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Does anyone use the asari Justice


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#1
Maraloudus

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 as a support charater
i used to but im thinking of changeing the build
thoughts on this?

#2
Jagpferd

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I use the justicar all the time. Generally I've been using a bubbleless build. Can check out my build in my n7 hq.

#3
parico

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You mean Justicar? Since the acolyte shes not a support character. Put an acolyte and a hurricane/tempest on her and you can top the scoreboards in gold.

#4
mykejm

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Acolyte/Pull/Justicar is awesome.

#5
SquintSky12

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One of my favorite classes.

#6
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There are no "support" characters. The objective is to kill as fast as possible. No matter how well you "support" if you can't deal enough damage - all the "support" is useless.

#7
mybudgee

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I play her all the time. The key for me is to play her very aggressively..

#8
Cyonan

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Depends on what kind of support you're going for.

Biotic Sphere/Pull heavy I don't see as being too great since Pull is irrelevant vs boss mobs.

I run her as a tank with defensive specced Biotic Sphere/Reave and no Pull. With Shield Power Cell III I get a recharge delay on my shields of about 1/3 of a second while inside my bubble.

and with Reave I can still synergize for damage with another biotic.

I usually run with one of the 0.9-1.25 weight weapons(Harrier is usually my favoured weapon for her) that packs a bit of punch for added damage. I did try Warp Ammo + GPR today and it did rather well against Reapers/Gold.

#9
corporal doody

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SUPPORT???? GTFO!!

#10
SquintSky12

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Air Quotes wrote...

There are no "support" characters. The objective is to kill as fast as possible. No matter how well you "support" if you can't deal enough damage - all the "support" is useless.


The amount of fail in this post...

Modifié par SquintSky12, 31 octobre 2012 - 10:06 .


#11
TheAshenPhoenix

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Air Quotes wrote...

There are no "support" characters. The objective is to kill as fast as possible. No matter how well you "support" if you can't deal enough damage - all the "support" is useless.


except for the fact that support can keep everyone alive and kicking when other sqauds wouldve died out. also, since when was the objective of this game to kill as FAST as possible, while I may say its genrally a mark of an effcient team, it is by no means what you must do to win a match.

P.S. EVERYONE gets a gun

#12
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Phoenix535 wrote...

Air Quotes wrote...

There are no "support" characters. The objective is to kill as fast as possible. No matter how well you "support" if you can't deal enough damage - all the "support" is useless.


except for the fact that support can keep everyone alive and kicking when other sqauds wouldve died out. also, since when was the objective of this game to kill as FAST as possible, while I may say its genrally a mark of an effcient team, it is by no means what you must do to win a match.

P.S. EVERYONE gets a gun


I said if you CAN'T deal enough damage on your own with a support class, all your support is useless. And keeping your team alive just delays the innevitable on higher difficulties. 

#13
DullahansXMark

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Air Quotes wrote...

There are no "support" characters. The objective is to kill as fast as possible. No matter how well you "support" if you can't deal enough damage - all the "support" is useless.


Support means having your high damage-dealers keep dealing more and more damage because they're not dying all the time from... well, lack of support.

They should be dealing damage, yes. I do agree with that much. But their priority should be keeping the team alive.

Modifié par DullahansXMark, 31 octobre 2012 - 10:10 .


#14
SquintSky12

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Air Quotes wrote...

Phoenix535 wrote...

Air Quotes wrote...

There are no "support" characters. The objective is to kill as fast as possible. No matter how well you "support" if you can't deal enough damage - all the "support" is useless.


except for the fact that support can keep everyone alive and kicking when other sqauds wouldve died out. also, since when was the objective of this game to kill as FAST as possible, while I may say its genrally a mark of an effcient team, it is by no means what you must do to win a match.

P.S. EVERYONE gets a gun


I said if you CAN'T deal enough damage on your own with a support class, all your support is useless. And keeping your team alive just delays the innevitable on higher difficulties. 


STOP saying stuff like that!  My mind can only take a limited amount of fail every day and you have almost reached the max with your last 2 posts!

#15
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DullahansXMark wrote...

Air Quotes wrote...

There are no "support" characters. The objective is to kill as fast as possible. No matter how well you "support" if you can't deal enough damage - all the "support" is useless.


Support means having your high damage-dealers keep dealing more and more damage because they're not dying all the time from... well, lack of support.


It's better to have another high damage dealer than a dead weight that keeps you alive for a second longer, but doesn't kill anything. 

