fine with the 80 round clips but now it feels sort of uneven. Before the change I'd have a total of 9 full ammo clips (1 loaded and 8 extra) but now its like the avenger assault rifle, only now I've got 20 loose rounds instead of 2 loose rounds. If the increase to the pulse rifles magazine size cant be erased then I'm going to have to recomend that 80 more shots be added to the amount of spare rounds for the weapon, giving players 10 full clips instead of 9 full and 1/10.

#175
Shadow Storm

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Holy crap Eric i go away for a week and come back to find that you actually became descent in my eyes for a change. Looking at the updates and finding that they are overwhelmingly in our favour for once is a breath of fresh air. Never thought i would complement you on a balance change decision you have made but it looks like you have actually taken the time to listen to our problems for once rather the fix things on a whim that needs no change. As half hearted as the complement sounds i am truly impressed. Good job.
;)