Is there any reason to choose biotics over combat classes now?
#26
Posté 01 novembre 2012 - 01:38
#27
Posté 01 novembre 2012 - 01:41
rmccowen wrote...
Take your pick.
- Biotic explosions deal double damage against armor and barriers.
- Biotic explosions are forceful, and can deal physics damage to infantry targets.
- Many biotic powers boost the damage and force of explosions, but few tech powers do.
- Many of the biotic kits are among the tougher characters in the game: Biotic Charge, Tech Armor, Barrier, Biotic Sphere, and Reave (and now Blade Armor!) all provide substantial survivability.
- Biotic classes often offer superior crowd-control abilities, from the "soft" control of Lash and Throw to the excellent Stasis, Singularity, and Pull.
Plus, it's fun to play with, which is reason enough to me..
#28
Posté 01 novembre 2012 - 01:44
#29
Posté 01 novembre 2012 - 01:45
ThatGuyThatPlaysThisGame wrote...
SavagelyEpic wrote...
Biotics can now detonate even MORE explosions and that somehow makes them less useful?
Okay.
Funny how people think...
When I play a Soldier, I play because I want to use guns mostly...
When I play an Engineer, I play because I want to use fire/cryo/tech explosions mostly...
When I play an Adept, I play because I want to use biotic explosions mostly....
And yet, now that fire/cryo explosions are all over the place, biotic explosions are really hard to get because there's always a teammate priming another type of explosions before you can detonate your biotics. But hey, don't complain Adept players, at least you're detonating something even if it has nothing to do with what you want to play... /sarcarsm
Modifié par TheThirdRace, 01 novembre 2012 - 01:47 .
#30
Posté 01 novembre 2012 - 01:48
#31
Posté 01 novembre 2012 - 02:27
I held down the landing area of glacier by myself last night, could I have killed things slightly fast with a high DPS char sure, but B/Es are part power part CC and just work well for me.
To each his own really.
Sure we could all be Turian Ghost Infis and equip our Harrier I-X and Incindeary ammo 4 etc. but where's the fun in that?
Regardless I say adepts are equally viable as anything else, which is pretty much what you've stated.
Good player= anything viable really
#32
Posté 01 novembre 2012 - 02:29
#33
Posté 01 novembre 2012 - 02:34
LegacyOfTheAsh wrote...
How about personal preference?
The only thing that makes sense. Play what you want.
#34
Posté 01 novembre 2012 - 02:45
NuclearTech76 wrote...
[...] combat classes that have superior weapon damage to biotics.
Uh, there are biotic powers that debuff enemies and increase weapon damage. Add Warp Ammo and and they are equal (if not far beyond) the damage bonuses Combat Powers provide. Warp Ammo IV, for example, gives a 120% damage bonus vs primed targets.
You make it sound like the only point of biotic powers is to create explosions. There's a lot more to em than that, as others already pointed out.
#35
Posté 01 novembre 2012 - 02:46
though, adepts shine more in groups...
#36
Posté 01 novembre 2012 - 02:51
SavagelyEpic wrote...
Biotics can now detonate even MORE explosions and that somehow makes them less useful?
Okay.
This. You can now cause FEs and BEs consecutively.
I'm still partial to biotics over tech or combat classes.
#37
Posté 01 novembre 2012 - 02:55
They kind of do, its called Warp Ammo.NuclearTech76 wrote...
Yeah I know my biotics get the hearty weapon bonuses that combat classes do.
#38
Posté 01 novembre 2012 - 03:00
#39
Posté 01 novembre 2012 - 03:03
rmccowen wrote...
Take your pick.
- Biotic explosions deal double damage against armor and barriers.
- Biotic explosions are forceful, and can deal physics damage to infantry targets.
- Many biotic powers boost the damage and force of explosions, but few tech powers do.
- Many of the biotic kits are among the tougher characters in the game: Biotic Charge, Tech Armor, Barrier, Biotic Sphere, and Reave (and now Blade Armor!) all provide substantial survivability.
- Biotic classes often offer superior crowd-control abilities, from the "soft" control of Lash and Throw to the excellent Stasis, Singularity, and Pull.
I disagree with some of your points...
No biotic powers boost the damage and force of explosions. They boost the damage and force of powers like any other tech or combat power. If you're refering to the Warp debuf, I'm pretty sure it does anything to explosions, but I might be wrong. Even if I'm wrong, that's only 1 power amongst every other, which is a ratter small percentage on which to base your statement.
