whateverman7 wrote...
i'm not talking about the fury specifically being overpowered, i'm talking about all them in general if they buffed them.... they would be very close, if not, overpowered....cause what you and others seem to be forgetting: just like there are weapon mods, there are biotic mods....mods that can increase all your biotic powers...if the base of the powers was increased, add on a mod, that's overpowered....
all the characters have pros/cons, so it boils down to how you use them....you can take any of the adepts and put in work, on all levels of difficulties...you want an adept that can rival the demo, GI, & destroyer? the drell says hi...
Take for example the Adaptative War Amp on Warp. Warp does 250 base damage, so the added 15% do 37.5 more damage. The typical Warp (evo 2/4/5) can be done every 2.46s so the 37.5 damage has a DPS of 15.24 with perfect timing. You now have a typical Warp that does a total of 337.5 damage which gives a DPS of 137.2. Since Adaptative War Amp affect power damage, it doesn't affect biotic explosions in any way. What you can conclude from this is that you really need a weapon or a biotic explosion to really do some damage.
So now take the Avenger X, no mods, no ammo. It does 48.2 damage with a rate of fire of 500 PRM which give a sustained DPS of 327.9 (taken from the manifest detailer). We already have an higher DPS for the Avenger over Warp before we even slap an equivalent gear on. And we all know how much the Avenger sucks. Do I really need to continue the explaination or I already made my point?
People tend to forget that using powers isn't instantenous either so the time the casting animation is playing, you can't fire you gun either. So alternating between shooting and using powers is slower than just shooting unless the damage coming from your power somehow do the same DPS as your gun. That's why biotic explosions exist in the first place, Bioware needs them to balance things out. More often than not, it takes more time to detonate a biotic explosion than just shoot the enemy and kill it. Now that fire/cryo explosions are all over the place it's somewhat even harder to pull off a biotic explosion. Granted, fire/cryo explosions are nice, but if I wanted to do fire/cryo explosions all day long, I would have played another class, not the Adept.
To that extent, what I'm suggesting is not to boost the powers of Adepts beyond the weapon and tech classes, but to allow Adepts to reduce the time needed for their biotic explosions. There are 2 main things that can be done to allow this.
First, you could give priority to explosions from the same type as the detonator, meaning a biotic detonator would always detonate a biotic primer first. If there's not biotic primer, it would then proceed with a fire/cryo/tech detonation if possible. The same principle should also apply to all type of explosions, meaning fire should prioritize fire explosion, etc. That would effectively reduce the time for a biotic user to detonate biotic explosions because it wouldn't have to bother with less effective explosions first.
The second thing that can be done to reduce the timed needed for their biotic explosions is to actually reduce the base cooldown on some "long" powers. I've provided an example with Warp using a base cooldown of 6.5 seconds instead of 8 that would give between a boost of 0.41 to 0.49 second. That's not extraordinary, but that's a start and I still shaved 1.5 seconds from the base cooldown. No amount of "added power damage" will have any real effect on the DPS of powers, but now that the biotic explosions happens less than half a second faster, the DPS is slightly better. Since the cooldown is lower, the Adept will probably spend more time casting powers but that balance itself because of the animation time so there will be less time shooting.
As for the damage of biotic explosions, it is great but it also have a diminishing return on a lot of enemies. If you do 4000 damage on an enemy that has only 1000 health, you waste 3000 damage. So doing 3000 or 10000 damage is irrelevant in this instance because 1000 is all you need. A gun will likely do less damage, but won't waste that much damage on the enemy. That means that a gun will kill the enemy relatively faster than powers because they have a lesser threshold (cooldown) than powers. That's also why I don't think the changes I suggest would put Adepts in the overpowered category.