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How Significant is "Significant Impact"


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16 réponses à ce sujet

#1
Palipride47

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 A poll based on this thread:

http://social.biowar...index/14627712/

And this list: http://social.biowar...7712/4#14655539

A way to quantify how the masses may feel about what consitutes a "satisfying" non-playable origin, since the term "Mass Effect" backgrounds get thrown around a bit (either derisively or complementary)

This do not take into account some "atmospheric" changes (being treated differently throughout a game, for example)
but these polls have word limits :P

Take it here:

http://social.biowar...33/polls/41156/

#2
Wulfram

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Well what I'd want is the atmospheric stuff.

#3
Guest_FemaleMageFan_*

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I wouldn't like a totally different questline for such a big game cause that is a bit unrealistic. I would like some people to acknowledge me based on my origin and i should be able to have the upper hand or disadvantage in some questlines.

#4
Guest_EntropicAngel_*

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I'm not sure there's a good way to do it.

#5
Palipride47

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I tried to put increased acknowledgement with every choice, but word limits *sad face.*


But for voting purposes, I'd assume increased "acknowledgement" per choice:

Example: From literally no word whatsoever in option 1 or as little acknowledgement as with Hawke being a mage
with option 2-------> as soon as someone saw Hawke cast the first spell, you were at the Gallows like option 7.

Modifié par Palipride47, 31 octobre 2012 - 08:05 .


#6
Emzamination

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Emz haz voted

#7
EpicBoot2daFace

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I just want to hear Morgan Freeman repeat this thread's title.

#8
Pedrak

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Impossible: Completely different game for each background
Good: A specific sidequest line + occasional dialogue changes
Acceptable: A couple of specific sidequests + occasional dialogue changes
Bad: Anything else

Modifié par Pedrak, 31 octobre 2012 - 08:15 .


#9
CuriousArtemis

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I picked "a completely different game."

I hope this means the character will look different based on his/her background (so that's pretty significant). I also hope other characters will refer to him/her differently because of it, or my PC will get different dialogue choices.

Stuff like stat bonuses and such I don't really care about.

#10
Rinji the Bearded

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I can tell you the significance of the backgrounds.

#11
Iosev

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As much as I would love to have each background offer a completely unique playthrough from start to finish, I tried to be realistic and voted for backgrounds to offer unique side quests. Of course, in addition to side quests, I would love for some dialogue to reflect your background.

#12
Wynne

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Items and statistics don't have any impact on the game, just the gameplay. You'd need to have either a multi-step quest, or preferably several quests and number of lines of dialogue for the phrase "significant impact" to make any sense. 

Of course the entire game won't be different, but it should really matter. Not in an ME1 sort of way, but deeper than that. I'd say at least three quests or 15 lines of dialogue, preferably both. Otherwise it's more like a moderate or slight impact.

#13
PsychoBlonde

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Wynne wrote...

Items and statistics don't have any impact on the game, just the gameplay. You'd need to have either a multi-step quest, or preferably several quests and number of lines of dialogue for the phrase "significant impact" to make any sense. 


Personally, I consider that if the gameplay and story are locked in separate rooms, that is a poorly designed game at best.  This was a major problem in DA2 and rendered the combat extremely tedious and snore-worthy, as if someone was pausing my movie every 3 minutes to make me do housework before I could continue.  Bleh.

That, and I like character builds and loadouts to involve hard tradeoffs and not just be oh, I leveled, I put 1 point in con and 2 points in strength and pick up the next ability in my tree, yay!

#14
Palipride47

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PsychoBlonde wrote...

Wynne wrote...

Items and statistics don't have any impact on the game, just the gameplay. You'd need to have either a multi-step quest, or preferably several quests and number of lines of dialogue for the phrase "significant impact" to make any sense. 


Personally, I consider that if the gameplay and story are locked in separate rooms, that is a poorly designed game at best.  This was a major problem in DA2 and rendered the combat extremely tedious and snore-worthy, as if someone was pausing my movie every 3 minutes to make me do housework before I could continue.  Bleh.

That, and I like character builds and loadouts to involve hard tradeoffs and not just be oh, I leveled, I put 1 point in con and 2 points in strength and pick up the next ability in my tree, yay!


Like how if you were a blood mage, you only ever needed two stats (Magic, Constitution). 
That was silly. 

#15
Guest_Puddi III_*

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I think to be successful it needs to carry a lot of weight and have far reaching implications. A good example for reference would be the K-T extinction event. Also Shoemaker-Levy.

#16
bleetman

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How Mass Effect 1 handled it would suit me: a unique quest or two depending on your chosen origin, with the occasional added reference from both the player character and others where relevant. If they could avoid replicating how ME2 and 3 handled it - which is to say, by ignoring it entirely and by throwing in a few token references but otherwise trampling all over the concept in other dialogue respectively - that'd be great. Not that having colonist and spacer Shepards act like they were from Earth wasn't fun, guys.

Best case scenario, certain options during the story are background dependant, if reasonable. An example would be, I don't know, if I could only talk Zathrian into lifting the curse in DA:O if my character was an elf, or something. I doubt that'll happen, though.

Modifié par bleetman, 01 novembre 2012 - 07:23 .


#17
hexaligned

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Background specific talent trees would be nice, especially if we are being limited to one specialization later on. Story wise I prefer not to have any significant branching.