You're right saying there are many biotic kits that are amoung the tougher characters in the game. Althout, I must point out that the only one using any of those powers that is an Adept and not a Sentinel or a Vanguard is the Krogan Saman. And since the Shaman is a Krogan, he already has more basic health than a fully upgraded Human Adept. It's not the barrier that makes him a tough character, it's the fact he's Krogan. So while your statement is true, it's also completely fasle when taken with the context of Adepts.
For the crowd control, I agree they offer superior options to other classes, but they come with caveats. Crowd control powers cannot affect armors and they can't affect an enemy that still has shield or barrier. So while they have superior options for crowd control, that advantage quickly diminish on Gold and Platinum and confines you to the Acolyte to really be effective with those powers because when the enemies only have health remaining, you might as well shoot them straigth and be done with it faster...
Don't get me wrong, Adepts and biotics in general are good kits, I just feel they slightly lack in power when you're on Gold or Platinum compared to tech or combat classes.
#40
Guest_Jiovanie-_*
Posté 01 novembre 2012 - 03:04
Guest_Jiovanie-_*
I much prefer the other classed with Infiltrators being my favorite, and the Engineers being a close second.
#41
Posté 01 novembre 2012 - 03:09
TheThirdRace wrote...
You're right saying there are many biotic kits that are amoung the tougher characters in the game. Althout, I must point out that the only one using any of those powers that is an Adept and not a Sentinel or a Vanguard is the Krogan Saman. And since the Shaman is a Krogan, he already has more basic health than a fully upgraded Human Adept. It's not the barrier that makes him a tough character, it's the fact he's Krogan. So while your statement is true, it's also completely fasle when taken with the context of Adepts.
The Fury with her AF drain effect is very durable. The Volus has Shield Boost. The Justicar has one of the highest DR in the game. All the other Adepts have powers to CC enemies through shields and barriers to reduce damage taken.
#42
Posté 01 novembre 2012 - 03:13
#43
Posté 01 novembre 2012 - 03:18
Simple way around it surely is just to make it so biotic explosions can be detonated by any power, biotic or tech - just like tech bursts can be detonated by Warp and so on.
#44
Posté 01 novembre 2012 - 03:19
#45
Posté 01 novembre 2012 - 03:20
Biotic Explosions.
#46
Posté 01 novembre 2012 - 03:23
#47
Posté 01 novembre 2012 - 03:23
Fortack wrote...
TheThirdRace wrote...
You're right saying there are many biotic kits that are amoung the tougher characters in the game. Althout, I must point out that the only one using any of those powers that is an Adept and not a Sentinel or a Vanguard is the Krogan Saman. And since the Shaman is a Krogan, he already has more basic health than a fully upgraded Human Adept. It's not the barrier that makes him a tough character, it's the fact he's Krogan. So while your statement is true, it's also completely fasle when taken with the context of Adepts.
The Fury with her AF drain effect is very durable. The Volus has Shield Boost. The Justicar has one of the highest DR in the game. All the other Adepts have powers to CC enemies through shields and barriers to reduce damage taken.
Maybe you're right... I still think Adepts are more squishy than any other class even with their powers. I play 95% of the time as an Adept and almost exclusively on Platinum and they do drop like flies, even the Justicar. Not saying you're wrong, only stating that on Platinum it all comes down to how fast you can dispatch the enemy because 3 shots in a row kills you. Since biotic explosions are slower to pull out, Adepts die more often even if they do a lot of damage with their biotic explosions.
#48
Posté 01 novembre 2012 - 03:28
Sammuthegreat wrote...
Trouble is, biotic characters are now detonating tech bursts and fire and cryo explosions by mistake half the time, and as tech powers seem to override biotic powers it's often quite tricky to detonate your own biotic explosions.
Simple way around it surely is just to make it so biotic explosions can be detonated by any power, biotic or tech - just like tech bursts can be detonated by Warp and so on.
The best solution is the type of detonator priorise the same type of primer. A biotic detonator should detonate first a biotic primer, then the other primers. A fire detonator should detonate a fire primer first, then the other primers. And so on...
#49
Posté 01 novembre 2012 - 03:33
OldeGrim wrote...
Definitely agree with this. The only biotic class I use that gets me comparable points to engineers etc is the slayer spamming biotic slash
You don't play biotic classes alot do you? And how can you spam biotic slash when the slayer has better options at his disposal? You just need to play around a little with the different characters. The Fury is a beast and so is the Human Adept.
#50
Posté 01 novembre 2012 - 03:36
Also... Warp + Incendiary Ammo =





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