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"So if I were to implement a romance subplot in Eternity - I wouldn’t."


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#1
Roflbox

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I was reading this interview about Project Eternity and Chris Avellone (who doesn't love this guy?) and this answer really well sounds amazing. Bioware has been using romance in their games forever and it doesn't always help the story frankly it hardly ever has not the way Alistir/Morrigan with the Warden did in Origins at least. Time for a change?

If you wanna read more here it is.

Chris Avellone wrote...
"So if I were to implement a romance subplot in Eternity - I wouldn’t. I’d examine interpersonal relationships from another angle and I wouldn’t confine it to love and romance. Maybe I’d explore it after a “loving” relationship crashed and burned, and one or both was killed in the aftermath enough for them to see if it had really been worth it spending the last few years of their physical existence chained to each other in a dance of human misery and/or a plateau of soul-killing compromise. Or maybe I’d explore a veteran’s love affair with his craft of murder and allowing souls to be freed to travel beyond their bleeding shell, or a Cipher’s obsession with plucking the emotions of deep-rooted souls to try and see what makes people attracted to each other beyond their baser instincts and discovers love... specifically, his love of manipulating others. You could build an entire dungeon and quest where he devotes himself to replicating facsimiles of love, reducer a Higher Love to a baser thing and using NPCs he encounters as puppets for his experimentations, turning something supposedly beautiful into something filthy, mechanical, but surrounded by blank-eyed soul-twisted drones echoing all the hollow Disney-like platitudes and fairy tale existence where everyone lives happily ever after."



#2
Wolfspawn

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This doesn't have much to do with DA3. You may want to move this to the Off-Topic board. Just saying.

#3
Chromie

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I guess he wants Bioware to think outside the box. I'd agree if so.

#4
thats1evildude

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Interesting thoughts. I'll remember it in the future if I ever start caring about what Chris Avellone thinks.

#5
Wolfspawn

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thats1evildude wrote...

Interesting thoughts. I'll remember it in the future if I ever start caring about what Chris Avellone thinks.


BURN!
Just play patched versions of their games and you'll be less pissed.

#6
Herr Uhl

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Considering how much whinging there is on the forums about people not getting to play "their" character, more pre-defined characteristics don't seem like the way to go.

#7
Dave of Canada

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I love Avellone.

thats1evildude wrote...

Interesting thoughts. I'll remember it in the future if I ever start caring about what Chris Avellone thinks.


I'm sure he weeps.

Modifié par Dave of Canada, 31 octobre 2012 - 11:03 .


#8
Nerevar-as

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I thought it was well known Avellone isn´t a fan of romance sub-plots.

#9
Tommyspa

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I'm grateful that BioWare knows what a bad idea for them smells like.

#10
Roflbox

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Nerevar-as wrote...

I thought it was well known Avellone isn´t a fan of romance sub-plots.


It's what he would write in place of that I like.

Tommyspa wrote...

I'm grateful that BioWare knows what a bad idea for them smells like.


Dragon Age 2, Mass Effect 2 and 3? I don't think they do.

#11
DarkKnightHolmes

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No romance? The BSN would rather let itself burn to the ground.

I'm serious, btw.

#12
alex90c

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thats1evildude wrote...

Interesting thoughts. I'll remember it in the future if I ever start caring about what Chris Avellone thinks.


Hostile much?

#13
unbentbuzzkill

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whoa i happen to like ME2 it's the last bioware title that was really good.

#14
Tommyspa

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Roflbox wrote...

Tommyspa wrote...

I'm grateful that BioWare knows what a bad idea for them smells like.


Dragon Age 2, Mass Effect 2 and 3? I don't think they do.


I take you prefer isometric games and hate EA?

#15
BouncyFrag

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Its his game. He can do what he wants.
*shrugs*

#16
Roflbox

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Tommyspa wrote...

Roflbox wrote...

Tommyspa wrote...

I'm grateful that BioWare knows what a bad idea for them smells like.


Dragon Age 2, Mass Effect 2 and 3? I don't think they do.


I take you prefer isometric games and hate EA?


Why does not liking game mean I have to hate EA? Stop being so childish and yes I do prefer isometric games like Fallout 2, Planescape, Baldur's Gate II and Dragon Age Origins.  Does that mean I hate games that aren't isometric? No I'm so childish. Witcher 2, Alpha Protocol, Kotor II and Divinity II are some great games which aren't isometric.

#17
Herr Uhl

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Right, let's look at the ideas.

Chris Avellone wrote...
"So if I were to implement a romance subplot in Eternity - I wouldn’t. I’d examine interpersonal relationships from another angle and I wouldn’t confine it to love and romance. Maybe I’d explore it after a “loving” relationship crashed and burned, and one or both was killed in the aftermath enough for them to see if it had really been worth it spending the last few years of their physical existence chained to each other in a dance of human misery and/or a plateau of soul-killing compromise.


Not sure how that'd do in a game that is more than a couple of hours long character study.

