whateverman7 wrote...
the changes to tech/cyro were neccessary because you couldnt set them off as easy as BEs...they now go off as easily as BEs do...that change doesnt negate/nullify BEs, BEs still go off as easily as they did before the change...
no, i havent talked about extra damage....BEs still do whatever level of damage they do...not being able to do them all the time doesnt mean they are weaker than before or other explosions...your gun line doesnt make sense nor apply because no one has mentioned taking power away....
so you're upset they changed it that all the explosions are equal now in the manner they go off?....lol...how does that make sense? how does that show biotics are weaker?......it doesnt because it's not true....the change didnt do anything to BEs, you can still do them as easily as before....also, you said i wasnt being fair, but you think it was fair that the other explosions didnt work like BEs...if they changed it the other way, made BEs work like the other explosions, you'd really be upset lol
there is no power problem...BEs are still as powerful as ever....and no, my solution isnt just use a gun...i mention using a gun cause the game is setup for you to use a combo of both (powers/weapons), not just do all of 1 thing...i've said, when i play as adepts my powers are first, guns are secondary....that doesnt mean i use the worst gun, but i do use 1....
like i said: it's not the game, it's you that's gimping the character...but since you cant play the game how you want, it must be something wrong with the game....good ole bsn lol
On paper, biotic combos are unchanged, but bear in mind the following:
-Tech combos can be set off by most powers, including biotics.
-Tech combos can now be set off without killing the target.
-Tech combos can be primed by ammo mods.
-Incendiary/Cryo/Disruptor ammo mods are now quite popular due to the previous two points.
-Combo primers are applied to the target in a stack, where the last primer applied is the first one detonated.
In combination, this means that unless you have dedicated pairs of biotics working in concert, it's increasingly difficult to detonate your own biotic combos because your teammates keep layering their own non-biotic primers on top of the primer stack. This severly cuts the DPS of biotic combos due to having to cast the detonator twice, sometimes more if you're unlucky or your teammates are spamming Overload, etc. alongside you.
It's true that tech combos do damage, but they don't do as much damage as biotic combos, especially vs. armor and barriers, and ammo primers count as level 1, which cuts their damage further. Not to mention that biotic combos can only be detonated by biotic abilities, unlike tech combos which can be detonated by pretty much anything. So the most powerful combo in the game can only be detonated by a select subset of powers, but that same subset keeps detonating other combo types instead, which somewhat wastes their potential.
That is the issue at hand.