#16
quack123

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this makes me think of a asari lawyer TV show
Law and Order: Thessia
Asari law

#17
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SquintSky12 wrote...

Air Quotes wrote...

Phoenix535 wrote...

Air Quotes wrote...

There are no "support" characters. The objective is to kill as fast as possible. No matter how well you "support" if you can't deal enough damage - all the "support" is useless.


except for the fact that support can keep everyone alive and kicking when other sqauds wouldve died out. also, since when was the objective of this game to kill as FAST as possible, while I may say its genrally a mark of an effcient team, it is by no means what you must do to win a match.

P.S. EVERYONE gets a gun


I said if you CAN'T deal enough damage on your own with a support class, all your support is useless. And keeping your team alive just delays the innevitable on higher difficulties. 


STOP saying stuff like that!  My mind can only take a limited amount of fail every day and you have almost reached the max with your last 2 posts!


You people use excuses - "I'm a support character". All characters can dominate the scoreboard. And in this game only efficient killing matters. 

#18
bogsters23

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i like the asari justicar.  i do not use pull though.  i setup my bubble on enemies then reave and shoot with my wraith.  have 3 on pull will have to reset and take the weapon damage instead.  :wizard:

#19
Nanostronghold

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My build (on my N7HQ) Is more or less the build most people use. bubble is a great detonator as it has shorter cooldown than reave and also reprimes with warp for a second explosion with reave. Acolyte for shields, pull for health and a hurricane with the AP barrel for bosses. It's a brilliant class that works well in most situations.

#20
ToLazy4Name

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Asari + Volus with Shield Boost spec'd for Radius and Protection = Unstoppable camping squad. Seriously, put a Justicar Bubble that is spec'd for pure defense (Outside of Radius on the 4th evolution) and put a Volus Adept with maximum recharge speed Shield Boost with Protection and then have two Destroyers stand inside of it, and you'll be an unstaggerable, unstoppable wrecking crew.

#21
Shampoohorn

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SquintSky12 wrote...

Air Quotes wrote...
There are no "support" characters. The objective is to kill as fast as possible. No matter how well you "support" if you can't deal enough damage - all the "support" is useless.

The amount of fail in this post...


AQ is correct.  The volus are the closest thing to a support character, but in traditional sense (wrt video games) there are no true tanks, healers, etc. in ME3 MP.

#22
Cyonan

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Shampoohorn wrote...

SquintSky12 wrote...

Air Quotes wrote...
There are no "support" characters. The objective is to kill as fast as possible. No matter how well you "support" if you can't deal enough damage - all the "support" is useless.

The amount of fail in this post...


AQ is correct.  The volus are the closest thing to a support character, but in traditional sense (wrt video games) there are no true tanks, healers, etc. in ME3 MP.


Being that this isn't an rpg that utilizes the holy trinity there isn't tanks, healers, or damage dealers.

There is varying levels of durability, utility, and damage output though. You can build a character thats got a lot more utility at the cost of damage output or survivability, and any other manner of character you want.

It's only "useless" if all you care about is the little number in the top right after a game that tells you how long the game took.

#23
JimiPepper

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I definitely think aggressive builds are much better with it. I just had a great gold game on Ghost, used a Piranha. The key (to my strategy) is area Reave, Warp Ammo, and smart bubble placement. Also shotguns.

#24
DullahansXMark

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Air Quotes wrote...

DullahansXMark wrote...

Air Quotes wrote...

There are no "support" characters. The objective is to kill as fast as possible. No matter how well you "support" if you can't deal enough damage - all the "support" is useless.


Support means having your high damage-dealers keep dealing more and more damage because they're not dying all the time from... well, lack of support.


It's better to have another high damage dealer than a dead weight that keeps you alive for a second longer, but doesn't kill anything. 


A proper Volus player will keep you alive forever.

#25
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DullahansXMark wrote...

Air Quotes wrote...

DullahansXMark wrote...

Air Quotes wrote...

There are no "support" characters. The objective is to kill as fast as possible. No matter how well you "support" if you can't deal enough damage - all the "support" is useless.


Support means having your high damage-dealers keep dealing more and more damage because they're not dying all the time from... well, lack of support.


It's better to have another high damage dealer than a dead weight that keeps you alive for a second longer, but doesn't kill anything. 


A proper Volus player will keep you alive forever.


A proper Volus player will also kill A LOT.