Or maybe I’d explore a veteran’s love affair with his craft of murder and allowing souls to be freed to travel beyond their bleeding shell,


I'm sorry, but this just sounds like a bad plot for an interactive experience. Edit: Seen and read far too many (and overly pretentious) stories about this. It makes me cringe.

or a Cipher’s obsession with plucking the emotions of deep-rooted souls to try and see what makes people attracted to each other beyond their baser instincts and discovers love... specifically, his love of manipulating others. You could build an entire dungeon and quest where he devotes himself to replicating facsimiles of love, reducer a Higher Love to a baser thing and using NPCs he encounters as puppets for his experimentations, turning something supposedly beautiful into something filthy, mechanical, but surrounded by blank-eyed soul-twisted drones echoing all the hollow Disney-like platitudes and fairy tale existence where everyone lives happily ever after."


Would be an interesting villain in a sci-fi setting.

Modifié par Herr Uhl, 31 octobre 2012 - 11:30 .


#18
WhiteThunder

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thats1evildude wrote...

Interesting thoughts. I'll remember it in the future if I ever start caring about what Chris Avellone thinks.


Interesting quote, remember this in the future once you've played your first game written by Chris Avellone.

#19
Challseus

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BouncyFrag wrote...

Its his game. He can do what he wants.
*shrugs*


This. Also, if he is not comfortable with them, I wouldn't want him to shoe horn them in just to be able to check that off the bullet point feature list.

#20
Plaintiff

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I don't really care what this man thinks. I haven't played any of his games and I don't intend to pick up Project Eternity.

I want Bioware to keep doing romances. It does them very well, and pretty much no other company is doing it, so I don't see the problem.

#21
Battlebloodmage

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Romance is what make Bioware games interesting. There are games that don't need it, but for games that focus on companions and story-telling, it's icing on the cake.

#22
WhiteThunder

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Plaintiff wrote...

I don't really care what this man thinks. I haven't played any of his games and I don't intend to pick up Project Eternity.

I want Bioware to keep doing romances. It does them very well, and pretty much no other company is doing it, so I don't see the problem.


You haven't played Fallout 2, Planescape, IWD, IWD II, KotOR II, NWN2, Alpha Protocol or New Vegas?  That's pretty impressive.

Sorry, I just got chills for a second realizing that Avellone worked on ALL of those games.  That's like a greatest hits list for RPG writing.  And Icewind Dale.

#23
Plaintiff

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WhiteThunder wrote...

Plaintiff wrote...

I don't really care what this man thinks. I haven't played any of his games and I don't intend to pick up Project Eternity.

I want Bioware to keep doing romances. It does them very well, and pretty much no other company is doing it, so I don't see the problem.


You haven't played Fallout 2, Planescape, IWD, IWD II, KotOR II, NWN2, Alpha Protocol or New Vegas?  That's pretty impressive.

Sorry, I just got chills for a second realizing that Avellone worked on ALL of those games.  That's like a greatest hits list for RPG writing.  And Icewind Dale.

I own New Vegas. I have not got around to playing it.

But it doesn't matter if he's a good writer. So are the people behind Dragon Age. His approach to character development isn't any better than theirs. It's just different.

Modifié par Plaintiff, 01 novembre 2012 - 01:13 .


#24
Iakus

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WhiteThunder wrote...

Plaintiff wrote...

I don't really care what this man thinks. I haven't played any of his games and I don't intend to pick up Project Eternity.

I want Bioware to keep doing romances. It does them very well, and pretty much no other company is doing it, so I don't see the problem.


You haven't played Fallout 2, Planescape, IWD, IWD II, KotOR II, NWN2, Alpha Protocol or New Vegas?  That's pretty impressive.

Sorry, I just got chills for a second realizing that Avellone worked on ALL of those games.  That's like a greatest hits list for RPG writing.  And Icewind Dale.


Really a shame, since KOTOR 2 had interesting romances, and I liked how Alpha Protocol handled them (Mina's in particular)

It's a pity he thinks so little of romances.  A good one isn't  about  "getting them in the sack" but about the evolution of a relationship.

#25
WhiteThunder

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iakus wrote...

WhiteThunder wrote...

Plaintiff wrote...

I don't really care what this man thinks. I haven't played any of his games and I don't intend to pick up Project Eternity.

I want Bioware to keep doing romances. It does them very well, and pretty much no other company is doing it, so I don't see the problem.


You haven't played Fallout 2, Planescape, IWD, IWD II, KotOR II, NWN2, Alpha Protocol or New Vegas?  That's pretty impressive.

Sorry, I just got chills for a second realizing that Avellone worked on ALL of those games.  That's like a greatest hits list for RPG writing.  And Icewind Dale.


Really a shame, since KOTOR 2 had interesting romances, and I liked how Alpha Protocol handled them (Mina's in particular)

It's a pity he thinks so little of romances.  A good one isn't  about  "getting them in the sack" but about the evolution of a relationship.


I mean, P: E might still have romances, George Ziets, the guy who did them in MotB, is on the development team after all.  The Annah and Fall From Grace relationships were also really, really well done, even though, or maybe because, they weren't really romances.